[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
I'm sorry SC, I'm such a grammar nazi! I found another typo if this hasn't already been reported.


1b8811e768.jpg


There needs to be a space between If and Spirit Energy, lol. That is all, I'm just nit-picking at this
point, but I want your mod to be as polished as it can be! I love it too much.
 
Been enjoying the 1.4 changes quite a bit since I last played 1.35, keep up the great work Sega Chief.
I have a question about the boss curator in the shinra building.  He's very challenging first off and it seems to be a very long fight, so I wanted to know, are you still able to fight him after the return to midgar section?  I know in the original you can't return to the building so I wasn't sure, it's been a while since I played the last patch.
I read some posts and see the dark cave isn't in this yet.  Just wanted to let you know that was probably by far the coolest addition and I know you're working on it for good reasons.
I also saw that you plan on making the ultimate weapons a bit easier to obtain (mostly by knowing which enemies to morph).  It's pretty cool to utilize morph since it wasn't very useful in the original game, but I had no idea my first time playing and probably wouldn't have guessed you had to morph enemies as part to obtain ultimate weapons.
 
Been enjoying the 1.4 changes quite a bit since I last played 1.35, keep up the great work Sega Chief.
I have a question about the boss curator in the shinra building.  He's very challenging first off and it seems to be a very long fight, so I wanted to know, are you still able to fight him after the return to midgar section?  I know in the original you can't return to the building so I wasn't sure, it's been a while since I played the last patch.
I read some posts and see the dark cave isn't in this yet.  Just wanted to let you know that was probably by far the coolest addition and I know you're working on it for good reasons.
I also saw that you plan on making the ultimate weapons a bit easier to obtain (mostly by knowing which enemies to morph).  It's pretty cool to utilize morph since it wasn't very useful in the original game, but I had no idea my first time playing and probably wouldn't have guessed you had to morph enemies as part to obtain ultimate weapons.
Curator can be fought on the 2nd visit but it's still very tough; someone did beat it though.
 
It's been quite a bit since I've made any posts here, and like most others now I figure I'm waiting for Dark Cave before I run through the mod again. Before that though I should drop off some more bugs I found along the way. Again if these have been mentioned already apologies in advance:

- I somehow managed to get into a 2nd fight with the Master Materia. This time however there was no background, just a black screen. When I won again, I received a W-Summon materia. I have a clip of it but I don't remember what I did to trigger it. I think it had something to do with going outside of the area where you fight them and coming back in but I cannot say for certain.

- In the final battle with Sephiroth, it's possible to lose your materia if you have too much. Everyone who had any for Pinnacle gets it removed and if you have too many for your 200 I think it was limit, it just vanishes and you can't use it for Sephiroth. I don't know if it's possible to fix this short of not having their materia removed?

- I'm sure this one has been mentioned but just to be safe, in the Jenova fight in the Northern Crater, you can get a soft lock by killing Jenova's arms. Don't remember if it's both arms or just the one but I ran into this problem a time or two.

- I never got the Micro Engine from the guy in the Highwind. Is that a bug or did I just miss something here or do something wrong?

I have a question about the boss curator in the shinra building.  He's very challenging first off and it seems to be a very long fight, so I wanted to know, are you still able to fight him after the return to midgar section?  I know in the original you can't return to the building so I wasn't sure, it's been a while since I played the last patch.
Curator can be fought on the 2nd visit but it's still very tough; someone did beat it though.
I'm going to assume that posting videos would be seen as promoting and I imagine that's frowned on. But if you search Youtube for me and/or The Curator I'm sure my video of it will come up. I went into VERY long and extensive detail about what to do and how to win on the video description, so if you're looking for info it's there. Or if you are just interested in what's behind him that's also included in my video. The entire winning fight was uploaded and it is rather long, but if you want to get any ideas about Curator it's there to help.

This does raise a question though that I should've asked beforehand though. It's already done but do you mind or care that I uploaded videos of your mod to YouTube? My channel is nothing and it was made entirely so a couple buddies could see some other game footage from my point of view. But when I started playing this mod I uploaded the bosses and it got some views. I wasn't overstepping anything was I? I credited you in every video obviously, but if this isn't appreciated or anything I'd actually feel pretty miserable about it.
 
