[FF7PC] ChaOS -Character Overhaul Seven

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Short status update. I have finished Aerith (battle and field again). The field model of Red XIII is nearly (re)done, it needs only some minor impovements but looks very good right now.
redxiiinew.jpg

Dosen't he have a nice smile?
The legs are more or less from Kela51's great version of Red XIII.
If I have done the final touch, I will create a battle model out of this. After this I will make a new release.
 
I guess I have solved the transparency bug. I need to do some more testing, but converting a p-file with bitrun to a 3ds file and then replace the converted bone in kimera with the new 3ds file do the trick.
 
I currently do some tests, but kimera does not work like I want. Sometimes it doesn't write the new parts correctly and messed up the whole model. I have to investigate more into this, but it doesn't look so good at the moment.  :-\

Edit:
It's not possible. I can't create the torso. I managed it to fix the head of Cloud but this was it. Sorry. :'(
 
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I currently do some tests, but kimera does not work like I want. Sometimes it doesn't write the new parts correctly and messed up the whole model. I have to investigate more into this, but it doesn't look so good at the moment.  :|

Edit:
It's not possible. I can't create the torso. I managed it to fix the head of Cloud but this was it. Sorry. :cry:
so are saying the transparency bug is there?
 
I have to convert the rsd files to 3ds not the p files! Testing goes on... 8-)
ttest.jpg
 
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It's been awhile since I have looked at your models. Great work so far, keep it up  :)
 
Here is my second battle addon containing: Cloud, Barret, Tifa, Aerith and Red XIII.
BattleAddon2.7z
Red XIII has took longer as I thought, I have also used more parts of Kela51's (or Team Avalanche's) Red XIII as I had planed.
Well the result is very good, so I hope they will forgive me that I didn't ask.
The field models of Tifa, Aerith and Red XIII are also updated.
My next plan is to solve the transpancy bug, but for this I need much time and MUCH more motivation.
 
Ok someone has asked me for an update, but I need a bit more time to fix some issues.
I have done some changes to Cloud and some of his animations (the new running animation and the standing idle looks more natural now). My biggest problem is currently to find a smart way to sort the different Cloud models without making it too busy. There is also a problem with a model which overwrites Sephiroths left foot (not a big problem to solve).
I try to finish and upload this tonight.
 
This has took longer as I thought...
Anyway I have finished it and done a bit more as I had planed.
Unshaded-Models-1.60.7z
The bad news is, that I does not have fixed the transparency bug, yet.
However, I tweaked some animations to let them look more natural.
The black outfit of Cloud is now full supported, for the one who like the Crisis Core style.
I have also made models of Cloud for the High minigame. Well, I guess this was everything.
 
Hiya! Unbelievable work and it is a lot of fun to test these things. So I started working on this with a new game. One thing I caught so far is that there is a part of Biggs' face missing. He appears to have a half face half shadow.

One other thing I wanted to mention so far is that I was expecting the soldiers to have guns when they shoot at Cloud after the opening bombing mission, but they didn't. Also: during the bombing mission there is a scene where Biggs and Wedge and possibly Jessie as well all appear to be holding guns but no guns are animated. Later I know during the scene where Shin-Ra burns Corel, Scarlet is shooting at Dyna and Barret along with the soldiers who accompany her, but there is oddly no gun in her hands nor the soldiers. I have not tested that scene since adding your files to my char.lgp. 

Oh, I almost forgot. I probably did it the hard, slow way... but is there an easier way to do this than cutting and pasting your files from the many folders they are distributed in that come with your package? It took a very very long time to extract the files from each individual folder and move them to the corresponding lgp waiting to be encoded. Also, the margin for error doing it that way seems high... I'm sure I did it correctly if slowly and your models are working and quite easy to spot. My one complaint as far as their anatomy is concerned is the way Cloud's knee bent when he came off the train in the opening scene. Looked like it was painful.

Oh and it's a bit unclear which folders are options and which need to be installed, but these models look very authentic, so I am very very happy with your work and I want to thank you for it.
 
One thing I caught so far is that there is a part of Biggs' face missing. He appears to have a half face half shadow.
Yep, this happens if make a part symetric and it have a texture applied on it. Strange is that you got the problem, because he looks OK on my installation. :?

