Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

  • Thread starter Thread starter Vgr
  • Start date Start date
Status
Not open for further replies.
Either that, or I'm screwing with DLPB, or I'm pretending to know something to look cool. Take your pick.

But I can reveal that there are currently no plans to bring this to AmigaOS.
:'(

My dreams are crushed
 
FF VII on AmigaOS would need a rewrite of the engine different from Q-Gears.
Not impossible because most parts are documented but much code writing work to do.
Today some MP3 players could run the game if you replace the OS.
 
There is a PSX emulator for AmigaOS.  So maybe it's possible to play FF7 on an Amiga already.
Free Playstation Emulator

I'm excited about a new release of Aali's OpenGL driver.
Some of the features he's hinted at are incredible.  I hope a few of them make it into the release.
 
Insane theory of the day: Aali hasn't released his new driver because he's been hired by SquareEnix to polish up and fix the PC port they're coming out with. He can't tell us about it because he's signed a non-disclosure agreement.
 
Insane theory of the day: Aali hasn't released his new driver because he's been hired by SquareEnix to polish up and fix the PC port they're coming out with. He can't tell us about it because he's signed a non-disclosure agreement.
I like that theory.
 
I am not working for Square Enix and I really don't need that rumor going around.
 
I assume he has some difficulties adapting its C++ code to many different GPU driver revisions.
In this subforum anyone using 3D cards we usually have not around (Kyro II,Voodoo,PowerVR,Volari,Parhelia,Wildcat....)can post his problems.
 
I assume he has some difficulties adapting its C++ code to many different GPU driver revisions.
In this subforum anyone using 3D cards we usually have not around (Kyro II,Voodoo,PowerVR,Volari,Parhelia,Wildcat....)can post his problems.
Voodoo? I don't recognize all these cards, but at the very least anyone with a voodoo card should be running the game normally, without Aali's driver. If the others are similarly outdated, I couldn't possibly imagine doing using a driver made for modern cards with them.
 
i recognize nearly none of those brands.

Aali has ATI, nVidia, and Intel to code his driver with (assuming they all don't just have some basic code they all share)

Any of the old cards he shouldn't bother with, i say if it's not supported in XP or higher, shouldn't be supported here. So unless those ancient cards are supported in XP. skip em.
 
Aali has ATI, nVidia, and Intel to code his driver with (assuming they all don't just have some basic code they all share)
They do, it's called OpenGL (Also Direct3D, but this driver does not support currently support Direct3D and he's never posted anything to indicate that he ever will). I don't know what version he's coding for, but it's safe to assume that whatever version that is, it should work on cards that support it and not cards that don't (provided also that they are fast enough and have enough RAM).
 
Hello everyone,
New to these forums (love FF, decided to pick up playing FF8 again after announcement of re-releasing FF7).

I was trying to get the SeeD menu-mod going for FF8, but couldn't get it to work. Now I think my problem might be with Aali's driver.
Basically, I'm not sure if the driver is working at all. When I change the resolution for instance nothing happens after restarting the game.

I followed installation instructions as best as I could, but I'll tell you the exact steps I took;
1- Installed game, including optional game data and eidosnet (just in case it was needed for anything)
2- Installed 1.2 patch (for GeForce drivers) and EAXUnified
3- Extracted Aali's driver
4- Replaced eax.dll with version from internet (without it I had a whitescreen for movies and completely screwed up graphics ingame)

(5- Extracted Project SeeD files to /mods/SeeD/)

Nr. 5 is in brackets because it's not directly related to Aali's driver but to another mod, figured I'd put it in there just in case anyone wanted/needed to know.

Anyone that could help me?

Cheers,
Wally
 
Last edited:
I've completely rewritten the glsl shader I've uploaded a while back, (It was having trouble on some gpu's with older shader models. So far, it includes:

  • Ability to turn off/on, and customize each feature
  • HDRBloom
  • 5xBR-FXAA
  • Full Screen SSAO (Yes, SSAO).

I will upload it here, in case anyone would like it, during the week if I'm finished/satisfied testing it.

If any other scripters/programmers would care to take a look to help optimize the code, for extra speed, send me a pm.

ps: This shader works both with Aali's OGL driver, and any ps1 emulator with a gpu plugin that supports glsl shaders (Pete's OGL2, gpuBladeSoft etc) for some who prefere to play ff VIII on emu (PC version sprites are horrid)
I'm releasing the above-mentioned shader for testing.

Note 1: Be sure to change the .post shader source name in your cfg file.
Note 2: If you open the post shader you will see 3 version numbers at the top of the page (120, 330, & 420), two of which are commented out. If you have a GPU with shader model 2.0/3.0 (DirectX 9 card) leave it as it is, if you have a GPU with SM 4.0 (DirectX 10 card), or SM 5.0 (DirectX 11 card) you can comment out the #version 120, and remove the comment before your desired version number, to take advantage of more recent OGL version functions, and a bit more performance.
You can also customize each feature to your liking, if you don't like the default setup.
Note 3: If you would like to use these shaders on PS1 Emulator with a GPU plugin that supports glsl shaders (eg: Pete's OpenGL2) rename ComplexMultiShader.post to gpuPeteOGL2.slf, and main.vert to gpuPeteOGL2.slv, and pop them into your Emu's shader folder.

File temporarily removed (not working on nvidia gpu's atm)

Would appreciate feedback.
 
Last edited:
Hi guys, could someone help clear something up for me.
I have all the up to date current mods installed for FF7 with no problems and they work great.

I wanted to start playing FF8 again so I began looking for graphic improvement mods.
I first installed ff8 launcher 1.31 which drastically improved the games graphics with the exception of a black boader around trees and mountains in most fighting environments.

I then read that the launcher was old an doutdated and the same alias driver I use for FF7 can be used to improve FF8.
I installed the driver the same way (copy and paste into game directory) and set the resolution to 1600x900. However the graphics look very blocky incomparison to the launcher.

Am I doing something wrong? Or is the launcher the way to go? I notice there is a config file for FF7 and not FF8 when installing the driver. Do I just copy  the driver files into the directory and launch with no need for any special config file?
As Alias driver is meant to be modern I expected even better graphics than the launcher not worse. Any help or info would be greatly appreciated.

Windows 7 64 bit
4Gig ram
ATI Radeon Mobility 4650
Core i7 1.6gig

No, we don't need to be re-posting the same thing again in this thread, and in other forum, just because it hasn't been answered yet. Have some patience. ~Covarr
 
Last edited:
Can't get the shader to load. I changed the source name in my config file. I also tried all 3 shader versions. Here is my app log:

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. AMD Radeon 6600M and 6700M Series 4.2.11740 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1366x768INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Vertex shader(s) linked, fragment shader(s) linked.ERROR: failed to stat file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/shaders/ComplexMultiShaderERROR: init_postprocessing failed, postprocessing will be disabledINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: yuv program link log:Vertex shader(s) linked, fragment shader(s) linked.WM_CLOSE END OF CREDITS!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
 
I'm releasing the above-mentioned shader for testing.
My pc specs:
Microsoft Windows 7 Home Premium x64-based PC
Intel® Core™ i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (304.48 win7 64bit beta driver)
1.023,69 MB Adapter RAM

Tested with version 420. Failed to start shaders.
APP.log:

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: fragment shader compile log:0(20) : warning C7508: extension ARB_framebuffer_object not supported0(47) : error C7533: global variable gl_TexCoord is deprecated after version 1200(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampfragment shader compile log:0(20) : warning C7508: extension ARB_framebuffer_object not supported0(47) : error C7533: global variable gl_TexCoord is deprecated after version 1200(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D,νό8TINFO: postprocessing program link log:Fragment info-------------0(20) : warning C7508: extension ARB_framebuffer_object not supported0(47) : error C7533: global variable gl_TexCoord is deprecated after version 1200(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cppostprocessing program link log:Fragment info-------------0(20) : warning C7508: extension ARB_framebuffer_object not supported0(47) : error C7533: global variable gl_TexCoord is deprecated after version 1200(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp5}ό8TERROR: init_postprocessing failed, postprocessing will be disabledINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.aviERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.aviset music volume: 127set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Version 330 APP.log:

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: fragment shader compile log:0(20) : warning C7508: extension ARB_framebuffer_object not supported0(47) : error C7533: global variable gl_TexCoord is deprecated after version 1200(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampfragment shader compile log:0(20) : warning C7508: extension ARB_framebuffer_object not supported0(47) : error C7533: global variable gl_TexCoord is deprecated after version 1200(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D,νό8TINFO: postprocessing program link log:Fragment info-------------0(20) : warning C7508: extension ARB_framebuffer_object not supported0(47) : error C7533: global variable gl_TexCoord is deprecated after version 1200(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cppostprocessing program link log:Fragment info-------------0(20) : warning C7508: extension ARB_framebuffer_object not supported0(47) : error C7533: global variable gl_TexCoord is deprecated after version 1200(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)    (0) : vec4 texture2DLod(sampler2D, vec2, float)0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"    (0) : _FERMI gp4 fp50 vp50 cp50 gp5}ό8TERROR: init_postprocessing failed, postprocessing will be disabledINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.aviERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.aviset music volume: 127WM_CLOSE END OF CREDITS!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
#version 120   //Shader Model 2.0 WORKED! Experienced very low FPS! I wasn't satisfied with the result... sharper but worse image quality

APP.log:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: fragment shader compile log:0(20) : warning C7508: extension ARB_framebuffer_object not supportedINFO: postprocessing program link log:Fragment info-------------0(20) : warning C7508: extension ARB_framebuffer_object not supported0(264) : warning C7050: "ao" might be used before being initializedINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.aviERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.aviset music volume: 127set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartUNEXPECTED: zero countset music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!WM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
 
Last edited:
I notice there is a config file for FF7 and not FF8 when installing the driver. Do I just copy  the driver files into the directory and launch with no need for any special config file?
Look for ff8_opengl.cfg, it must be there.
 
Thanks for the good testing feedback. Would you believe I tested it on Aali's driver, Pete's OGL2, AMD Shader Analyser and LunarG, and got none of these errors, I'll have access to a gtx 260 later for testing nvidia, as im running on a 6950. This card seems to be blind to a few idiotic errors that should crop up when I compile it on this card, but they don't :<

Anyway, I'll get on it.

Leonhart7413, any chance you could post a screenshot of v120 in-game, just to see if it looks, as intended please.
 
Last edited:
Leonhart7413, any chance you could post a screenshot of v120 in-game, just to see if it looks, as intended please.
I created a quick video on my youtube channel. You can watch it when it's uploaded. I'm leaving for the weekend and I will not have Internet connection there. Asmodean it's not that bad but you can see the difference in the still pictures like in the "prelude" (film grain is noticeable) and FPS are so low... I would love to watch the directx 11 version though. Nvidia always causes troubles...
 
Last edited:
I have a GTX 560 ti if you need help testing nVidia compatibility
 
Status
Not open for further replies.
Back
Top