case +0: MoveCamera( 160, 112, 1, 8 ) Wait( 45 ) MoveCamera( 256, 224, 30, 8 ) Wait( 15 ) RunScript( 2, 15, 12 ) Wait( 10 ) RunScript( 2, 18, 12 ) Wait( 10 ) RunScriptSync( 2, 16, 12 ) WindowSyncEx( 16, 3, 128, 137 ) WindowSyncEx( 15, 1, 128, 138 ) WindowSyncEx( 18, 2, 128, 139 ) WindowSyncEx( 18, 2, 128, 140 ) WindowSyncEx( 18, 2, 128, 141 ) WindowSyncEx( 15, 1, 128, 142 ) WindowSyncEx( 18, 2, 128, 143 ) 0xBD( 9, 2798 ) Music1( 25089, 65535, 50 ) Model2( 40960, 12, 128, 1 ) Wait( 15 ) WindowAsyncEx( 15, 1, 128, 144 ) Wait( 45 ) set VAR_B13_21 = 2059 SetPartyReserve( VAR_B13_21 ) RemoveParty( 0 ) RemoveParty( 1 ) RemoveParty( 2 ) RemoveParty( 3 ) RemoveParty( 4 ) RemoveParty( 5 ) RemoveParty( 9 ) RemoveParty( 6 ) RemoveParty( 10 ) RemoveParty( 7 ) RemoveParty( 11 ) RemoveParty( 8 ) set VAR_A6_147 = PartyAdd(11) set VAR_A6_147 = PartyAdd(0) set VAR_A6_147 = PartyAdd(1) set VAR_A6_147 = PartyAdd(3) if ( IsInParty(5) ) { set Setting_OptionalQuina = 1 } else { set Setting_OptionalQuina = 0 } if ( ( ( VAR_B13_19 >> 14 ) & 1 ) == 0 ) { SetCharacterData( 11, 1, 14, 21, 12 ) set VAR_B13_19 |= 16384 SetRow( 11, 1 ) } SetHP( 11, 9999 ) SetMP( 11, 999 ) SetStatus( 11, 127 ) if ( ( ( VAR_B13_19 >> 0 ) & 1 ) == 0 ) { SetCharacterData( 0, 1, 255, 9, 0 ) set VAR_B13_19 |= 1 } if ( ( ( VAR_B13_19 >> 3 ) & 1 ) == 0 ) { SetCharacterData( 3, 1, 255, 5, 3 ) set VAR_B13_19 |= 8 } if ( ( ( VAR_B13_19 >> 1 ) & 1 ) == 0 ) { SetCharacterData( 1, 1, 255, 5, 1 ) set VAR_B13_19 |= 2 } SetName( 11, 96 ) set Setting_OptionalQuina = 0 set Setting_DaggerDepresses = 0 set Setting_MPx4 = 1 Battle( 1, 303 ) break