One other thing I wanted to mention so far is that I was expecting the soldiers to have guns when they shoot at Cloud after the opening bombing mission, but they didn't. Also: during the bombing mission there is a scene where Biggs and Wedge and possibly Jessie as well all appear to be holding guns but no guns are animated. Later I know during the scene where Shin-Ra burns Corel, Scarlet is shooting at Dyna and Barret along with the soldiers who accompany her, but there is oddly no gun in her hands nor the soldiers. I have not tested that scene since adding your files to my char.lgp...
...And they won't have any guns again. This depends to script and not to the model itself.
An example: Aerith loses her ribbon when she is murderd by Sephiroth/Jenova.
But in the next scene Cloud is wielding an Aerith with a ribbon in her hair. Therefor I had made a ribbonless Aerith for her death scene. But even if the model is in the char.lgp you wouldn't see any change, you need to alter the flevel.lgp as I mentioned here.
If we got a new MakouReaktor and the Reunion is released, I would like to open a new topic for script changes/improvement.

... but is there an easier way to do this than cutting and pasting your files from the many folders they are distributed in that come with your package?
I need the the structure to have a better overview about the models, and it's easier for a person who creates an installer (like Bootleg or the Reunion).
For testing you could put the models you want to use in direct/char (don't forgett to set the direct mode to on in Aali's driver).

My one complaint as far as their anatomy is concerned is the way Cloud's knee bent when he came off the train in the opening scene. Looked like it was painful.
Altering animations is heavy working, I try to fix some if I could, but this task is too much for a single person.
We need more who start working with Kimera. I guess I will write a basic tutorial for Kimera someday (middle of summer or late summer)


Oh and it's a bit unclear which folders are options and which need to be installed,...
OK, I got it. I will make a 'ready-to-import' package ;D
 
Don't use CLGD, I had made a mistake.

Edit
Wasn't so bad. Only some wrong data. For the moment you can install CLGD, but make sure to install AAAA at last.
 
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Hey, Kaldarasha:

I just wanted to take a second and thank you for all of your work. This entire project is fantastic, and the amount of time you've put into it all, to make a quality product, is really stellar. ^_^ ((I'm patching the new update into my game as we speak!)

As a note of interest: I was having the same issues as 'Template' above. A few of the NPC's seem to be missing half of their faces. (off the top of my head: Biggs, Wedge, and Turk!Vincent for sure.) Interesting to note though, is that when I tried installing your "UMC-Complete Replace" ((as opposed to the individual packages)), The heads displayed fine. THAT really threw me for a loop. 

I'm not using Aali's Custom Drivers. I'm just direct patching the files into the lpg. I wonder if that is effecting anything?

Anywhoo: Your work is still glorious, and I'm enjoying every second of it!

Thanks again!
 
You guys are right, there is something odd with the models. The strange is that these models are fine in my char.lgp, but are corrupted in the package. I fixed them again. A new UMC package is in construction and thanks to that I find some mistakes I had made, so an update of the UM is a must, too.
In the meantime I have done some tests with Cloud to re-enable the transparency. Everything seems to work except for the face texture. I have tried several things to fix this, but nothing seems to work. However, I haven't tested all possibility I knew. My plan is only to fix Cloud and Sephiroth, because it seems to be more complicated as I thought. Cloud and Sephiroth are the only models which are transparent in more then one scene and having a complicate fade in and out script. For the rest it should be enough to fix them through the script solution I have mentioned on the second page. If DLPB doesn't have done it in his Reunion mod already, I will upload patched scenes and all you have to do is to import them with MakouReaktor in your flevel.lgp.
 
It's done!


Ok there is a smal issue, because I have to seperate the face texture from the head, you could see the face through the head if the transparency is on. There is simply no way to merge them without getting another problem.
 
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Sieht sehr schön aus :)

Wie hast du das mit der Schriftart hingezaubert? o.o
 
These are so fantastic. What's the difference between the 2 packages? One for direct one for LGP injection?
 
The difference is, one has every model separated in its own folder (UM - Unshaded-Models) and the other has them merged, so you don't need to pick them out manually (UMC  - Unshaded Models Compilation).
Still, the UM has more opportunities to chose from.
 
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