[WIP]HQ Models for Unconverted STEAM/SE FF7 Rerelease

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Well the animation itself looks fine, but when the other 2 party members run away at normal animation speed, it sticks out and looks odd. If all ran with Cloud's new animation, it'd look good I think.
 
Hi!

This mod doesn't work for me. I've replaced all the lgp files with the modded ones (compiled them with the "Highwind" tool). When I load any of my saves it looks fine at first, but then, if I exit to the next screen or enter a building, the screen just turns black and the game crashes, followed by a Windows dialog box: "Final Fantasy VII has stopped working". Really strange. Wonder what's wrong there.

Kind regards
Josh

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Could that be because I installed the game under "C:\Program Files (x86)" ?
 
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This mod doesn't work for me. I've replaced all the lgp files with the modded ones (compiled them with the "Highwind" tool).
Could that be because I installed the game under "C:\Program Files (x86)" ?
I think it doesn't matter where the game is installed unless you want to convert it to the old version. Highwind is outdated and probably is what is causing the problem.

I would suggest uLGP .5 GUI for packing and unpacking the lgp files.
 
*New* mini-update for the addition of a reworked Cloud Battle Stance animation.

CloudStancev3Final_zpsc3e70cc3.gif

Thanks to cmh175 for fixing the hands! ;D

Cloud Battle Stance v3 Final add-on is HERE for download

Full HQ Models CLOUD PLAY 1.14 is HERE for download
 
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I think it doesn't matter where the game is installed unless you want to convert it to the old version. Highwind is outdated and probably is what is causing the problem.

I would suggest uLGP .5 GUI for packing and unpacking the lgp files.
Okay, thanks I will try it again with uLGP .5 GUI.
 
Hi!

This mod doesn't work for me. I've replaced all the lgp files with the modded ones (compiled them with the "Highwind" tool). When I load any of my saves it looks fine at first, but then, if I exit to the next screen or enter a building, the screen just turns black and the game crashes, followed by a Windows dialog box: "Final Fantasy VII has stopped working". Really strange. Wonder what's wrong there.

Kind regards
Josh

EDIT:
Could that be because I installed the game under "C:\Program Files (x86)" ?

Don't use the Highwind tool to compile lgp files. It pretty much never works, leaving you an empty lgp file. I only use Highwing to unlgp since it's easier to export to particular locations. Use Aalis unlgp/lgp tool to compile.
 
Cool, works now, so "Highwind" was in fact the problem. Where do I put the Cloud Battle Stance animation, into the battle.lgp as well?
 
Cool, works now, so "Highwind" was in fact the problem. Where do I put the Cloud Battle Stance animation, into the battle.lgp as well?
Yes, exactly  :)
 
As for the Optional Battle Scenes, I just dragged those files into the modded battle folder and chose yes for all when it asked me whether I wanted to replace files. Then I compiled to "battle.lgp". Is that the right way to do it?

Thanks!
 
As for the Optional Battle Scenes, I just dragged those files into the modded battle folder and chose yes for all when it asked me whether I wanted to replace files. Then I compiled to "battle.lgp". Is that the right way to do it?
You got it, Ace! ;D Hope you enjoy. A lot lot lot of people's blood sweat and tears went into those models. A large roomful of people.
 
You got it, Ace! ;D Hope you enjoy. A lot lot lot of people's blood sweat and tears went into those models. A large roomful of people.
Yeah, they look killer! Very authentic. Guess this is how they would've looked like if Square Enix had made the game in like '98/'99. So yeah, a huge thank you to the contributors!

And thanks for being helpful, everyone!
 
When using these, I noticed Cloud's running away animation is slower than everyone else.
I have slowed down the animation for the other characters, too.
The main part of the mod is done. I only need too make some models for the Chocobo mini game.
I will release it soon.
 
Hmm, everything seems to work, but I can't use the modded battle.lgp that also has the Optional Battle Scenes and Cloud Battle Stance animation. The modded folder is 1,58 Gb and when I click "Encode" with uLGP .5 GUI a message pops up, saying something like "not enough memory for this operation" (my Windows is German, so I don't know if that would be the exact wording in English). Any clues?

Kind regards
Josh
 
Hmm, everything seems to work, but I can't use the modded battle.lgp that also has the Optional Battle Scenes and Cloud Battle Stance animation. The modded folder is 1,58 Gb and when I click "Encode" with uLGP .5 GUI a message pops up, saying something like "not enough memory for this operation" (my Windows is German, so I don't know if that would be the exact wording in English). Any clues?
I think you have met a limitation of uLGP.5. Please try to encode that giant folder with uLGP .7 but be sure to manually enter in a new path for the .lgp file to be encoded. You can type in the field boxes for lgp and folder. I usually click on the folder button, choose the folder ready to be encoded and then copy the path from the folder box to the lgp box. Then add .lgp on the end of the lgp file path. Make sense? Also, make sure you haven't added any extra files to the folder for encoding. Occasionally I'll accidentally include a whole .lgp file in a folder to encode to another .lgp file and it makes it too large.
 
