A
Armorvil
Guest
Hi there ! I'm working on a mod, and I decided to ask for your opinion about the characters' HP/MP/Strength/Vitality/Magic/Spirit/Dexterity/Luck at level 99.
Here is what I came up with :
Name of char: HP at level 99 / MP at level 99
CLOUD: 8600 / 700
BARRET: 9999 / 216
TIFA: 6966 / 520
AERITH: 3844 / 999
REDXIII: 7654 / 432
YUFFIE: 4610 / 870
CAIT SITH: 6790 / 700
VINCENT: 5470 / 747
CID : 9200 / 324
Name of char: Strength / Vitality / Magic / Spirit / Dexterity / Luck
* NOTE: those are the base, as well as the level 99 stats. In my mod, leveling up doesn't increase them. To improve them, you have to use the sources you steal from the enemies*
STR VIT MAG SPR DX LCK
CLOUD : 150 / 150 / 150 / 150 / 25 / 16
BARRET: 200 / 200 / 0 / 0 / 25 / 15
TIFA: 150 / 50 / 50 / 150/ 25 / 16
AERITH: 0 / 0 / 200 / 200/ 25 / 16
REDXIII: 100 / 50 / 150 / 50 / 50 / 17
YUFFIE: 50 / 0 / 150 / 100/ 50 / 17
CID: 200 / 150 / 50 / 0 / 25 / 15
CAIT SITH: 50 / 100 / 100 /200/ 25 / 16
VINCENT: 100/ 50 / 150 / 150/ 25 / 16
And here are the equipment / passive abilities that are character-specific :
CLOUD: Deals Lightning damage, absorbs Lightning, repels Death & Death Sentence, and nullify damage from Firearms.
BARRET: Deals Earth damage, absorbs Earth, repels Petrify & Gradual Petrify, and nullify damage from Impacts (punches, kicks, blunt weapons, etc).
TIFA: Deals Holy damage, absorbs Holy, repels Sleep & Slow and nullify damage from Lasers.
AERITH: Halves Magical and Physical elements, auto Barrier/MBarrier.
RED XIII: Deals Fire damage, absorbs Fire, repels Berserk & Frog, auto Haste
YUFFIE: Deals Water damage, absorbs Water, repels Stop & Paralysis, auto Haste
CAIT SITH: Deals Ice damage, absorbs Ice, repels Silence & Mini, auto Reflect
*NOTE: Healing spells can't be reflected anymore, so there is no drawback to Auto-Reflect*
VINCENT: Deals Dark damage, absorbs Dark, repels Poison & Dual, auto Reflect
*NOTE : I separated the Poison element from the Poison status with this new Dark element. That way, if you block the Poison status, you can still take damage from Bio spells. This also works if you absorb Dark : Bio would heal you, but you can still be poisoned*
Correction : Actually no, if someone nullifies or absorbs the element of an attack, and if this attack is supposed to give a status ailment, that status will never be triggered. Bummer.
CID: Deals Wind damage, absorbs Wind, repels Confusion & Blindness, nullify Slashes (attacks from swords, spears, fangs, claws, ...).
Obviously, I did this to further differentiate each character. So, if for example, you can't beat a boss that uses powerful water attacks and likes to use Stop, you might want to use Yuffie. Same with a sword that would rip you a new one : Cid would be your best bet. Oh, and enemies nullifying or absorbing a certain element should be rare. I don't want the player to feel screwed if, say, he ends up fighting a Bomb with Red XIII.
I'm designing the game in a way, that if you play battles with the 'wrong' team, 'wrong' equipment and 'wrong' materia combinations, it will be harder but never impossible. That way, you can still play through the game with your favorite team. I don't want the player to experience many game-overs, I want him to have fun.
Your thoughts ?
EDIT:
I forgot to add the characters' evasion and magic evasion :
Cloud: evade = 15 / m.evade = 5
Barret: evade = 0 / m.evade = 0
Tifa: evade = 25 / m.evade = 15
Aerith: evade = 35 / m.evade = 35
Red: evade = 30 / m.evade = 10
Yuffie: evade = 45 / m.evade = 20
Cait: evade = 15 / m.evade = 18
Vince: evade = 20 / m.evade = 25
Cid: evade = 7 / m.evade = 2
EDIT2:
Updated Cloud's MP, Magic and Spirit, as well as Barret and Cid's MP.
