[FF7] Original and Outdated Tutorial - Bootleg Configurator

  • Thread starter Thread starter PitBrat
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Make sure that you're using the official 3-CDRom US version of Final Fantasy VII.
When Bootleg finishes, the Bootleg_ReadMe.txt should open.
If the ReadMe doesn't open, then Bootleg did not complete successfully.
PM me a copy of your Bootleg.log file.  I'll investigate this further.
Thanks very much. The Readme comes up every time i've tried the installer, so it is completely finishing. I've just tried running it and not changing any of the default settings. I'm also trying it in a windowed mode, of the game, with the default resolution specified in the opengl file rather than my monitors 1680x1050. As I literally only just thought of that a little while ago :s lol. . . but yeh I will pm you a copy of the Bootleg.log file and my crash dump? maybe? If it doesn't work this time.

EDIT: Okay well it ran through the installer and i received the bootleg readme window but it didn't work. It was marginally more successful, in that, by changing the resolution way down from 1680x1050 to about two thirds of that and making it run in a window it was about a quarter as laggy as it was full screen and full res. windowing out to write this message has made it crash again, but one thing I have realised is that my choices I am making on BFE are having no effect. For example I am choosing 'Grimmy Sephiroth' for the Prelude Credits and it is taking me to a 'No Change' screen and not even reaching the menu background. even on this screen the animations of the names sliding in and out of the screen are badly laggy. And should I press anything on my num pad that corresponds to game controls it will crash. Anyway I will pm you PitBrat now and if you want my crash dmp then I will send that also.

Many thanks in advance.
 
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Out of curiosity, I would like to mention that every time I have run bootleg on a fresh install, it has put FF7Music stuff in two different folders of the main folder- one called "FF7Music" and one called "ficedula", with (apparently) two separate exes for FF7Music. All the custom music is in the FF7Music folder, and trying to run FF7 with the provided shortcuts in this state results in no music. When I cut everything out of the FF7Music folder and put it in the ficedula folder, it works properly.

Is this a problem unique to my system? If not, is it a bug or a feature?
 
Bootleg uses my ff7music installer, no? It's quite possibly my fault. I will look into it when I get the chance.
 
PitBrat did you get my PM? There are no messages in my 'sent items' even though it was confirmed that I sent it too you :/ odd.
 
You can also send me this PM, I will try to answer it the best I can, since PitBrat and I are on this project together.

Also you can start BFE then go unto Help > Brat Chat and it will redirect you to the official IRC channel.
 
Arr okay, thanks vgr i'l go on there now. PitBrat asked me to send him my bootleg.log file so he could have a look at it.


EDIT: the chat is taking a millennia to load. is this normal? lol
 
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I'm beginning to think the issue is with Windows UAC and I limited access user account.
I suggest installing FF7 to a non-system folder like C:\Games\Final Fantasy VII.
Place the mods and Bootleg files in another non-system folder before running Bootleg as administrator by right clicking on BFE.exe and selecting Run as administrator.
I'll research the issue and find out how better to work with Windows UAC and limited access user accounts.
 
I'm not sure what you mean by BFC?
I'm still trying to identify the issue that Alzatar is experiencing.

The only new additions to Bootleg so far are an additional 46 ReBuilded models by squallff8.

See if running FF7 in compatibility mode helps.
Try running FF7 in compatibility mode. These are the most compatible setting.
Right click on ff7.exe in the game folder.
Select Properties.
Go to the Compatibility tab.
Tick 'Run this program in compatibility mode for.'
Set the drop down list to 'Windows 98/Windows Me.'
Tick all the boxes under Settings:
Run in 256 colors
Run in 640x480 screen resolution
Disable visual themes
Disable desktop composition
Disable display scaling on high DPI settings
Tick 'Run this program as an administrator.'
Now open FF7_OpenGL.cfg in notepad (or use the configure option in BootLoader).
Set the game resolution to 1280x960:
window_size_x = 1280
window_size_y = 960
Turn off fullscreen:
fullscreen = no
Disable shaders:
use_shaders = no
Disable transparence:
fancy_transparency = off
transparent_dialogs = off
Disable compression:
compre ss_textures = no
Disable PBO:
use_pbo = no
Make sure that you install Bootleg on a fresh maximum installation of the official US 3 CD-Rom version of Final Fantasy VII.
 
