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DLPB_
Guest
Yay. The first first reactor dialogue is all done and all boxes positioned. It's finalizin' tiiime!
FTFY 8)Yay. The first first reactor dialogue is all done and all boxes positioned. It's finalizin' tiiime!
Most of what's on these days is a rip of something that came earlier... sometimes even going all the way back to the 60s (Astro Boy and Speed Racer being the two most folks have heard of), but especially the 70s and early 80s.;D
I never realized it was all copied 1:1 like that.
Oh, I'm aware of rip offs, especially with music. But that opening part has been literally copied 1:1 from earlier source. Surely they must have owned rights or paid someone off?Most of what's on these days is a rip of something that came earlier... sometimes even going all the way back to the 60s (Astro Boy and Speed Racer being the two most folks have heard of), but especially the 70s and early 80s.
Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...You will need to import it using Makou reactor. Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD) - and look for the file (bugin1c below) on your hard drive. When it asks if you what to update, select script/texts and deselect all others.
File is HERE
I will be doing my own tests on this soon too to make sure the fade is smooth. At any rate, the hang should be gone.
Edit.
It's still going to need work. But the hang will be gone with that.
Edit 2. I have updated the link. It's fixed properly now.
I also had this issue a few days ago, very consistently. But I was also using high-res cutscenes, and switching back to the original cutscenes totally fixed the hang for me. ¯\_(ツ)_/¯Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...
I am using original cutscenes so that is sadly irrelevant for me.I also had this issue a few days ago, very consistently. But I was also using high-res cutscenes, and switching back to the original cutscenes totally fixed the hang for me. ¯\_(ツ)_/¯
Aha! I reported that in July '17; nice to know it was got to the bottom of eventually.Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...
import it using Makou reactor. Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD) - and look for the file (bugin1c) on your hard drive. When it asks if you what to update, select script/texts and deselect all others.
Zuul said that about Dana, too, but we know how that turned out...There is no mouse.
Hi DLPBI certainly don't. I do have a problem with 7h - in that I find it to be very very counter intuitive - and too much of a one size fits all approach, which can't ever work well enough across the board to be a good solution (hence the hourly threads that crop up by people either perplexed at how to install mods - or the conflicts of which Qhimm's is running out of space to store). My secondary problem is how my mod is also being judged on the shortcomings of 7h. When it fails or has a conflict, people sometimes blame me or The Reunion for it. The Reunion - and especially R06+ are meant to be standalone mods - the latter even has its own modding solution.
I'm hoping more people create mods that work properly with the framework added to R06, but, if not, 7h is always there.
I commend the effort with 7h and I'd never have a problem with anyone who contributes.