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omega res novae
Guest
it very well might be the movies for the sound buffer error. after i ran bootleg that error went away.
I'm gonna test it today. It might take me longer cause I'm not as good as you people with modding and stuff. But I'll let you knowis anyone else trying this besides me?
Every tester is useful on this, thanks for anytime you spend on it.I'm gonna test it today. It might take me longer cause I'm not as good as you people with modding and stuff. But I'll let you know![]()
Well i have made a second beta version (the only difference is that this fixes the \ in the registry), and i have included 2 REG files, open the REG file in NOTEPAD for your system (64bit for you) and edit the line that saysI'm pretty new here (and to modding/using mods in general) but I'll give this a test, see if I can get it working. I'm a 64bit user, btw.
Edit: Files installed without a problem, only issue is now FF7.EXE is asking for a disk 1. I've renamed my USB HDD to FF7DISC1 but it doesn't notice it. I'm not quite sure how to make a dummy iso so kind of at a stuck-point here.
Okay so now I'm not getting the DISC1 error anymore, but now the client opens and then closes again after about 5 seconds with no error at all... I'm having no luck with this what-so-ever hah. Feel like i've kind of shot myself in the foot too as now i've installed this the normal version, naturally, doesn't work. Trying to find a way to fix that without reinstalling and using up another of my limited activations. God I hate squeenix sometimes.Every tester is useful on this, thanks for anytime you spend on it.
Well i have made a second beta version (the only difference is that this fixes the \ in the registry), and i have included 2 REG files, open the REG file in NOTEPAD for your system (64bit for you) and edit the line that says
"DataDrive"="D:\\"
change the D:\\ to whatever drive your USB drive is, so if its your H:\ drive change it to
"DataDrive"="H:\\"
then save it and open it and click YES when asked, and that should allow it to use your USB as a CD. Hope this helps.
EDIT- HAHAHAHA i forgot to post the link to v0.2, sorry about that
http://www.mediafire.com/?jvzjuojzb9cb96c
The EXE included is the official 1.02 EXE, its clean (meaning it is unedited, the only reason i included it in this patch was to make things easier)just out of curiosity. the ff7.exe in the patch is that from before or after 1.02 official patch
OK if its closing after a few seconds here is what you should do, first run FF7CONFIG.EXE as administrator (even if you are logged on as admin still right click it and click run as admin) and set all the options and make sure sound is set correctly, then run FF7.EXE as admin and see what happens, if it still closes then post the file APP.LOG (just copy and paste the contents) here and we will see what went wrong.Okay so now I'm not getting the DISC1 error anymore, but now the client opens and then closes again after about 5 seconds with no error at all... I'm having no luck with this what-so-ever hah. Feel like i've kind of shot myself in the foot too as now i've installed this the normal version, naturally, doesn't work. Trying to find a way to fix that without reinstalling and using up another of my limited activations. God I hate squeenix sometimes.
P.s. Don't know if this is relevant but I'm running Windows 7 Professional 64bit.
For some reason the FF7 config won't open either. It did when I first installed it, I setup Aali's custom driver (although I did forget to check the sound settings...) and now whenever I try and open it it just stops working. I'm going to try restarting my computer and see if that makes any difference.OK if its closing after a few seconds here is what you should do, first run FF7CONFIG.EXE as administrator (even if you are logged on as admin still right click it and click run as admin) and set all the options and make sure sound is set correctly, then run FF7.EXE as admin and see what happens, if it still closes then post the file APP.LOG (just copy and paste the contents) here and we will see what went wrong.
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 1026228224 FREE 1022031872 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8 DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16 DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32 DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8 DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16 DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32 Ramp Emulation Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation Microsoft Direct3D RGB Software EmulationDirect3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN SW HAL HEL TEXTURE FORMATS: PALETTE 1 BITS 4 RGBA 0:0:0:0 PALETTE 1 BITS 8 RGBA 0:0:0:0 PALETTE 0 BITS 16 RGBA 5:5:5:0 PALETTE 0 BITS 16 RGBA 5:6:5:0 PALETTE 0 BITS 32 RGBA 8:8:8:0 PALETTE 0 BITS 32 RGBA 8:8:8:8 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files\Square Enix\Final Fantasy VII\ff7input.cfginitializing sound...ERROR: COULD NOT OPEN FILE C:\Program Files\Square Enix\Final Fantasy VII\data\music\music.idxcreating dsound primary bufferreading audio fileERROR: COULD NOT OPEN FILE C:\Program Files\Square Enix\Final Fantasy VII\data\sound\audio.fmt
If you keep the download files you don't have to use a new activation code, and you can just install it again. If that is what you mean.Trying to find a way to fix that without reinstalling and using up another of my limited activations. God I hate squeenix sometimes.
Done that, it allowed me to setup the FF7Config (double checked everything was set as it should be, custom driver, 640x480 fullscreen, midi enabled etc), same issue. However I decided to look in the APP.LOG and noticed the last line;Well that app.log shows that Aali's driver isn't running, so i guess something has gone wrong, a few people in the past have complained they couldn't open FF7CONFIG, i am unsure if they ever fixed it
if you can't run FF7CONFIG anymore you could try deleting the registry entries by opening REGEDIT (just type that in your search box on your startmenu) and then in the window that comes up make your way to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\
then delete this, then reinstall my installer and hopefully you will be able to open FF7CONFIG again (with any luck), just remember to set everything correctly (double check on the graphics page that 640x480 FULLSCREEN is ticked and that the drop box says CUSTOM DRIVER then set anything in the SOUND and MIDI screens then hit OK)
And also never forget to run it as Admin.