This does raise a question though that I should've asked beforehand though. It's already done but do you mind or care that I uploaded videos of your mod to YouTube? My channel is nothing and it was made entirely so a couple buddies could see some other game footage from my point of view. But when I started playing this mod I uploaded the bosses and it got some views. I wasn't overstepping anything was I? I credited you in every video obviously, but if this isn't appreciated or anything I'd actually feel pretty miserable about it.
[/quote]

I actually did watch parts of your video just to see any strategies.  I still wanted to try and figure it out on my own a bit, but man was I getting destroyed by this guy and my characters were higher level then yours.  I tried using resist and I got extremely far into the fight (prob about 30 minutes) until he cast rainbow ray and wiped out my party.  Then I saw in your video you were able to cast mbarrier so you just kept up with using esuna a bunch instead of casting resist.  I only had 2 protect vests at this point and wasn't sure if I could return here (on disc 3 technically) after I got that and maybe grinded a bit more, or if this was the last chance I had to fight the boss.  Having a protect vest helps you mitigate a lot of his damage.  I should have used deathblow-added cut on cid instead of deathblow-counter command for sure, I saw that's what you had on tifa I believe.
 
It's been quite a bit since I've made any posts here, and like most others now I figure I'm waiting for Dark Cave before I run through the mod again. Before that though I should drop off some more bugs I found along the way. Again if these have been mentioned already apologies in advance:

- I somehow managed to get into a 2nd fight with the Master Materia. This time however there was no background, just a black screen. When I won again, I received a W-Summon materia. I have a clip of it but I don't remember what I did to trigger it. I think it had something to do with going outside of the area where you fight them and coming back in but I cannot say for certain.

- In the final battle with Sephiroth, it's possible to lose your materia if you have too much. Everyone who had any for Pinnacle gets it removed and if you have too many for your 200 I think it was limit, it just vanishes and you can't use it for Sephiroth. I don't know if it's possible to fix this short of not having their materia removed?

- I'm sure this one has been mentioned but just to be safe, in the Jenova fight in the Northern Crater, you can get a soft lock by killing Jenova's arms. Don't remember if it's both arms or just the one but I ran into this problem a time or two.

- I never got the Micro Engine from the guy in the Highwind. Is that a bug or did I just miss something here or do something wrong?

I'm going to assume that posting videos would be seen as promoting and I imagine that's frowned on. But if you search Youtube for me and/or The Curator I'm sure my video of it will come up. I went into VERY long and extensive detail about what to do and how to win on the video description, so if you're looking for info it's there. Or if you are just interested in what's behind him that's also included in my video. The entire winning fight was uploaded and it is rather long, but if you want to get any ideas about Curator it's there to help.

This does raise a question though that I should've asked beforehand though. It's already done but do you mind or care that I uploaded videos of your mod to YouTube? My channel is nothing and it was made entirely so a couple buddies could see some other game footage from my point of view. But when I started playing this mod I uploaded the bosses and it got some views. I wasn't overstepping anything was I? I credited you in every video obviously, but if this isn't appreciated or anything I'd actually feel pretty miserable about it.
I'll check the master materia thing again; maybe the var switch isn't being flipped unless it was cross-over from a patch; I renovated the place after 1.4 was released.

I could just not remove the Materia and then the player can exchange/remove them through the Materia menu.

I've not tackled the soft-lock yet for that boss; I'll probably just renovate the whole thing and ditch the totem idea.

The lost/found NPC wasn't set up 100% correctly; he triggers a fight with a tonberry instead of the debug crab to get Cloud's innate working for instance. It'll be sorted for the next (eventual) patch.

Promoting streams/YT stuff related to NT here isn't any problem at all; everybody wins as far as I'm concerned.

I actually did watch parts of your video just to see any strategies.  I still wanted to try and figure it out on my own a bit, but man was I getting destroyed by this guy and my characters were higher level then yours.  I tried using resist and I got extremely far into the fight (prob about 30 minutes) until he cast rainbow ray and wiped out my party.  Then I saw in your video you were able to cast mbarrier so you just kept up with using esuna a bunch instead of casting resist.  I only had 2 protect vests at this point and wasn't sure if I could return here (on disc 3 technically) after I got that and maybe grinded a bit more, or if this was the last chance I had to fight the boss.  Having a protect vest helps you mitigate a lot of his damage.  I should have used deathblow-added cut on cid instead of deathblow-counter command for sure, I saw that's what you had on tifa I believe. 
There we go, see; vids promote discussion and whatnot so keep them coming.
 
