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Use Kranmer's new to old converter.
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF8 1.2 US EnglishINFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.11995 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384MATRIX INITIALIZE INITIALIZING SOUND... initializing direct sound EAXDirectSoundCreate creating primary buffer initializing audio data OK initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulado]GUID={0x92756602,0x255c,0x4517,0x8a,0x5c,0xd6,0x36,0x10,0x26,0x4b,0xce}PORT 1: Microsoft GS Wavetable Synth [Emulado]GUID={0xfd1a6818,0xf582,0x4602,0xa7,0x91,0xf3,0x48,0xbd,0xda,0xf9,0x68}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1... Microsoft Synthesizer Port1 supports XG dataERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONERROR: GL_INVALID_OPERATIONWM_CLOSE BinkCloseReleasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
Well to be 100% honest all i did was patch the new flevel to the old flevel (i didn't take any fixes into consideration since i wasn't sure what part of the new flevel makes touphscript crash so i thought it best to just convert the whole thing), before patching you could just use makou reactor and extract the map in question and then replace it in the patched flevel if its a problem.I wouldn't think so. Depends on how Kranmer did it, if he allowed for the use of the new flevel, no... and I am sure he did.