Time to celebrate! (Model releases)

  • Thread starter Thread starter sl1982
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The blue materia has a bad filename.
Rename "dacp.p" to "dacb.p" to make the blue materia work.

Running low on Team Avalanche assets already?
What about the Grunt, 1st Ray and Wedge models?

Thanks again for all these cool new Team Avalanche goodies!
Thanks again Sl1982 for content and thanks PitBrat for details :) Sweeper's now working, let's try blue materia :)
 
Those battle scenes are wicked! They all go into battle folder right? Not the folders themselves... only the images. We need more battle field scenes. Thanks a lot!
 
To use the sweeper model in the bombing mission, you must rename the 26 files from the Sweeper.rar download.
Change the 'cv' to 'av' for all 26 of the files:
  CVAA to AVAA
  CVAC to AVAC
  CVAM to AVAM
  . . . and so on . . .
Cool, now runs great the sweeper. ^^

Next question

Can we obtain that battle cloud model in field model (with/without sword)? I dont like too much the chibi model, and im using the big model with sword.
 
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Can we obtain that battle cloud model in field model (with/without sword)? I dont like too much the chibi model, and im using the big model with sword.
Looks like Bloodshot has that battle model converted to field in his vid:
Maybe you could ask him if there isn't a field one available yet
 
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Looks like Bloodshot has that converted to field in his vid:
Maybe you could ask him if there isn't a field one available yet
What tool is he talking about? If its open source I could look at making it support more anim frames, is it possible to add animation for when changing direction too rather than just "appearing"?
 
Hey guys, I've been pretty busy until recently. Just checked and since the models are finally being released, I figure I'll share my conversions and modified textures for them as well :)

Field -
cloudtafield.jpg


Comes with
-standard field model, train, sword, wheelchair, bike, and parachute variants
-modified aafe.a and acfe.a animations, to fix his standing position (default anims can be used but cloud will look horrible standing still, also be sure to back up any files before overwriting!)

Download
http://www.mediafire.com/?8ysvof6tybykv1g

Battle -

Classic Artwork edit:
cloudcomparison.jpg


Final Battle edit:
tafinal.jpg


Download
http://www.mediafire.com/?7q43y8il81uvwdj

Combined Pack
http://www.mediafire.com/?kz59bcs2smjhaqm

Merry Christmas and happy new year, and whatever else you may celebrate :D

DISCLAIMER: The field conversions have been done using my animation mod alpha as a base, and as such have NOT been tested without it. They should work, but there will probably be animations where his arm floats off or twists backward, stuff like that.

Reanimation project: https://www.ff7catalog.com/threads/8953/
 
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Happy New Year! This was a nice gift! Thanks a lot Bloodshot!
 
Wow many thanks Bloodshot ! I don't know what you are talking about when you said "animation mod alpha" but I'll try it.

Thanks again to all of yours and a happy new year from France :P
 
Wow, im trying that´s new field Cloud modelthat´s incredible, the movement of cloud its very nice and the animation when breath... so coool!! ;)
 
This thread is great. So much quality content getting released at the same time makes for something special.

By the way, I noticed your mod BloodShot. Great job. It must have been a real pain to get it done. I also saw you had troubles with long field animations. There was a pretty ugly bug in Kimera that prevented them from getting written correctly. It should work correctly now. Anyway, I'm currently working to improve the animation edition.
 
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Bloodshot, good work on the texture modifications, I'm going to look into putting that into official release if thats okay with you.
 
Thanks, that's fine by me. It really is a great cloud model :).

Also Borde, does improving kimera for animation editing include fixing the interpolation bug?

I know when I was making that mod it was pretty daunting because once I interpolated an animation, going back in to edit an interpolated frame would cause it to crash - This is just speculation based on what I was looking at, but it seemed to be something to do with how once interpolated, the rotational positions became floats instead of integers, which seemed to crash it when you actually view the values.
 
Thank you sl1982 for the holiday gifts sweet almost got the whole collection besides the grunt.
 
Thanks, that's fine by me. It really is a great cloud model :).

Also Borde, does improving kimera for animation editing include fixing the interpolation bug?

I know when I was making that mod it was pretty daunting because once I interpolated an animation, going back in to edit an interpolated frame would cause it to crash - This is just speculation based on what I was looking at, but it seemed to be something to do with how once interpolated, the rotational positions became floats instead of integers, which seemed to crash it when you actually view the values.
I wasn't aware of such bug. I checked but couldn't find anything wrong. Maybe I didn't understand correctly. Could you detail the steps further and what happens exactly?

Thanks.
 
Well I haven't done it in a while, but from what I remember - I would work on a couple of frames of an idle animation by duplicating them, then changing the rotation values for the different body parts - and then when I'm basically finished, I would interpolate the frames to get it to be much longer (and smooth) so it looks natural.

Problem is, once I do that, if I go to frame options and click on any bone piece, if the rotational/positional values are not an integer, I am greeted with a crash. Let me check what the error message is.

EDIT: Here it is:
Run-time error '380'

Invalid property value
 
very nice stuff good work  :) and get the avalanche models a realese biggs,jeesie and wedge?
 
Haven't been around for a while but i kinda feel that the difference between the lightning on Cloud and Barret are too much.
Maybe reduce the brightness on the Cloud textures to resemble more the ones on Barret?

Seems like Cloud is battling in daylight while Barret is in nightlight.
 
Like FFVIIFreaK, I also want a release of the updated models for Jessie, Biggs, and Wedge; as well as First Ray.
 
I absolutely LOVE the Cloud model and it's great to keep the classic chibi-look.

I just noticed that the battle model looks like Cloud is leaning back a bit. I just compared original graphics with new and took notice about that.

Keep up the great work!  :-D
 
im missing 3 things for the bootleg configurator....can someone plz re upload the...sweeper.rar...battlescenes.rar and materia.rar...none of the links are working for me ive tried different browsers also...thank you for all your hard work !! =)
 
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