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sorry i meant to abbreviate bootleg configurator to save me time with this shitty keyboard on my phone lol. i had the same deglitching field textures problem when installing so i just unchecked the box and everything worked just fine. what exactly does deglitching field textures do anyways?
 
Deglitching just deletes all the broken lighting texture png's so that the game lights pulse and flicker like normal.  It also eliminates the dark fog and black holes that appear in some scenes.
 
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ahh ok. i just finished going through the whole game with the current versions of all the mods installed and noticed a few broken points. 1 has to do with the fort condor battles when it gets to a certain point near the end of the battle the game crashes and says something very bad happened. the first few condor battles are fine but the later ones are the buggy ones. the second one is when you go into the sleeping mans cave to get the mithril the game crashes the same way. i uninstalled the fort condor mod and that works fine but i got no idea about the sleeping man crash. the last one is pretty funny but not really a big deal. at the part where cloud is in mideel in the hospital when you go in one of the npcs is not redone and still all blocky but the funny part is she is like 5x her normal size lol
 
The crash in the sleeping man cave was an error with the New SoundFX in Bootleg 0035.  That bug is fixed in version 0036.
The Fort Condor crash must be a bug in Stayoff mod.  I'll contact him with the information.  Hopefully he will create a fix for this.
It's probably related to the new models.  I could add an option to only install the textures if he is unable to create a fix.

When I have the rebuilded pack 2 models completely assimilated, I'll upload an alpha of the next Bootleg.
Maybe I can sort out the rest of these problems for the final release.
 
that sounds really good. thanks for clearing it up for me. im willing to go through the game hundreds of times to find all bugs too lol
 
just got the new bootleg and installed it with just a little bit of trouble but as soon as i started the game my jaw hit the floor. 1 problem one of the cloud models does not have a head in battle lol kind of scary. still great job on the new version
 
Which Cloud model is missing his head in battle?
That's a big fail on my part!  I need to fix that.
 
the classic one. i barely noticed it all you see is a thin black line for his head
 
I'm having trouble recreating the missing Cloud head issue.
Could you please send me the two lines from Bootleg.log that state the Bootleg options?
They are lines 3 and 4 and start like this:
    INFO: Bootleg Options: . . .
    INFO: Brat Code: . . .

That will let me know the exact options you used when running Bootleg.
I can't have Cloud without his head!  I'm not the Red Queen!

EDIT:
I've found many bugs in Bootloader 0036.
The configure button fails to update ff7_opengl.cfg because I forgot to remove the debug settings.
It actually writes ff7_opengl2.cfg.
The music plugin is not correctly updated.
Also, Bootloader fails miserably if mode switching is not enabled.
It's unable to load a standard install of FF7.
I've corrected all these bugs and added additional features.
I'm continuing to improve Bootloader.
Expect an 0037 Alpha release soon-- Bootleg with Bootloader.
Aside from numerous bug fixes, the only added mod is Squallff8's Rebuilded pack 2.
The Rebuilded mod adds over 90 new field models to the Bootleg archive.
 
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sure thing i have to reinstall it on my main computer should take about an hour ill use all the settings i used. im playing it right now on my brothers laptop cause it runs better and having trouble finding that prick ultimate weapon. least i got something to do while it reinstalls
 
alright heres the info you needed for the headless cloud tried to do a screen shot but it wouldnt work for some reason lol


INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Sun 11/20/2011 21:08:02.57
INFO: Bootleg Options: /C1 /S0 /P2 /R0 /O1 /N1 /A1 /V1 /H0 /L7 /M6 /K0 /E3 /T2 /Z2 /B0 /J0 /U1 /W0 /Y0 /Q1
INFO: Brat Code: /@111000110100111000
INFO: Destination Location: "C:\Program Files\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "C:\Documents and Settings\Tapatos\Desktop\Games\ff7 mods\;C:\Documents and Settings\Tapatos\Downloads\;C:\Documents and Settings\Tapatos\Desktop\Games\ff7 mods\"
INFO: Temporary Files: "C:\DOCUME~1\Tapatos\LOCALS~1\Temp\Bootleg_Setup\"
 
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