noDo you set "fancy transparency" off ?
## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080preserve_aspect = nofullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = mods# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no
mh i dont know, where can i looking for?Do you use high res fonts? like kabooz said?
the ff8 config exe or ff8 configurator if you use it like I do (for better sound)mh i dont know, where can i looking for?
I've got a problem.
http://i.imgur.com/P1JpR.png
Small dots around the letters. I tried to play with resolution, preserve_aspect, linear_filter, fancy_transparency options, but there's don't help.
Any ideas?
I don't know the only thing I can think of is your video ram could be insufficient XD but that seems like a stretchAnyone knows why i might be experiencing crashes while using this mod with aali 0.7.11b driver? The seem to be random, and do no occure without the menu mod :-( maybe resolution has something to do with it? I use 1280x800 windowed.
Hi fangzhou,
and again, it's me who has done what has to be done.
SeeD v1.0b.rar
MediaFire or https://rapidshare.com/files/3746332808/SeeD_v1.0b.rar
Edit: MediaFire link added
(01/23/2012)
@fangzhou: Found some add-on's
- Hard BETA >Click me< (search for "Hard BETA" on this site)
- Damage 1.0 >Click me<
- HP 1.0
- Magic 1.0
- Publish 1.0
MediaFire folder: http://www.mediafire.com/?3v62afdwb6haf
MediaFire or https://rapidshare.com/files/3460234410/Add-on_-_Hard.rar
MediaFire or https://rapidshare.com/files/1104681698/Add-on_-_Damage.rar
MediaFire or https://rapidshare.com/files/472718166/Add-on_-_HP.rar
MediaFire or https://rapidshare.com/files/3244859864/Add-on_-_Magic.rar
MediaFire or https://rapidshare.com/files/1607913718/Add-on_-_Publish.rar
Searching for the multipatcher... obsolete
Edit: MediaFire links added
(01/23/2012)
I reinstalled the game and now the mod seems to be working fine with latest of Aali's driver. I think the problem was that I was also using this mod https://www.ff7catalog.com/threads/5763/ that also changes character profile pictures.I don't know the only thing I can think of is your video ram could be insufficient XD but that seems like a stretch
I hope that helps
also I very much would like to know why the game registers colour and alpha layer for opaqueness? or is that just my inability to work with photoshop?
EDIT: here the dots are black because the opaque pixel lets you see the background directly.
And one more question. When I play by my onboard card, everything seems okay, except for the beginning of every battle, there's a line saying " Glitch .... something .. texture". Can anyone show me how to hide/disable it?# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = .
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = yes
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
linear_filter = offIn your mods folder create another folder called avalanche. Stick the menu folder in the avalanche folder. Change your modpath so it reads "modpath = avalanche" and be sure to check the Use High Res Font box in FF8Config.