[FF7PC] ChaOS -Character Overhaul Seven

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The battle model isn't done jet, but thats how Yuffie will look.
 
The Yuffie model looks awesome. I do like how this mod redoes the chibi, but still keep in the general style of the game instead of randomly inserting Cloud from Advent Children in the game and it standing out badly.
 
I've uploaded a new Cloud Battle Stance animation add-on pack. I think it's less distracting. What do you think Kaldarasha? I took out the interpolation so it's normal speed again and I made his foot stop twitching. The hands could use some work. Getting there, maybe? After I was happy with this... I then proceeded to piss away my morning learning how to make a GIF have a website make me a GIF and get it to play on the forum lol  :roll:
CloudStancev3Final_zpsc3e70cc3.gif

If it looks like the original, yay, it's supposed to. The idea was to rearrange his waist bone so his butt wasn't sticking way out. So I basically had to break the animation and then fix it again. If that doesn't look acceptable, there's an extra folder in UMC 2.1 with Cloud's default animation.
If you are new to Kaldarasha's Unshaded Models Collection, here is an easy install pack:
Download UMC 2.1 Here
 
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Hi!

First of I would like to thank Kaldarasha for creating this fine mod! It just fits the game's overall art direction so well, you can barely tell it's not made by Square Enix. Plus, I love how this mod is kind of middle-of-the-road, it's more realistic, but not to Advent Children extent and retains most of the original characters' charm.

Also, it works fine with the recently released Steam edition (well, disables cloud saving and achievements, but not a big deal to me).

However, just one thing I noticed: The part after Aerith got abducted and you meet her "mother" in her house and you get to see that flashback story of how she found Aerith at the train station? When those random people get off the train it has the original and modded character models kinda mixed up. Well, at least for me.

This is the part I'm referring to:

When I view it, the red-haired woman for example is the original character model, while the dude/boyfriend who lifts her up is the modded one. Looks hilarious  ;)

Just me, or is this a known "glitch"?

Kind regards
Josh
 
The part after Aerith got abducted and you meet her "mother" in her house and you get to see that flashback story of how she found Aerith at the train station? When those random people get off the train it has the original and modded character models kinda mixed up. Well, at least for me.

When I view it, the red-haired woman for example is the original character model, while the dude/boyfriend who lifts her up is the modded one. Looks hilarious  ;)
Well, I just looked at this scene (kinda funny scene) and didn't notice anything out of place... You aren't referring to how the woman lifts up the old man that gets off the train? I don't think that's what you meant. So the girl being lifted up in that animation is a chibi with block/hands feet? Which download version of the UMC did you use?
 
Well, I just looked at this scene (kinda funny scene) and didn't notice anything out of place... You aren't referring to how the woman lifts up the old man that gets off the train? I don't think that's what you meant. So the girl being lifted up in that animation is a chibi with block/hands feet? Which download version of the UMC did you use?
Hi!

I'm using version 2.7

Yeah, now that you mention it, I think that old man who gets lifted up is chibi in my version, but, like I said, that red-haired woman, too.

Kind regards
Josh
 
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Comparison to the previous (current) model:


I hope the battle model will go fast, without any problems... :|

@Acetrouble
This project is far away from completeness, it's more a improvement and addition to the PRP models (with the one from Squallff8's).
Actually I've never planed to make it this far and I have doubts that I could finish it (well maybe sometime, next year :-P).

@Template
The left arm is OK now, but not the right one. It's impossible for an human being to hold a sword like this. I guess correcting the hip is enough (work, if you correct the other animations of cloud, too). So leave the look of the arms as they are by default.
 
Can't wait for you to get the battle models for them ready. Who is missing a battle model at this point anyway?
 
So, I guess I'm done with the main characters, now. Only some minor things I need to settle up.
Well, I'll try to make this compatible with the 7thWrapper. However I will also release a flevel.lgp which will
enable some extra models and, that's actually the real good part, the models have a proper size to the background.
I recommend to use Tough Script to dump the text of your current flevel and encode then the text to the new flevel.
 
I'm not sure, but I guess I will need the whole weekend for this.  :|
It's much more to do as I have expected.
 
Hey, I've been following your project for awhile now and I really like how your improved models are turning out. Your Vincent is the best I've seen yet. Actually the only notes I can offer is that the sword Cloud and Zack carry on their back is flipped. You have it blade down when it's usually blade up. It may just be personal preference, and it's mostly just a minor detail, but if you were to really draw a sword off your back in that position it would be upside down in your hand.

tmpphpgqeejq.jpg
 
It may just be personal preference, and it's mostly just a minor detail, but if you were to really draw a sword off your back in that position it would be upside down in your hand.
To me, this is totally insignificant and I would never notice. But Kaldarasha is probably pissed about this...  :-P
 
It's pretty minor, it just looked weird to me. In that position you'd have to draw the sword at your waist line and pull it out far enough to clear your body, which is totally not possible with something like the Buster sword unless your Inspector Gadget or Stretch Armstrong. That kind of draw can work for wakizashi or tanto sized weapons, but you'd probably lose a leg with a long sword.

It's incredibly easy to fix, just rotate the sword 180 on the Z axis and adjust the distance from his back if it moves it closer or farther out. Plus you only have to correct it on one model and just load it into every other sword wearing model. Probably take 20 minutes total.
 