I have always wanted to secretly slip in a new song in place of the unused Comical.ogg...
 
Curator can be fought on the 2nd visit but it's still very tough; someone did beat it though.
I'm proud to say I came close--from the explanation of his tactics a previous poster put up, I can tell I had him at ~25%.

What really got me was the instant kill moves.  If I had death protection on everyone before I went in, I probably could have beaten him.
 
How much HP does each part of Protoroth have? I wouldn't normally ask, I just uh..messed up because I only sent Cloud and Aeris together so I only have a party of 2 to deal with him. I managed to chip off around 120 thousand from Type C before I died.
 
How much HP does each part of Protoroth have? I wouldn't normally ask, I just uh..messed up because I only sent Cloud and Aeris together so I only have a party of 2 to deal with him. I managed to chip off around 120 thousand from Type C before I died.
148,000 HP each I believe.
 
148,000 HP each I believe.
Whew, thanks. Managed to get through it.

Edit: I've found that the game can soft lock if you visit Priscilla's house as Tifa. Haven't tried with Cid but I assume it'd be the same.
 
Last edited:
Sega Chief - firstly want to say, excellent mod. I never dipped my toes much into the modding community for any game besides Elder Scrolls before, and even then it was mostly just for cosmetic changes. I never was a fan of content overhauls. However, I can safely say that your New Threat Mod changed that. This is by far the best mod I've played. With FFVII being my favorite game of all time, it was great getting to experience a somewhat new, fresh take on the game I've loved since 1997 when I was 8 years old. So thanks for that and keep up the excellent work! :)

Now onto a couple questions - I started this back in Q3/4 of 2015 and finally got to Disc 3/Northern Crater which has unlocked a lot of the new content. So I'm on NT 1.35 Sept 2015. It was challenging throughout, but now it seems like no matter where I go, or who I fight, I'm getting my ass kicked. Zack? Destroyed. Protoroth? Same. Aeris/Mimic? Can't do enough damage. I went to check out some videos to see if I could get any hints on how people are tackling these, and ran across people with what seems like a 2-3 times more max HP than I do. Is there an HP Plus materia in this version? It feels like I'm super weak for being ~Level 60.

My Cloud has got around 3000HP with little to no magic materia equipped. Aeris, my main magic user (plus I like using her because of the fact you can't use her this deep into the main game) - little over 1500... Tifa has about 2000. I'm almost getting one-shotted by some of these guys, and things still aren't much better when everyone's in the back row depressed.

Am I doing something wrong here (besides everything)? It doesn't feel like I'm nearly strong enough to take on anything, and levels don't seem to do much. Any advice on where to go/how to get stronger at the end game. Also, is there any issue with upgrading my version to 1.4 from 1.35?
 
Whew, thanks. Managed to get through it.

Edit: I've found that the game can soft lock if you visit Priscilla's house as Tifa. Haven't tried with Cid but I assume it'd be the same.
Thanks for the reminder; I'll fix that just now before it slips my mind again.

Sega Chief - firstly want to say, excellent mod. I never dipped my toes much into the modding community for any game besides Elder Scrolls before, and even then it was mostly just for cosmetic changes. I never was a fan of content overhauls. However, I can safely say that your New Threat Mod changed that. This is by far the best mod I've played. With FFVII being my favorite game of all time, it was great getting to experience a somewhat new, fresh take on the game I've loved since 1997 when I was 8 years old. So thanks for that and keep up the excellent work! :)

Now onto a couple questions - I started this back in Q3/4 of 2015 and finally got to Disc 3/Northern Crater which has unlocked a lot of the new content. So I'm on NT 1.35 Sept 2015. It was challenging throughout, but now it seems like no matter where I go, or who I fight, I'm getting my ass kicked. Zack? Destroyed. Protoroth? Same. Aeris/Mimic? Can't do enough damage. I went to check out some videos to see if I could get any hints on how people are tackling these, and ran across people with what seems like a 2-3 times more max HP than I do. Is there an HP Plus materia in this version? It feels like I'm super weak for being ~Level 60.

