[FF8PC-2000] Project SeeD - FF8 GUI overhaul (2.0)

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Do you set "fancy transparency" off ?
no

here are my settings:

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## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080preserve_aspect = nofullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = mods# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no
 
I think this looks pretty cool but I tried it with aali's drivers versions 0.10 and 0.11 and I get a lot of random crashes  :(
 
I've got a problem.
http://i.imgur.com/P1JpR.png
Small dots around the letters. I tried to play with resolution, preserve_aspect, linear_filter, fancy_transparency options, but there's don't help.
Any ideas?
 
Yes that is normal. Not everything in the game has filtering done on it. I am sure Aali could fix it if he wished to spend the time, but for now we have to live with it as is.
 
Anyone knows why i might be experiencing crashes while using this mod with aali 0.7.11b driver? The seem to be random, and do no occure without the menu mod  :-( maybe resolution has something to do with it? I use 1280x800 windowed.
 
I've got a problem.
http://i.imgur.com/P1JpR.png
Small dots around the letters. I tried to play with resolution, preserve_aspect, linear_filter, fancy_transparency options, but there's don't help.
Any ideas?

yeah, I can fix it but I'm too lazy atm.
If you want to fix it no prob. iirc it's because somehow the invisible colour used for the images mixes with the colour a little around the image rendering it opaque. I tried to fix it and succeded with Photoshop.

I just made everything opaque entirely invisible so the game doesn't copy it anymore the problem was and is I'm not done with improvements!!! and everything I have not worked on is opaque so if do this it would make future work very hard and everything I have not worked on yet totally invisible in game

Anyone knows why i might be experiencing crashes while using this mod with aali 0.7.11b driver? The seem to be random, and do no occure without the menu mod  :-( maybe resolution has something to do with it? I use 1280x800 windowed.
I don't know the only thing I can think of is your video ram could be insufficient XD but that seems like a stretch

I hope that helps

also I very much would like to know why the game registers colour and alpha layer for opaqueness? or is that just my inability to work with photoshop?

EDIT: here the dots are black because the opaque pixel lets you see the background directly.
 
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thanks for the modification, but I play in Russian))
tell me please is it possible to adapt to the Russian version?
 
Broken Link again :(

So much cool stuff but difficult to find and use it all !
 
Hi Rexo,

you can use my links:

Hi fangzhou,

and again, it's me who has done what has to be done.

   SeeD v1.0b.rar
   MediaFire or https://rapidshare.com/files/3746332808/SeeD_v1.0b.rar

Edit: MediaFire link added
        (01/23/2012)
@fangzhou: Found some add-on's


  • Hard BETA     >Click me<   (search for "Hard BETA" on this site)
  • Damage 1.0  >Click me<
  • HP 1.0
  • Magic 1.0
  • Publish 1.0

MediaFire folder: http://www.mediafire.com/?3v62afdwb6haf

MediaFire or https://rapidshare.com/files/3460234410/Add-on_-_Hard.rar

MediaFire or https://rapidshare.com/files/1104681698/Add-on_-_Damage.rar
MediaFire or https://rapidshare.com/files/472718166/Add-on_-_HP.rar
MediaFire or https://rapidshare.com/files/3244859864/Add-on_-_Magic.rar
MediaFire or https://rapidshare.com/files/1607913718/Add-on_-_Publish.rar


Searching for the multipatcher...   obsolete


Edit: MediaFire links added
        (01/23/2012)

UGerstl keeps the mods alive  ;)
(Bootleg project)
 
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I don't know the only thing I can think of is your video ram could be insufficient XD but that seems like a stretch

I hope that helps

also I very much would like to know why the game registers colour and alpha layer for opaqueness? or is that just my inability to work with photoshop?

EDIT: here the dots are black because the opaque pixel lets you see the background directly.
I reinstalled the game and now the mod seems to be working fine with latest of Aali's driver. I think the problem was that I was also using this mod https://www.ff7catalog.com/threads/5763/ that also changes character profile pictures.
 
You're forgetting about the 'USC' user updates.
I'm not sure if they are still online, but I re-uploaded the updated package just in case:
http://www.mediafire.com/?caqqolqucj8rti9

I feels like this project is going a bit slow, so I want to help out.
I just started playing, so I'll take notes as soon as I see something that needs update.

One thing about the cards though - we need 3 different sets. One for menu, user-deck (blue) and enemy-deck (pink).
The 'USR' updates only provide the menu ones.
 
I have problem while using my Geforce GT555M

The first menu screen is nothing, just black, and a RED line "GL___Invalid___Enu"
When I try to find my way in to the game, it's okay on playing screen, but not the menu screen. In combat, it just shows the animation, not any menu to choose actions.

But when I switch to my Intel Onboard Card, everything seems okay.

My setting in FF8OpenGL is:
# ff7_opengl-0.7.10b config file


## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = .

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = yes


## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no


## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no


## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no
And one more question. When I play by my onboard card, everything seems okay, except for the beginning of every battle, there's a line saying " Glitch .... something .. texture". Can anyone show me how to hide/disable it?

THank you very much.

Nice day.
 
Hi vilykings,

window_size_x = 640  or  1280
window_size_y = 480  or    960

mod_path = avalanche  <== look at the ./mods folder
                                                          e.g. ./mods/avalanche

In your mods folder create another folder called avalanche. Stick the menu folder in the avalanche folder. Change your modpath so it reads "modpath = avalanche" and be sure to check the Use High Res Font box in FF8Config.
linear_filter = off

use_shaders = no

fancy_transparency = off   maybe
compress_textures  = no   try this also

# Disable Error Notifications   add these lines at the bottom
disable_popup = on                "Glitch .... something .. texture"
 
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