Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

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Yay, thanks a lot. You should probably add the solution to Aali's driver download page?
 
@Blah: This is the newest way to solve your problem successfully :

FIX :  Everything is made of light  (FF7 + FF8)

      

ff7_opengl.cfg :  use_shaders = yes

Download these files and copy them to .\shaders\nolight :  main.frag   main.vert
(overwrite? => YES)


You should also read this topic :  Sound Problem
 
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Hello, I wonder if the mod is working on widescreen monitors: 16:9 Resolution: 1360 x 768, awaiting response as to make it work.

Thank you.
 
It should. I'm running at 1920x1200 which is 16:10. As long as your monitor/GPU support that resolution and you're using the custom driver, it should work. Just go into the ff7_opengl config and set your resolution.
 
UGerstl : Thank you, but I already solved the issue by manually modifying one of the files.
Also, you advise me to read a topic about a sound problem. Was I supposed to come across this problem? Because I didn't (I just escaped the church with Aeris).


Hello, I wonder if the mod is working on widescreen monitors: 16:9 Resolution: 1360 x 768, awaiting response as to make it work.

Thank you.
As long as you keep the default setting preserve_aspect = yes , the driver will automatically add black borders to keep the game to 4:3.
 
It should. I'm running at 1920x1200 which is 16:10. As long as your monitor/GPU support that resolution and you're using the custom driver, it should work. Just go into the ff7_opengl config and set your resolution.
Thanks, I will test,
 
Does anyone know where I can download this driver?  All the links I have found are dead. Or if anyone can upload it to thepiratebay.org i will DL from you directly and I will continue to seed for the masses.
 
Does anyone know where I can download this driver?  All the links I have found are dead. Or if anyone can upload it to thepiratebay.org i will DL from you directly and I will continue to seed for the masses.
The latest version was mirrored here.
 
@Blah: I showed you this topic about the sound problem because the original poster
            has the same configuration of FF7 as you. But you had more luck as he.   ;)

Also, you advise me to read a topic about a sound problem. Was I supposed to come across this problem? Because I didn't (I just escaped the church with Aeris).
 
@Blah: I showed you this topic about the sound problem because the original poster
            has the same configuration of FF7 as you. But you had more luck as he.   ;)
Ok, well thank you anyway ;)
 
Howdy!

After putting in the files for this mod and the 1.02 patch when I go to the graphic tab on configure it says I don't have a compatible version of FF7 installed and tells me I should get 1.02. Since I have 1.02 I am not sure how to fix this. I replaced the exe and config file with the patched ones. Any suggestions? I am having this same problem with the music mod's installer.
 
Hi Ugerstl

Regarding my issue with FF8, I ride out the white screen with the updated shaders for the folder nolight (thank you a lot), so finally I can use the OpenGL 2.0 shaders on the game. Still i have the problem of the black borders (its really annoying) because turning on or off the linear filter will change not only the texture, but also this annoying black borders :

here my config with the linear filtering turned off:
http://pastebin.com/xzWbfT1A

and here the the result (ugly pixeled texture without black borders):
wshub.jpg


now this is the config with linear filtering on (nice texturing, but black borders):
http://pastebin.com/xBJHiUch

and here the result
a5iys.jpg


So what can I do? this situation is like "choose your poison" config.
I appreciate any help here, and please do not tell me to read everything from the beggining, i know i must research, but it took me almost 3 hours to find the correct nolight shaders for this driver.

Thanks
 
@tbogard: Please can you try these parameters in ff8_opengl.cfg :

window_size_x = 640  or  1280
window_size_y = 480  or    960


Add these lines at the bottom to avoid error messages while playing :

# Disable Error Notifications
disable_popup = on
 
Thank you for your answer.

I let the window screen as default:

window_size_x = 640
window_size_y = 480

and the last line is ok, no more glitch popups. Nevertheless I still got black lines on the borders of the transaparencies of many object textures.

here my config:
http://pastebin.com/rXcCJ7K7

and here the result:
(black borders in fight stage and world map are appearing like before):
xf0t20.jpg


GPU Data:
nVidia GeForce GTX 560M 1,536MB PCI-Express GDDR5 DX11
 
Hello everyone,

I'm having some issues with aali's driver for ff8. I'll try to describe the issues as best I can since I am not sure how to take scrnshots (is it just print screen or is it a mod?)

