[FF7PC] apz cloud field, black texture, apzbuster texid5 (2012-09-24)

  • Thread starter Thread starter omega res novae
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@Sancez:if you want the apz cloud field with buster sword on back, check the link above in my post.It's not a chibi version and already got the buster sword on cloud's back.About the time needed for add the sword on his back, it's just take a few minute.(Or a few second if you have the buster sword at the right size and right position)

About the chibi version,I have done the left arm but after that,the files can't load texture:
scaled.php


So what do I have to do with it?(This might be a stupid question but I'm new to 3D modeling)
 
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@buster swd. field model looks good and not to lanky. ill try it out soon do you mind if i update the link in the original post to your field model? also can you upload the model with no sword on his back so people have the choice. or i can no big deal
 
yea. the guard sits over hes shoulder. also his torso is over some of his hips. you cant see the belts
 
im fiending on something to finish. if i get it done today i will help you. itll be a few hours
 
field model link in original post is now for buster swd's conversion. finally sat down and tried it looks good and better than mine

buster swd whats the problem your having with the chibi
 
if he goes any lower the left guard  on his shoulder will be in his chest
 
I have done the left arm but after that,the files can't load texture:
scaled.php


So what do I have to do with it?(This might be a stupid question but I'm new to 3D modeling)
I only asked how to make the textures work after modify the model
 
if this doesnt work idk id have to play around with it.

click the arm thats white
texture options remove any textures on it
add the .tex thats used to texture it all
 
click the arm thats white
texture options remove any textures on it
add the .tex thats used to texture it all
Saw It,read it,confused @_@
Maybe I did something wrong with biturn.I have the same problem when I tried to convert kh model a month ago.(Sorry,I never used biturn before.Haven't done any 3D modeling with 3ds max,blender,...yet)
Anyway,here is the chibi model
http://www.mediafire.com/?dh8237m2f5dakei
Its not completed
chibinz.jpg


@omega res novae:
I think you should edit your first post a little.First of all,I didn't convert it from battle to field.I just used the body,hand,...from your field model and the head and arms from ghina's model(I think?) with apz's new texture and edited so it looked more PRP-y.Then I converted it to Cloud-sword and world map model.Maybe I should use all your p files but...I don't have much time for that.Beside,it looked the same.
And....what's with the new name?

Edit:Hmm....Interesting.Look like biturn can't load the model's texture
problemtq.jpg
 
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too many squalls, leons etc. i read a post awhile ago that someone put up. saying there were 20+ sephiroths, 10 clouds, etc. just being a bit more original. its the name of the optional hard boss in one of the xenosaga series. same idea as omega weapon in ff8.

i was trying to say i think the model will still pull its texture from the first spot. so if there was another texture in its place itd have to be removed and have the texture thats supposed to bethere put there.

ill check your model out. looks good from the pic

from what i read i think apz only changed the texture of his model. so any pieces of an old field model of apz should be the same except size and could easily be changed to have the new texture.

edit
biturn is like that some times. find the texture in your file browser and rename it to have a .tex as a file extension.
my bad if you drop the .tex it should be fine
 
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Thanks for the info.I'll look into it tomorrow.I'm planning to add cloud-soldier,wheelchar,parachute for both chibi and non-chibi model when it's complete

High-us model preview:
highus.jpg


If it can be done, can I post it here?
 
Hate to tell you this but even if I drop the .tex,It still the same. >:(
problem2s.jpg
 
After the suggestion,the model look like this
chibinz.jpg


I don't know how to make the eye "big and cute".I'm a noob when it come to blender,3DS max or similar program.

Anyway,for those who want the non-chibi version of cloud,here is the download link
http://www.mediafire.com/?xlq5qsxmhkxt9y5

Edit:The link included world map model

Edit2:This Is NOT a chibi APZ Cloud model.many people mistook it by looking at the image above.
Some in-game Screenshot:
scaled.php
scaled.php


It's not perfect but is can fit in well with the PRP model.There will be a high-us and chocobo minigame model too,if APZ don't mind.Also,I don't know what happened to the boot texture.If anyone see problem during gameplay,let me know.
Can you explain how we install this ?
 
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@buster swd sry about that. Biturn doesnt always accept files. If u want an image then use img2tex to convert.the .tex to a bmp. U already have a .tex. To get a p file to use as a texture add it to a battle model and save it then take the file or drop the .tex
 
@buster swd Not sure if it was already addressed, since I didn't notice it in the thread, but the weird texture on the boot seems to be happening because you are using one piece and one file for the entire foot part of the boot.

If you reference the APZ battle model, or Grimmy's field/battle model, both versions are using two pieces for the foot instead of one, and so one extra file as well. If you add this extra file/piece, (which I don't recall the name of as I'm at work atm), and apply the texture to both pieces it will fix the garbled look the texture has now.

This is how I was able to fix that issue anyway. Hope that helps.
 
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