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 1026228224 FREE 1022031872 DD MODE: W 320 H 200 P 320 RGB 1 BPP 8 DD MODE: W 320 H 200 P 640 RGB 1 BPP 16 DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32 DD MODE: W 320 H 240 P 320 RGB 1 BPP 8 DD MODE: W 320 H 240 P 640 RGB 1 BPP 16 DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32 DD MODE: W 400 H 300 P 400 RGB 1 BPP 8 DD MODE: W 400 H 300 P 800 RGB 1 BPP 16 DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32 DD MODE: W 512 H 384 P 512 RGB 1 BPP 8 DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16 DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32 DD MODE: W 640 H 400 P 640 RGB 1 BPP 8 DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16 DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8 DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16 DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32 DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8 DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16 DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32 Ramp Emulation Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation Microsoft Direct3D RGB Software EmulationDirect3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE 16-BIT Z BUFFER CREATED IN SW HAL HEL TEXTURE FORMATS: PALETTE 1 BITS 4 RGBA 0:0:0:0 PALETTE 1 BITS 8 RGBA 0:0:0:0 PALETTE 0 BITS 16 RGBA 5:5:5:0 PALETTE 0 BITS 16 RGBA 5:6:5:0 PALETTE 0 BITS 32 RGBA 8:8:8:0 PALETTE 0 BITS 32 RGBA 8:8:8:8 VIEWPORT INITIALIZE VIEWPORT 2 INITIALIZE LOCK UNLOCK TEST BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Enix\Final Fantasy VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Enix\Final Fantasy VII\data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDBLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND BLEND MODE NOT FOUND set music volume: 127MIDI set volume: 12710036743060f 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!BLEND MODE NOT FOUND BLEND MODE NOT FOUND
Its odd that you do not have a flevel.lgp (this is probably why both the Rerelease and the old version are not working), the flevel.bak should be the Flevel from the release (my installer creates that as a backup), check the date on that file by right clicking the flevel.bak and clicking properties, if it says April 2012 its the rerelease flevel and you need to rename it to flevel.lgp and run the Flevelpatch.bat again, if it says 1998 its my patched one, if its the 1998 one rename it to flevel.lgp and you don't need to patch it.Done that, it allowed me to setup the FF7Config (double checked everything was set as it should be, custom driver, 640x480 fullscreen, midi enabled etc), same issue. However I decided to look in the APP.LOG and noticed the last line;
Failed to load: C:\Program Files (x86)\Square Enix\Final Fantasy VII\data\field/flevel.lgp
Upon investigation, it appears I don't have this file? I have a flevel.bak and a fflevel.lgp and even an flevel.lgp.bak() but no flevel.lgp. I've not manually modified this directory so am quite unsure as to what might be causing this now =/
With both my G:\\ and H:\\ drives, but to no avail.open the REG file in NOTEPAD for your system (64bit for you) and edit the line that says
"DataDrive"="D:\\"
change the D:\\ to whatever drive your USB drive is, so if its your H:\ drive change it to
"DataDrive"="H:\\"
then save it and open it and click YES when asked, and that should allow it to use your USB as a CD. Hope this helps.
uch this is giving me a headache haha. The .bak file is from 2012 so is the re-release version. When I rename it and run the batch file it hangs for a while and then tells me there are no suitable patches (and then renames my flevel.lgp back to .bak but doesn't generate another one) and i'm kind of going around in circles. Think i'll just pull my disc copy out of cold storage and play that, seems MUCH less headachey at the moment hah.Its odd that you do not have a flevel.lgp (this is probably why both the Rerelease and the old version are not working), the flevel.bak should be the Flevel from the release (my installer creates that as a backup), check the date on that file by right clicking the flevel.bak and clicking properties, if it says April 2012 its the rerelease flevel and you need to rename it to flevel.lgp and run the Flevelpatch.bat again, if it says 1998 its my patched one, if its the 1998 one rename it to flevel.lgp and you don't need to patch it.
EDIT- also your app.log still shows that Aali's driver is not running
The CD error has nothing to do with Aali's driver, it is due to the game not being able to find the CD's, it needs to find a disc called FF7DISC1, if you have anything that uses USB and can be renamed you should plug it in and inside MY COMPUTER rename the drive to FF7DISC1, then run the patch to whatever drive that is. or if you have the original CD just put it into the drive and make sure it shows up as FF7DISC1 (NOT THE INSTALL CD) then set the registry to that drive, that should work (hopefully)I've reinstalled the game and installed your program. But I get the Disc error aswell.
I've tried this:
With both my G:\\ and H:\\ drives, but to no avail.
Is it because I haven't installed bootleg (and therefore Aali's custom driver) yet?
OK if you have a flevel (it doesn't matter which at this point, once we get the game working we can sort that) forget about patching flevel for now, the old game will boot even with the new flevel.lgp just some mods won't work but the game will load.uch this is giving me a headache haha. The .bak file is from 2012 so is the re-release version. When I rename it and run the batch file it hangs for a while and then tells me there are no suitable patches (and then renames my flevel.lgp back to .bak but doesn't generate another one) and i'm kind of going around in circles. Think i'll just pull my disc copy out of cold storage and play that, seems MUCH less headachey at the moment hah.
Squall, I didn't think to do this before trying to install the patch, but my other half also purchased the rerelease yesterday and has it installed on his computer. Do you think stealing his unmodified directory and using it to restore mine would cause issues?
That makes me wonder. I installed the game in C:\Games\FF7 because that is recommended in the Tifa's Bootleg Tutorial.when i first tried to install this i also got the flevel.lgp not found error, it turned out the correct dir was not selected, it was trying to install to */Square Enix/final fantasy vii/final fantasy vii. Selecting the Square Enix folder fixed it for me.
Everything's working just fine here with bootleg installed.