Here is what I came up with :
Name of char: HP at level 99 / MP at level 99
CLOUD: 8600 / 700
BARRET: 9999 / 216
TIFA: 6966 / 520
AERITH: 3844 / 999
REDXIII: 7654 / 432
YUFFIE: 4610 / 870
CAIT SITH: 6790 / 700
VINCENT: 5470 / 747
CID : 9200 / 324
Name of char: Strength / Vitality / Magic / Spirit / Dexterity / Luck
* NOTE: those are the base, as well as the level 99 stats. In my mod, leveling up doesn't increase them. To improve them, you have to use the sources you steal from the enemies*
STR VIT MAG SPR DX LCK
CLOUD : 150 / 150 / 150 / 150 / 25 / 16
BARRET: 200 / 200 / 0 / 0 / 25 / 15
TIFA: 150 / 50 / 50 / 150/ 25 / 16
AERITH: 0 / 0 / 200 / 200/ 25 / 16
REDXIII: 100 / 50 / 150 / 50 / 50 / 17
YUFFIE: 50 / 0 / 150 / 100/ 50 / 17
CID: 200 / 150 / 50 / 0 / 25 / 15
CAIT SITH: 50 / 100 / 100 /200/ 25 / 16
VINCENT: 100/ 50 / 150 / 150/ 25 / 16
And here are the equipment / passive abilities that are character-specific :
CLOUD: Deals Lightning damage, absorbs Lightning, repels Death & Death Sentence, and nullify damage from Firearms.
BARRET: Deals Earth damage, absorbs Earth, repels Petrify & Gradual Petrify, and nullify damage from Impacts (punches, kicks, blunt weapons, etc).
TIFA: Deals Holy damage, absorbs Holy, repels Sleep & Slow and nullify damage from Lasers.
AERITH: Halves Magical and Physical elements, auto Barrier/MBarrier.
RED XIII: Deals Fire damage, absorbs Fire, repels Berserk & Frog, auto Haste
YUFFIE: Deals Water damage, absorbs Water, repels Stop & Paralysis, auto Haste
CAIT SITH: Deals Ice damage, absorbs Ice, repels Silence & Mini, auto Reflect
*NOTE: Healing spells can't be reflected anymore, so there is no drawback to Auto-Reflect*
VINCENT: Deals Dark damage, absorbs Dark, repels Poison & Dual, auto Reflect
*NOTE : I separated the Poison element from the Poison status with this new Dark element. That way, if you block the Poison status, you can still take damage from Bio spells. This also works if you absorb Dark : Bio would heal you, but you can still be poisoned*
Correction : Actually no, if someone nullifies or absorbs the element of an attack, and if this attack is supposed to give a status ailment, that status will never be triggered. Bummer.
CID: Deals Wind damage, absorbs Wind, repels Confusion & Blindness, nullify Slashes (attacks from swords, spears, fangs, claws, ...).
Obviously, I did this to further differentiate each character. So, if for example, you can't beat a boss that uses powerful water attacks and likes to use Stop, you might want to use Yuffie. Same with a sword that would rip you a new one : Cid would be your best bet. Oh, and enemies nullifying or absorbing a certain element should be rare. I don't want the player to feel screwed if, say, he ends up fighting a Bomb with Red XIII.
I'm designing the game in a way, that if you play battles with the 'wrong' team, 'wrong' equipment and 'wrong' materia combinations, it will be harder but never impossible. That way, you can still play through the game with your favorite team. I don't want the player to experience many game-overs, I want him to have fun.
Your thoughts ?
EDIT:
I forgot to add the characters' evasion and magic evasion :
Cloud: evade = 15 / m.evade = 5
Barret: evade = 0 / m.evade = 0
Tifa: evade = 25 / m.evade = 15
Aerith: evade = 35 / m.evade = 35
Red: evade = 30 / m.evade = 10
Yuffie: evade = 45 / m.evade = 20
Cait: evade = 15 / m.evade = 18
Vince: evade = 20 / m.evade = 25
Cid: evade = 7 / m.evade = 2
EDIT2:
Updated Cloud's MP, Magic and Spirit, as well as Barret and Cid's MP.
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