[FF7PC] ChaOS -Character Overhaul Seven

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Still testing new UMC... have yet to find a problem lol

I guess if I were really really gonna be nitpicky I'd say the Shinra Guard model, the dopey guys that get rocked at the train station after opening movie, the tops of their boots poke out of their coats.

Also I had a question, is it normal if you choose a cloud field model with sword that he will appear laying in bed and such things in cutscenes with a sword on? I couldn't remember this issue, but it seems a logical problem.

Hmmm, I'm going to try to see if it can be solved using your other set of files with more options.
 
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The problem with the legs is known, the problem is that I haven't designed the guards with the new Idle animation.

Most people seem to prefer the model with the sword on his back, so I build it this way (the worst cutscene I remember is Zacks death scene....).
You could use the UM for fine tuning, simply replace the Cloud model with the one from 'AAAA - Cloud Without Sword' and the world model with the corresponding swordless model.
 
I cannot really explain how much I'm enjoying playing through with this giant set of beautiful new models Kaldy... it's brought new life to the game. As an example, I really like the new Cloud with dress model. It brings out the comic relief object of the Wall Market/Corneo sequences. His arms are perfectly Cloudish and unfeminine and the model has an overall androgynous appearance, if you will, while it still has that authentic ff7 old school quality. Totally refreshing. His face is necessarily obscured and I think it's just a smashing example of your work.

The first missing model I have run across in my recent build/playthrough is Hojo's assistant we see just before meeting Red XIII first time. He has a bad goatee that is, at best, patchy. I think this is the old PRP model. Not sure. Is it possible it's only missing from the UMC release and I can find it in the bigger set of files you provided?

Thanks for your time and patience.
 
No, I haven't done it yet. In the UM is an Excel file where you could see, which model is done by who. I haven't even reach the have of the characters. :'(

Google was a big help for Lady Cloud:


However my favorite is Bugenhagen...
 
Don't "feminize" Cloud anymore... pleasssseeeeee!!! :D
Dissidia__Another_Another_Form_by_meru_chan.jpg

 :-P
(Look at Squall: 'Whatever'...)
 
Is there a chocobo racing cloud model for the minigame? Also, I've put together a collection that includes everything from the Unshaded collection BUT the battle models, which I'm here using APZ cloud and Timu/Millenia Barret (that I've modified per Whiteraven's instructions to work with ranged weapons, seems to work OK). If anyone's interested I can put it up for download. Have some more testing to do to make sure all the models installed work in all the situations...
 
;D
I solved two problems I had and this in one step. First thing is that I managed it to merge the eye's with the head without loosing transparency or messing up the whole head. However the textures of the first part of the head are forced to blink and in most cases it looks pretty odd  - I fixed this. Well it's only Cloud at the moment, who is blinking correctly (I have also updated the closed eye textures in the flevel.lgp), but it's good to now that it's fixable.

For the one who are interested how to do it:
At first you need to know that in ff7 a head has 3 textures applied - left eye (ID0), right eye (ID1) and mouth (ID2).
Many of the PRP models (actually every redone model) uses only one or two textures. That's why they blink incorrectly and because of this it's often disabled by adding a second non blinkable head part. So first thing you need to do, is to separating the both eyes and the mouth.
Then you need to open the new 3 files with Bitrun and convert them into 3ds files. The text file need to be converted to a bmp file.
If this is done you will need p-Creator. Open the left eye first, then add the right and at last the mouth. As next import the bmp file to every single part.
Do not wonder if it's looking weird. If all 3 parts have a texture use view and chose UV coords - check flip Y. The texture should now apply correctly. Save it.
Now open Kimera and add the new part to the textureless head, save and combine single parts. Open the model again and add the textures. Done.
 
Is there a chocobo racing cloud model for the minigame? Also, I've put together a collection that includes everything from the Unshaded collection BUT the battle models, which I'm here using APZ cloud and Timu/Millenia Barret (that I've modified per Whiteraven's instructions to work with ranged weapons, seems to work OK). If anyone's interested I can put it up for download. Have some more testing to do to make sure all the models installed work in all the situations... 

I have forgotten to make models for the Chocobo racing ...  :oops:
For the battle model of Barret, the files with ...da (like sbda) are the animation files.
Use the one from my battle model if Barret goes crazy. :P
 
Haha, I'm just gonna go ahead and add those in right now because it sounds like you know something about what may happen down the road lol. I'll make sure they work together anyway.
 
Cloud-Sephiroth.7z

Here is the update and transparency fix to Cloud and Sephiroth. Cloud should blink correctly. I guess it's better you use the direct mode for the content of the 'flevel' folder. Sephiroth is changed and should look better.
 
Now after all this time I can finally venture past the Ancient Temple.
 
Congrats on fixing this issue that's been here since the days of PRP.  Finally someone fixes it!

 8)
 
Just a quick question, Are the download links in the first post current? Or do i need to hunt through the thread for them?
 
Hunting helps to keep up your attention. :P

I try to clean up my first post in the next week and providing the links of the latest models there.
 
We all know that Aerith looks pretty odd after Sephiroth has took her life.
I will show you how to fix that and how to integrate the new model.
This is the next frontier.  I want to put guns in everyone's hands... And most of all, a newspaper in Sephiroth's for the Kalm flashback. How many more issues are solvable like this?
 
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