I think you have met a limitation of uLGP.5. Please try to encode that giant folder with uLGP .7 but be sure to manually enter in a new path for the .lgp file to be encoded. You can type in the field boxes for lgp and folder. I usually click on the folder button, choose the folder ready to be encoded and then copy the path from the folder box to the lgp box. Then add .lgp on the end of the lgp file path. Make sense? Also, make sure you haven't added any extra files to the folder for encoding. Occasionally I'll accidentally include a whole .lgp file in a folder to encode to another .lgp file and it makes it too large.
Doesn't work. When encoding the huge 1,58 Gb file via uLGP ver. 0.7 it turns it into a 170 Mb file, which won't have any effect. Actually all the lgps when encoded via ver. 0.7 don't work for me. Except for that they disable cloud saving and achievements for me.

I might just go back to playing the game in its original form... The Steam version doesn't seem to take these kind of mods very well for some reason.  :(
 
If the Mod wrapper works with the steam version, then have a little patient. I building a mod with it, which is very dynamic to set up and does not need lgp tools anymore. I implement now the twisted buster sword as an option and then hopefully I'm ready with the first version of it.
 
Doesn't work. When encoding the huge 1,58 Gb file via uLGP ver. 0.7 it turns it into a 170 Mb file, which won't have any effect. Actually all the lgps when encoded via ver. 0.7 don't work for me. Except for that they disable cloud saving and achievements for me.

I might just go back to playing the game in its original form... The Steam version doesn't seem to take these kind of mods very well for some reason.  :(
The battle scene add-on is not for all systems. It creates a super bloated battle.lgp file. Wish it weren't so huge, but it works fine on my Steam install. It's very important to encode to a brand new lgp file when using uLGP .7 because it will NOT overwrite files in an already existing lgp file. So, for example:
 
uLGPbattleConfig_zps38df33d0.png

Here I've manually typed in the destination lgp file to be encoded as C:\battle.lgp
Notice there isn't a file there that exists already.

battlelgpencoded_zps3de4023f.png

Here the file has been encoded and appears in the C: directory, ready to be moved to the correct game data folder

Replacedlgp1_zpsd79d7a6a.png

And here I've replaced the original battle.lgp (notice I've renamed it battleBACKUP.lgp at the top of the list) with the newly encoded file.
 
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If the Mod wrapper works with the steam version, then have a little patient. I building a mod with it, which is very dynamic to set up and does not need lgp tools anymore. I implement now the twisted buster sword as an option and then hopefully I'm ready with the first version of it.
Sounds good! I'll be looking forward to it :)

The Full HQ Models ver. 1.14 work fine, though, as long as I don't add the Optional Battle Scenes (and don't use uLGP ver. 0.7 for the lgp files). But from my personal experience I couldn't tell whether it affects Steam functionality (cloud saving, achievements), because these features are not working for a lot of people at the moment in general, even with a completely non-modded version.
 
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Any chance for a updated version with the new files from the Unshaded Model update released today.
 
Any chance for a updated version with the new files from the Unshaded Model update released today.
Yeah I expect to be able to update again shortly, but at the moment I'm looking through Kaldarasha's new release and I'd like to be able to figure out how to do it without requesting files specifically from him because this is what you get instead of folders full of thousands of files.
NewUMC_zpse722bc8a.png

It's much more convenient looking from that view--at first, but scratching my head a little as to how to get it back to folders full of thousands of files :evil:
I'm pretty sure if need be I can just get him to give me the new files separately but let's make sure he's OK with it first.

Edit: Seems like the 7thwrapper might work with STEAM. This is a big deal and a lot of info to crunch at once. I'm kinda in over my head tbh. Need several days probably. Someone else will likely figure it out before me. As far as I can tell, it doesn't.

8089d2f6-53eb-4e33-a41a-d45a3e0912f3_zpsbefb3979.jpg

Made some progress, since Iros's 7thWrapper manager is extremely well laid out and logical, it seemed to sort of set itself up, in a manner of speaking. We will see if I actually did this right

NewUMC2_zps31a60124.png

Well, apparently I did it right. I still need to figure out how to unpack the .iro files to steal Kaldarasha's models, since 7thwrapper does not appear to work with STEAM. :P
 
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