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EQ2Alyza
Guest
Well the animation itself looks fine, but when the other 2 party members run away at normal animation speed, it sticks out and looks odd. If all ran with Cloud's new animation, it'd look good I think.
I think it doesn't matter where the game is installed unless you want to convert it to the old version. Highwind is outdated and probably is what is causing the problem.This mod doesn't work for me. I've replaced all the lgp files with the modded ones (compiled them with the "Highwind" tool).
Could that be because I installed the game under "C:\Program Files (x86)" ?
Okay, thanks I will try it again with uLGP .5 GUI.I think it doesn't matter where the game is installed unless you want to convert it to the old version. Highwind is outdated and probably is what is causing the problem.
I would suggest uLGP .5 GUI for packing and unpacking the lgp files.
Hi!
This mod doesn't work for me. I've replaced all the lgp files with the modded ones (compiled them with the "Highwind" tool). When I load any of my saves it looks fine at first, but then, if I exit to the next screen or enter a building, the screen just turns black and the game crashes, followed by a Windows dialog box: "Final Fantasy VII has stopped working". Really strange. Wonder what's wrong there.
Kind regards
Josh
EDIT:
Could that be because I installed the game under "C:\Program Files (x86)" ?
Yes, exactlyCool, works now, so "Highwind" was in fact the problem. Where do I put the Cloud Battle Stance animation, into the battle.lgp as well?
You got it, Ace! ;D Hope you enjoy. A lot lot lot of people's blood sweat and tears went into those models. A large roomful of people.As for the Optional Battle Scenes, I just dragged those files into the modded battle folder and chose yes for all when it asked me whether I wanted to replace files. Then I compiled to "battle.lgp". Is that the right way to do it?
Yeah, they look killer! Very authentic. Guess this is how they would've looked like if Square Enix had made the game in like '98/'99. So yeah, a huge thank you to the contributors!You got it, Ace! ;D Hope you enjoy. A lot lot lot of people's blood sweat and tears went into those models. A large roomful of people.
I have slowed down the animation for the other characters, too.When using these, I noticed Cloud's running away animation is slower than everyone else.
I think you have met a limitation of uLGP.5. Please try to encode that giant folder with uLGP .7 but be sure to manually enter in a new path for the .lgp file to be encoded. You can type in the field boxes for lgp and folder. I usually click on the folder button, choose the folder ready to be encoded and then copy the path from the folder box to the lgp box. Then add .lgp on the end of the lgp file path. Make sense? Also, make sure you haven't added any extra files to the folder for encoding. Occasionally I'll accidentally include a whole .lgp file in a folder to encode to another .lgp file and it makes it too large.Hmm, everything seems to work, but I can't use the modded battle.lgp that also has the Optional Battle Scenes and Cloud Battle Stance animation. The modded folder is 1,58 Gb and when I click "Encode" with uLGP .5 GUI a message pops up, saying something like "not enough memory for this operation" (my Windows is German, so I don't know if that would be the exact wording in English). Any clues?
Doesn't work. When encoding the huge 1,58 Gb file via uLGP ver. 0.7 it turns it into a 170 Mb file, which won't have any effect. Actually all the lgps when encoded via ver. 0.7 don't work for me. Except for that they disable cloud saving and achievements for me.I think you have met a limitation of uLGP.5. Please try to encode that giant folder with uLGP .7 but be sure to manually enter in a new path for the .lgp file to be encoded. You can type in the field boxes for lgp and folder. I usually click on the folder button, choose the folder ready to be encoded and then copy the path from the folder box to the lgp box. Then add .lgp on the end of the lgp file path. Make sense? Also, make sure you haven't added any extra files to the folder for encoding. Occasionally I'll accidentally include a whole .lgp file in a folder to encode to another .lgp file and it makes it too large.
The battle scene add-on is not for all systems. It creates a super bloated battle.lgp file. Wish it weren't so huge, but it works fine on my Steam install. It's very important to encode to a brand new lgp file when using uLGP .7 because it will NOT overwrite files in an already existing lgp file. So, for example:Doesn't work. When encoding the huge 1,58 Gb file via uLGP ver. 0.7 it turns it into a 170 Mb file, which won't have any effect. Actually all the lgps when encoded via ver. 0.7 don't work for me. Except for that they disable cloud saving and achievements for me.
I might just go back to playing the game in its original form... The Steam version doesn't seem to take these kind of mods very well for some reason.![]()
Sounds good! I'll be looking forward to itIf the Mod wrapper works with the steam version, then have a little patient. I building a mod with it, which is very dynamic to set up and does not need lgp tools anymore. I implement now the twisted buster sword as an option and then hopefully I'm ready with the first version of it.
Yeah I expect to be able to update again shortly, but at the moment I'm looking through Kaldarasha's new release and I'd like to be able to figure out how to do it without requesting files specifically from him because this is what you get instead of folders full of thousands of files.Any chance for a updated version with the new files from the Unshaded Model update released today.