N
NeutopiaW
Guest
Hey all!
That's some great work you guys have done on the file formats for FF7 pc. I found out about all this stuff recently, and read everything you guys posted and started on coding my own viewers and such.
Just wanted to know if anyones come close on texture mapping? I've been able to hack support in, I'm still a little puzzled about the format of the data, but I do believe that after the Polygon data in the P files, there is a materials list. Tells you the starting polygon that uses a texture. It kinda looks like a triangle strip.
Anyways I can extract which polys need should be drawn with textures, but I can't get which polygons use which texture coordinates.
Does anyone know?
Also has anyone had any success drawing the treasure chest models? they seem to use different primitive types besides triangles, and get screwed up if you try to draw em as if the polygons were only triangles.
I'm starting on the battle models now. Have you guys figured out any more stuff, especially about AB and DA files?
Thanks!
That's some great work you guys have done on the file formats for FF7 pc. I found out about all this stuff recently, and read everything you guys posted and started on coding my own viewers and such.
Just wanted to know if anyones come close on texture mapping? I've been able to hack support in, I'm still a little puzzled about the format of the data, but I do believe that after the Polygon data in the P files, there is a materials list. Tells you the starting polygon that uses a texture. It kinda looks like a triangle strip.
Anyways I can extract which polys need should be drawn with textures, but I can't get which polygons use which texture coordinates.
Does anyone know?
Also has anyone had any success drawing the treasure chest models? they seem to use different primitive types besides triangles, and get screwed up if you try to draw em as if the polygons were only triangles.
I'm starting on the battle models now. Have you guys figured out any more stuff, especially about AB and DA files?
Thanks!