Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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;D  you can't go releasing someone elses driver as your own haha

edit: and thats the exact same driver btw. Nothing has been changed.
 
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Got an issue when I extract all the files to my ff8 folder it won't launch ff8.exe but instead there was a white blank screen ? is there any ways to fix this
 
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So, I was fooling around in FF8 at the Tomb of the Unknown King when a pretty nasty glitch happened:

ff82011062223395134.png


ff82011062223401618.png


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This happened sometimes when I switched from one background to another. If I brought up the menu, it would return to normal.
 
Ahh, i didnt know if i had to or not. thats ok. it seems i didnt pack the right files anyway lol. sorry bout that. didnt wanna seem like a bad guy taking someone elses work. :/
 
What settings should be applied for the driver. I just downloaded it (v 0.7.11b) and have no idea on what settings to change in the ff8_opengl.cfg file. If someone could point me in the right direction, that would be great. Thanks in advance
 
What can be done about the bottom portion of the battle screen that blacks out at the end of a battle? I know I've at least seen this mentioned by DLPB.

Sorry to repost this question, but i put it in the wrong thread several days ago ;p
 
Is there any way to hide the yellow GLITCH messages in game ?  I didn't see any obvious options to do so.

I'll be doing a recording and I'll want them not to appear.
 
Someone mentioned this in the last release's help thread, but I didn't see any answer for it:

GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work

... appears in yellow when I enter my first battle (per play session, I think). I don't see any actual problem with the battle swirl, but maybe I don't actually know what it's supposed to look like.

Is this negligible?
 
I had the same error.

turn off the option to slow down the battle swirl.  It'll still go at regular speed and the message will disappear.
 
Thanks. The Remix installation guide I was using specified to turn the battle swirl framelimiter on, so I assumed things wouldn't work properly with it off. But they saying something about the word "assume"...
 
That message indicates that vsync has been forced on in the driver control panel or similar. You'd think this feature would only prevent applications from turning off vsync but its so brain-dead it actually prevents any meddling with vsync.
 
I've done some tests:

 vsync = off                 battleswirl can not see (GrKa too fast?)
 vsync = on                 battleswirl takes 1.5 seconds
 framelimiter = on       battleswirl takes 3 seconds

EDIT:
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Only the message is a false message, the frame limiter is working properly.
 Also, the message appears only on the first event, not after that.

Greeting Kompass63
 
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I suppose that message could show even if the feature is working as intended but that should be considered a bug in the OpenGL implementation. If you're getting this message and the frame limiter still works, post the first few lines of your app.log.
 
Here is my Applog

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 GermanINFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.1.10834 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Spiele\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: V:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKINFO: V:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218MIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 15->127; step=4MIDI set volume: 127100% of 127 = 127MIDI play: 13reading midi file: TA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLGLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not workSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 97[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127-=-=[END OF WORLD MAP!!!]=-=-START OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD

here is my cfg

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# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 960preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = yes# same thing, but for the battle swirlbattleswirl_framelimiter = yes# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.##music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = yes# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = yes# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = off## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = yes# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = off# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = off# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = yes# show every failed attempt at loading a .png textureshow_missing_textures = off
Thanks
 
aali the end of battle black screen menu area thingy... it's slowly killing me... take pity on me
am i wrong in imagining there are just a few things to change in the code to fix it back? can we do it ourselves by changing a line or two in the fgd file? sorry to bother you about it ;p
 
Haven't been able to find much information about direct mode. It seems to work well enough though? Is there a difference/drawback for using direct mode compared to modifying the .lgp files?
 
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