INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce 9800M GTS/PCIe/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240INFO: FBO extension detected, using fast scaling/postprocessing pathERROR: Driver didn't accept our FBO attachments, reverting to slow pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: main program link log:Vertex info-----------Internal error: assembly compile error for vertex shader at offset 10764:-- error message --line 283, column 1: error: too many result variable components written-- internal assembly text --!!NVvp4.0OPTION NV_parameter_buffer_object2;# cgc version 3.1.0001, build date Feb 29 2012# command line args: #vendor NVIDIA Corporation#version 3.1.0.1#profile gp4vp#program main#semantic gl_ProjectionMatrix : state.matrix.projection.transpose#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose#semantic gl_NormalMatrix : state.matrix.modelview.inverse#semantic lights_position#semantic normal_map#semantic vertextype#semantic fb_texture#semantic blend_mode#semantic d3dprojection_matrix#semantic d3dviewport_matrix#semantic @TMP54 : __LOCAL#semantic @TMP57 : __LOCAL#semantic @TMP56 : __LOCAL#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1#var float4 gl_Color : $vin.COLOR0 :main program link log:Vertex info-----------Internal error: assembly compile error for vertex shader at offset 10764:-- error message --line 283, column 1: error: too many result variable components written-- internal assembly text --!!NVvp4.0OPTION NV_parameter_buffer_object2;# cgc version 3.1.0001, build date Feb 29 2012# command line args: #vendor NVIDIA Corporation#version 3.1.0.1#profile gp4vp#program main#semantic gl_ProjectionMatrix : state.matrix.projection.transpose#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose#semantic gl_NormalMatrix : state.matrix.modelview.inverse#semantic lights_position#semantic normal_map#semantic vertextype#semantic fb_texture#semantic blend_mode#semantic d3dprojection_matrix#semantic d3dviewport_matrix#semantic @TMP54 : __LOCAL#semantic @TMP57 : __LOCAL#semantic @TMP56 : __LOCAL#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1#var float4 gl_Color : $vin.COLOR0 : ATTR3}ü8TERROR: failed to load shaders, reverting to fixed functionERROR: no FBO support, cannot render in higher resolution than window sizeINFO: internal resolution clamped to 1920x1080INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST ERROR: GL_INVALID_VALUEMATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842INFO: slow output format from video codec h264; 0WM_CLOSE END OF CREDITS!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD