Aali's driver [v 0.7.11b] Help/Bugs/Suggestions

  • Thread starter Thread starter Vgr
  • Start date Start date
Status
Not open for further replies.
I looked at it but it seemed to be only partially complete.  That and i dont have much experience with this so wouldnt it be best for me to wait for a more complete version?
 
Alright, so here's my problem. I've been trying to get FFVII working again.

I've installed FFVII normally, installed all the stuff that needs to be installed with it, etc. Patched it to 1.02. and then put Aali's driver stuff into the folder.
I open up the FFconfig file, set the driver to custom, I get a little box saying everything's okay. then i press the okay button. The screen freezes, then turns black, and for a split second a blue screen-esq blue box appears before the entire computer shuts down. I've never had this happen before except for when it over heats.

I run Windows 7 on a laptop that has an AMD Anthlon II Dual-Core M320   2.10ghz processor.

I've been able to run this driver perfectly fine on this computer before, with very little problems. There's been no driver updates for me since the last time i brought this up. There have been no major changes to my computer. I've tried a lot of different things and nothing seems to be working.

You probably won't be able to help me, but if you can, that would be great.
 
I wasn't aware that the driver could cause a BSoD o_o Your specs are more than enough, too. My bet is there's a virus somewhere or a hardware problem. If it's a laptop and it overheated at least once, there's a chance a piece had been broken (my laptop once overheated, and I've never been able to use it at full capacity anymore without it crashing. Well one couldn't tell anyway, besides some occasional lag in games), and one knows a laptop can't be easily repaired...

My bet is this one: Go under Control Panel, find something like Power Settings and lower them. My laptop kept shutting down, and it was clearly NOT overheating, but it WAS a hardware problem. That fixed it.
 
I just tried lowering the power options (as well as lowered screen brightness and unpluged stuff from it to keep it from using more power), and it still crashed. My laptop has shutoff due to overheating a couple of times (once due to setting the power settings to high for it to handle, another due to having too many usb's plugged in), so that's probably it.
 
I've got a Black Screen, but sounds is working, I can hear the intro Square Movie.

No matter if I use low res or high-res, windowed or fullcreen.

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.11995 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulado]GUID={0x92756602,0x255c,0x4517,0x8a,0x5c,0xd6,0x36,0x10,0x26,0x4b,0xce}PORT 1: Microsoft GS Wavetable Synth [Emulado]GUID={0xfd1a6818,0xf582,0x4602,0xa7,0x91,0xf3,0x48,0xbd,0xda,0xf9,0x68}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONWM_CLOSE BinkCloseReleasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
Thanks.


EDIT: Disable MSI Afterburner 2.3.0 OSD resolved.

EDIT: Changing MSI AB to "Vector 2D" made MSI AB works with this game.
 
Last edited:
Aali I dunno if any one suggested this but why not add a trilinear filter
 
Last edited:
Will this driver be updated to solve the memory leak issue? A bunch of months ago, I mentioned that my RAM usage spiked and got an OUT_OF_MEMORY error, but no one really did anything about it. Now, just a few days ago, someone else mentioned having a memory leak issue (read here: https://www.ff7catalog.com/posts/147420/).
 
It would help if Aali did a log of what has been done or not been done.  I submitted a few fixes to the minigames a while back (prob over a year now?) also and I am not sure if they have been fixed. (Snowboard and Coaster are currently unplayable for PC).  There is also a memory leak in battle when the game is paused.

As for when the next driver is out, Aali does not know and will not put a time on it.  Basically, it is out when it is out.
 
Last edited:
There is a tool called 'CFF Explorer'. It could force an exe to use more than 2GB of RAM.
CFF Explorer

How to use: after installing you could open any executable, in this case FF7.exe, with a right click and then choosing
'Open with CFF Explorer'. After that, a window appears. Click on 'File Header' and chose 'Click here'. A new window will pop up. Enable 'App can handle >2GB address space'. Disable 'Relocation info stripped from file' and 'Line numbers stripped from file'.
 
A limit of cid had caused a crash off the game on my system, but after using this tool it seems to work.
Be aware! You make changes to the exe, make a BACKUP!

Edit:
Forget it, the crash happend again.
 
Last edited:
This question just occurred to me while looking up the 1997 and 2012 version differences. Does anyone know if this driver fixes the glitch with Vincent's animation after Aeris' death?
 
That glitch was caused by flevel script and yes it is fixed in 2012 because flevel has been fixed there.  It has nothing to do with the driver though.
 
Ok, thanks. Last question: Will the flevel script be affected during the conversion from the 2012 to 1997 version (basically will Vincent's animation mess up again after the conversion)?
 
I wouldn't think so.  Depends on how Kranmer did it, if he allowed for the use of the new flevel, no...  and I am sure he did.
 
I wouldn't think so.  Depends on how Kranmer did it, if he allowed for the use of the new flevel, no...  and I am sure he did.
Well to be 100% honest all i did was patch the new flevel to the old flevel (i didn't take any fixes into consideration since i wasn't sure what part of the new flevel makes touphscript crash so i thought it best to just convert the whole thing), before patching you could just use makou reactor and extract the map in question and then replace it in the patched flevel if its a problem.
 
I see!  Well perhaps a new release that allows for the keeping of the flevel, scene, kernel files.  I can't see it doing any harm and certainly the flevel fixes a few things (although touphscript wont work with new until luksys updated ts)
 
Might I suggest Model Interpolation as a new feature? Basically, it smooths out the transition from one frame of animation to another, giving more fluid motion. I could never quite get used to the jerky animation of FF7. (Also, smooth it out to 60fps.)
 
FF8 bug.  I have included 3 crash dumps, each crash in close proximity and possibly related.  Not definitely though.  I never had these issues at all in my play through, but my cousin started a game, sent me his save and I get crashes all over.  He has not touched the save file at all.  It's a clean new game.

http://dl.dropbox.com/u/36889302/FF7/FF8-crash.zip

FF8 seems extremely unstable....

You may need his save also:

http://dl.dropbox.com/u/36889302/FF7/save20

Crash points I saw:

1. When entering world map screen
2. When stepping off train
3. When entering second screen on train (on your way to meet rinoa)
4. When trying to save game at save point on train.

It crashes nearly every time at one of those points.

Can someone else here verify that this happens to them as well?  You will have to play through Laguna part
 
Last edited:
Status
Not open for further replies.
Back
Top