My Cloud has got around 3000HP with little to no magic materia equipped. Aeris, my main magic user (plus I like using her because of the fact you can't use her this deep into the main game) - little over 1500... Tifa has about 2000. I'm almost getting one-shotted by some of these guys, and things still aren't much better when everyone's in the back row depressed.

Am I doing something wrong here (besides everything)? It doesn't feel like I'm nearly strong enough to take on anything, and levels don't seem to do much. Any advice on where to go/how to get stronger at the end game. Also, is there any issue with upgrading my version to 1.4 from 1.35?
The 1.35 build had a serious problem with MaxHP; it wasn't high enough. I tried to address it in a patch, assuming that it would behave in the same way as EXP, but unfortunately it wasn't the case and people were still being left with sub-3000HP after equipping their Materia. The intended max was 5000-7000; it is possible to beat these bosses with the original 1.35 HP but it needs serious preparation and some knowledge of the enemy attacks, AI, etc.

So you're not doing anything wrong, it's a balance problem with that particular version. As for a solution, the only viable one is to use a save editor and either add roughly 2000 MaxHP to each character or to add in some Mastered HP Plus Materia to raise their HP; if doing this though, make sure to do it while the game's Launcher is open and to then load the edited save file(s) and re-save with them in order to get around the Steam version's bizarre save-verification. I can provide detailed info on specific bosses too if you like.
 
The 1.35 build had a serious problem with MaxHP; it wasn't high enough. I tried to address it in a patch, assuming that it would behave in the same way as EXP, but unfortunately it wasn't the case and people were still being left with sub-3000HP after equipping their Materia. The intended max was 5000-7000; it is possible to beat these bosses with the original 1.35 HP but it needs serious preparation and some knowledge of the enemy attacks, AI, etc.

So you're not doing anything wrong, it's a balance problem with that particular version. As for a solution, the only viable one is to use a save editor and either add roughly 2000 MaxHP to each character or to add in some Mastered HP Plus Materia to raise their HP; if doing this though, make sure to do it while the game's Launcher is open and to then load the edited save file(s) and re-save with them in order to get around the Steam version's bizarre save-verification. I can provide detailed info on specific bosses too if you like.
Thanks for the heads up - my next question was which FFVII save editor, and how does one go about using it, but downloading the Black Chocobo save editor and making those changes was very simple and straightforward.

I'll give some of the bosses another shot now that I don't get killed in one hit, or have to focus entirely on reviving/healing every turn. I'll let you know how it goes and if I need any tips.
 
I'm new to the modding community and since i found this one iv'e been extremely excited to see all it has to offer. However, I have the most up to date version, nothing can be updated with what is said to fix the scorpion in the church, yet Aerith is still bashing her head into that thing for hours on end. Is there something i have done wrong or is there another fix?
Thanks in advance.
 
Any reason my kalm traveler just tells me stuff about meteor? Are there prereqs for traveler battles?
 
I'm new to the modding community and since i found this one iv'e been extremely excited to see all it has to offer. However, I have the most up to date version, nothing can be updated with what is said to fix the scorpion in the church, yet Aerith is still bashing her head into that thing for hours on end. Is there something i have done wrong or is there another fix?
Thanks in advance.
I figured this out recently; the main installer as-is does not have the Scorpion in it, but the flevel patch accidentally adds it in. Apparently one of the two dialogue options prior to the soft-lock will have her not run into the scorpion, but a safer method is to run the Main Installer again (overwriting the flevel patch) then re-apply the patch once you're past this scene. I should have put a replacement flevel patch up by now but I kept trying to get the new sidequest finished first.

Any reason my kalm traveler just tells me stuff about meteor? Are there prereqs for traveler battles?
The new pre-req is to reach the bottom of the North Cave (setting the game moment variable to 1998 which was used as the trigger for a lot of the Disc 3 stuff) and then returning. I'll likely remove this requirement for the next patch, along with some others.
 
Ok perfect, that worked, but I now have the earth harp and rose but kalm doesn't take them? Says I don't have em?
 
Status
Not open for further replies.
Back
Top