It's incredibly easy to fix, just rotate the sword 180 on the Z axis and adjust the distance from his back if it moves it closer or farther out. Plus you only have to correct it on one model and just load it into every other sword wearing model. Probably take 20 minutes total.
;D Oh well, I was hoping it would be funnier and more complicated than that. So it won't affect my animation stance that no one likes except me?  :oops:

Edit: Hey, you know I bet he'd appreciate it if you would fix it for him. I don't want to do that... Kind of sick of Kimera at the moment, makes me nauseous.  :roll:
 
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Your animation wont be affected. Battle model looks great, just the field models with swords need adjusting. By the way, your battle animation actually isn't too bad, I like the extra movement you added, but what happened with his hands lol? If you fix it so his hands hardly move on the handle it'll actually be a pretty good battle stance.

Sure no problem, here it is: http://www.mediafire.com/download/15wrybr10bu78dk/Updated_UMC2.7z

I did both the field and world models. Download is the whole package. (I took the download down since this is now in the Mod Manager and Unwrapped packages.)

Untitled3.png
Untitled1-3.png
Untitled-4.png
Untitled4.png
 
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I did both the field and world models. Download is the whole package.
Freakin' sweet. Loving the assistance and I imagine Kaldy will, too. I'm just kinda hoping you didn't use the older Cloud field model from his post on the front page. He didn't move my update, which includes a newer Cloud he had sent me, which is somewhere on the last page or something. Also the Cloud field model normally doesn't carry a sword at all, although the new 7thwrapper will take care of the problems with the scenes where it would cause Cloud to be carrying a sword while laying on a bed and such things.

Your animation wont be affected. Battle model looks great, just the field models with swords need adjusting. By the way, your battle animation actually isn't too bad, I like the extra movement you added, but what happened with his hands lol? If you fix it so his hands hardly move on the handle it'll actually be a pretty good battle stance.
I misunderstood what the problem was, thank Lord it wasn't the battle model sword switched around, I think that woulda been a pain. Please let me explain about the animation lol. I wasn't trying to make it look like he's whackin' it lol, and you can't tell at all in game (I'm blind to it). Look maybe you can fix this for me, too, because I'm sick of working on Cloud's stance and you are wanting to learn animations (maybe?). The problem surfaces because of this: his waist bone is at an awkward angle in the original animation for this model. I'll prove it:
cloudbutt_zps962279e3.png

So I turned his waist to hide this issue, which bring his chest, arms and head all along with it. This is all fine and dandy, until you go to move the chest back. The arms stay where they were aligned with the waist. You then have to manually adjust the arms, sometimes frame-by frame, to get them to grip the sword again; it's horrible torture. They just do not want to look smooth. I almost had it fixed... and then I lost my work when Kimera crashed (which it rarely does if you don't go crazy with the Anti-Aliasing and stuff). So that's why it still looks like hes trigger happy with his sword. I didn't think people would notice it so much, the angle you're looking at it from and the distance makes a big difference. But of course I made a big gif of it and everyone's like, "that's obscene". lol... So please, if you wanna fix it for me before I get around to it, go for it. I won't be the least bit offended. I'm taking a break from Kimera atm is all. You could fix it np, it's honestly grunt work. The hard part is done, using the overlap last frame function will make the fix more pleasant, but it has to be done frame by frame without the propogate feature doing the other 18 frames for you.
 
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Yeah I see what you mean. It's not an angle you see much, but I've always hated that part of his hip sticking out. This is actually really good work.

Done and done: http://www.mediafire.com/download/sq7t1f0pb9mdn44/Cloud_Battle_Stance_beta3.7z

To be honest I didn't do much. I anchored the sword to his right hand and it cleared up the problem. I don't know how to do gifs though, so if you like the new animation I'll leave it to you.

~Also yeah I did use the download on the front page. I'm looking at UMC2.1 on page 7 now, is that right? Seems redundant now though if the field model doesn't wear the sword anymore. I'll fix the models that do, but I'm not sure what aaab.hrc is. Or how it's used.

   

    ~Ok so here is the updated UMC2.1. From what I can tell no field model that's used in the game wears the sword. I fixed aaab.hrc encase you guys use it for something, otherwise I just did the world model and that's it. If I missed any others just load the one from aaab.hrc. Why were the swords removed anyway?

http://www.mediafire.com/download/hin88w35ato3nv8/UMC2.2.7z
 
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To be honest I didn't do much. I anchored the sword to his right hand and it cleared up the problem.
Ugh, Kaldarasha told me I was absolutely not to move the sword, or he won't put it away correctly. Maybe this was his way of torturing me. Have you tested him much with this animation you've uploaded?
~Also yeah I did use the download on the front page. I'm looking at UMC2.1 on page 7 now, is that right? Seems redundant now though if the field model doesn't wear the sword anymore. I'll fix the models that do, but I'm not sure what aaab.hrc is. Or how it's used.
Well, that's a good point he only sent me one without the sword I think maybe because he knew I would be sharing it with the HQ Models for Unconverted STEAM package. I don't like seeing Cloud on a bed sleeping with his sword it's just off-putting. There definitely other versions, even other versions with different costumes, of particular use to you might be the 1.61 package with the models all separated. The only field model I personally changed to not have a weapon in my release was Cloud, iirc.
~Ok so here is the updated UMC2.1. From what I can tell no field model that's used in the game wears the sword. I fixed aaab.hrc encase you guys use it for something, otherwise I just did the world model and that's it. If I missed any others just load the one from aaab.hrc. Why were the swords removed anyway?
http://www.mediafire.com/download/hin88w35ato3nv8/UMC2.2.7z
I think maybe that model is the alternate young cloud he wants to use for a flashback. I'm pretty sure it functions correctly with the German Reworked flevel (which, coincidentally you can translate yourself with ToughScript). As far as the swords being removed... How many swords did I remove, anyway? My intention was simply to have the Cloud field model not have a sword on his back, unless we can pick and choose if he does or doesn't per scene (which we are now able to do, actually, but I'll wait til Kaldarasha sets that up for the package).
 
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