Midgar Remake

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Sorta offtopic but isn't  Killerx20 in this forum?
I came across this image and it seems pretty much completed. Wouldn't be better to ask him to use this model instead of Sapphire and some other guys wasting their talent on something that has been done before?

Just wondering.. :p
 
Sorta offtopic but isn't  Killerx20 in this forum?
I came across this image and it seems pretty much completed. Wouldn't be better to ask him to use this model instead of Sapphire and some other guys wasting their talent on something that has been done before?

Just wondering.. :p
killerx20 and i have been working on our midgars for years, before Team Avalanche even started, either way both our midgars wont stop production until finished and perfected, not for any reason. Though killerx20 has just cloned his plates, TA wants variation. Though with the amount of time I have on my hands lately I don't have much time to do anything. You also don't use models, you just render our FMV's.
 
nice toy octane....finally something to fire up the triple SLI with....
would be nice if that would also be incorporated in Maxwell...

Here's a little overview of Sector 8...

 8)
 
Hello everybody, long time no see. I have taken a bit of a break from modeling but am now getting back into it.. As of now I have done some minor stuff such as optimizations but have also added all the detail work to the underplate sections.
underplate3_zpsfbcf0a1f.jpg

I do know that I didn't copy the plate supports to the real thing, I may change that in the future.
More to come soon.. I hope =P
 
Glad to see you around, it's been a while  :)
Good job on the underside of the Plate! The view is from the Sector 6, right (then are there plans to include wall market sceneries? That would be very heavy...)? I'm looking forward to seeing your progress!
 
Glad to see you around, it's been a while  :)
Good job on the underside of the Plate! The view is from the Sector 6, right (then are there plans to include wall market sceneries? That would be very heavy...)? I'm looking forward to seeing your progress!
Yeah this view is from sector 6 and I do want to include everything that is in Midgar like the wall market, the sector 7 slums and so on. Also I have done a render that took 15 hours today.. Its a basic animation that only lasts 30 seconds at 1080p. This scene has no actual lights placed, everything that creates light is from VRay Light Materials, there are no special effects in the scene and I do know I need to light up the plates with lamps and such. Enjoy, its the first time I ever made an animation.
 
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Very nice  :)  Great job on your first animation!
I'm a bit curious about the poly count you have on that model - if you wish to include the slums and so on, won't that become an issue? Besides, I'm guessing a complex lighting will be pretty demanding in terms of computing resources. What kind of powerhouse of a computer do you rely on?
 
Very nice  :)  Great job on your first animation!
I'm a bit curious about the poly count you have on that model - if you wish to include the slums and so on, won't that become an issue? Besides, I'm guessing a complex lighting will be pretty demanding in terms of computing resources. What kind of powerhouse of a computer do you rely on?
Currently I am at 970,000 polys with everything you see in the video. I have rendered something on here that was 15,000,000 before and it handled rather well so I don't think polys will be an issue, I can be very conservative and optimize things. I just need more motivation haha.
Currently my setup is a AMD Fx-8350, 16 gigs of Kingston Hyperx Blu DDR3 ram at 1600mhz and a Gigabyte GA-990FXA-UD3 Mobo. I just recently upgraded to that, about 4 months ago. The computer I had last was pathetic, but I still did my renders on it.. It used a Core 2 Duo at 1.86ghz and 2 gigs of ram hahaha, renders took FOREVER.
 
Hey Killerx20,

Just got an idea which could spice up my scenes a little bit: given that your Midgar model is fairly advanced, I was wondering if you could make a bunch of renders in order to build up a panoramic image (360 degrees) that we could use in our scenes as HDR lighting. Would be really neat. I would like to be able to use something like that for the scenes I'm making in sector 5 (thus, that's where from the panoramic view would need to be based, rather at ground level). I think the hurdles would be for you to 1/populate the slums with random junk  2/ find background images for ground and sky, for your own pictures.
Do you think that would be doable? It doesn't have to be right now. I also believe other people would benefit of this concept (for instance, I don't know if SpooX intended to use something like this for making environment lighting of the first fields of the Bombing mission).
 
Hey Killerx20,

Just got an idea which could spice up my scenes a little bit: given that your Midgar model is fairly advanced, I was wondering if you could make a bunch of renders in order to build up a panoramic image (360 degrees) that we could use in our scenes as HDR lighting. Would be really neat. I would like to be able to use something like that for the scenes I'm making in sector 5 (thus, that's where from the panoramic view would need to be based, rather at ground level). I think the hurdles would be for you to 1/populate the slums with random junk  2/ find background images for ground and sky, for your own pictures.
Do you think that would be doable? It doesn't have to be right now. I also believe other people would benefit of this concept (for instance, I don't know if SpooX intended to use something like this for making environment lighting of the first fields of the Bombing mission).
Woah hey I'm sorry I forgot to come on and check this in such a long time. I would be glad to render out some images for you to make a panoramic view, just supply me with the information of where you want it to be rendered and such.
 
No worries, I had other things to keep me busy meanwhile. Anyway, I'll greatly appreciate if you can help me in this endeavor  :)

There are a couple of details I'm still unsure of. However, for the most part, I would need a panoramic view taken from the slums of sector 5, relatively near ground level. Now, about the aspects remaining to be set:
- I'm not completely set on a particular lighting settings. I would prefer some daylight conditions (where we get the feeling of indirect lighting beneath the plate), as the other scenes seem to be shown in daytime (such as the outdoor scene of Aerith's house), with mostly sunshine (partly cloudy if you prefer). I'm guessing the sun lamp would be in the general direction of the South, not sure about how high in the sky (I think we'll avoid zenith though).
- I wonder if there are a couple of other details you may want to set in the scene before rendering. First, I was wondering about populating the ground with "typical slum houses", in the manner of the following scene:
http://bulk.destructoid.com/ul/1427...eaving-midgar/FFVII - Leaving Midgar-620x.jpg
In that respect, we can keep things rather simple and populate the ground with a single model which can be done quickly, no need to be accurate here.
- How to set the horizon? Probably the simplest would be to have a fitting background image for the landscape and the sky, but I'm not sure where to chose from (Advent Children still frame?)   
Let me know what would work best for you.  :)
 
Bringing this thread back from the dead
I haven't really been doing too much of this but I have some progress






I've basically been porting my model over to Maxwell Renderer, also redid the tower fully to FFVII style again, not CC. The renders of the tower and Midgar are quick renders to check progress while the renders of the Sector 1 station took a little more time.

Only just learning how to use Maxwell, but I love the physical based lighting.
 
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Oh my oh my...
That's why it looks so familiar  :)
Wonder which app you use for modeling, we could do some exchanging...

So far from my mobile it looks good at first glance
 8)
 
Gorgeous  :D
The first few field scenes look pretty much finished?
 
Oh my oh my...
That's why it looks so familiar  :)
Wonder which app you use for modeling, we could do some exchanging...

So far from my mobile it looks good at first glance
 8)
I use an old quake III mapping program called GTKRadiant to model in, then import the model into 3ds max and touch it up a bit and to render with. Your train station models are far better then mine, you got it down to spec, I modeled mine by eye.
 
You might have brought the thread back from the dead, but it's a hell of a comeback  :o Kudos for all the work done here.  :)
I'm also surprised by your modelling method, but it does work really nicely. I wonder if SpooX and you could work on a merger of your Midgar models, it would be worth a try.
By the way, I was also impressed about all the job done on the scenes of the Shinra building. Can I sort-of-make official that you're handling these scenes?
 
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