-"Glitch : Unsupported texture format" when entering battles. Error message only pops up with high resolution fonts in ff8 config. Sometimes battle swirl animation is shown, sometimes screen just goes black until battle screen. I know about the disable_popup = on but I am wondering if there is a way to fix this? (since battle swirl doesn't always work)

-Blue fuzzy boxes around some animations in battule screen (for example, when cloud runs up to strike with 'attack command' there is some blu-ish transparent shading around the dust clouds he picks up. Not sure how to better describe.

-Slow graphics\map world: I think my vid card is good enough? Map world lags a bit, animation 'ultrasound' from caterpillar monster (in first early game stages) causes some lag. Movies run perfectly...

edit: -also get same error as TeridKane on first page of this post (some backround garbles when re-entering areas)

-Might not be a graphics issue but... when I change compatibility modes, my save games disappear (I've heard changing compatibility modes can help some graphics glitches.

System stats
-laptop
-windows 7 64 bit
-iso's from purchased CDS (ripped them myself)
-1.2 patch installed
-aali driver 7.11 b

Config

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Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1024window_size_y = 600preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = nodisable_popup= on
App Log

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Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 6250 Graphics                 4.1.10429 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1024x600, output resolution 800x600, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0x760d5850,0xb553,0x4a38,0xad,0x8e,0x57,0x63,0xb2,0xe1,0x8b,0xbe}PORT 1: Microsoft GS Wavetable Synth [Emulated]GUID={0x56abff70,0x2428,0x4da6,0xa8,0x8e,0xf6,0xaf,0x51,0x4e,0xe9,0x9f}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Playing Segmentmidi_play successfulMIDI stopWM_CLOSE Releasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
 
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Thank you for your answer.

I let the window screen as default:

window_size_x = 640
window_size_y = 480

and the last line is ok, no more glitch popups. Nevertheless I still got black lines on the borders of the transaparencies of many object textures.

here my config:
http://pastebin.com/rXcCJ7K7

and here the result:
(black borders in fight stage and world map are appearing like before):
xf0t20.jpg


GPU Data:
nVidia GeForce GTX 560M 1,536MB PCI-Express GDDR5 DX11
You're not going to get rid of those black borders. That's the disadvantage of using Linear filtering on such low-res textures (other than losing detail). I recommend you to leave it off. You'll get used to it eventually.
 
Hi guys!
I've recently completed FFVII using this driver without any kind of issues.
But I got *some* troubles running FFVIII...
I cant even get past EIDOS logo, it just runs at 1 frame/10 seconds speed.
I am on pretty old PC as of right now (well, I am stuck with it for a little), but I dont think it could be an issue.

Log:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce FX 5700/AGP/SSE 2.0.0INFO: OpenGL 2.0 support detectedINFO: PBO not supportedINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 32, vert uniform 256, frag uniform 256INFO: vertex shader compile log:(1) : error C0201: unsupported version 120INFO: fragment shader compile log:(1) : error C0201: unsupported version 120INFO: main program link log:Vertex info-----------(1) : error C0201: unsupported version 120Fragment info-------------(1) : error C0201: unsupported version 120ERROR: failed to load shaders, reverting to fixed functionMATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Creative Sound Blaster PCIGUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}PORT 1: Microsoft MIDI Mapper [Emulated]GUID={0x874f8688,0xb6b7,0x49cf,0xa9,0x97,0x8b,0x20,0xfe,0x2a,0xf3,0x65}PORT 2: Microsoft GS Wavetable SW Synth [Emulated]GUID={0x470fa098,0xae2b,0x4a0f,0x82,0x29,0x50,0x18,0xc2,0xdd,0x3f,0x5}PORT 3: Creative Sound Blaster MPU-401 [Emulated]GUID={0xba51f486,0x5368,0x4c68,0x88,0x52,0xe9,0xda,0xac,0x83,0x33,0x92}PORT 4: Creative Sound Blaster MPU-401 [Emulated]GUID={0xd5d63278,0xa658,0x4f69,0x85,0xb3,0x7,0x80,0x46,0xaa,0x4c,0x86}PORT 5: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Creative Sound Blaster PCI  Port1 supports XG dataWM_CLOSE BinkCloseReleasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
Installed old drivers, now shaders wont work. But with latest (for this card) drivers - shaders working but the issue remains the same.
Cfg on defaults, tho I tried to manipulate with settings some, it didnt work.
Code: [Select]
Code:
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF8# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = none# check your driver settings if this option doesn't seem to workenable_vsync = yes# allow FF8 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# show every failed attempt at loading a .png textureshow_missing_textures = no
Any suggestions, please?
 
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