W
WarDamnAlto
Guest
So, I've just made it to Nibelheim, and a friend playing alongside me says he has Deathblow. Did I miss it? I think I got an Added Cut in Gonzaga where it normally is.
I'll check the scene and work from there.ive reached sector 8 during midgar raid mission and game crashes if i try to climb down first ladder. i switched off ochu, turned off all mods save music, same result. Help? here are applog and crash save files:
https://app.box.com/s/yrnvp9e06fo8xh0d17wwys95xryd3r7x
also first save icon before descending into sector 8 also didnt work, just fyi.
It'll be soon; I'm about to do Midgar Raid.Any idea when 1.5 is coming out sega?
In the flevel patch, I used the 1.5 flevel to avoid having to implement two separate sets of fixes for everything. This means you've got some 1.5 placements in your game; Deathblow was swapped with Added Cut.So, I've just made it to Nibelheim, and a friend playing alongside me says he has Deathblow. Did I miss it? I think I got an Added Cut in Gonzaga where it normally is.
Run file validation to have Steam reset the game to default, then try setting the installer to run as admin and make sure anti-virus isn't obstructing the installer .exe as well.Hi im trying to install this mod for the steam version using the standard installer and when I get into the game it's like nothing has been patched (don't get difficulty dialogue box coming up at the beginning after selecting new game either). The patcher says that it ran successfully and I even tried copying my data folder to the desktop to patch it there and it still didn't work after I copied that data folder into my install directory. I am running an english version so I didn't need to rename any files\folders.
If I try to run the patcher again it says that it won't patch over an already patched game.
Thanks for any help, I just bought ff7 on steam to play this mod.
Thanks Sega. I kind of assumed my AV wasn't the problem because after a recent update it hasn't been working yet little did I know it was still running some processes in the background. I fully uninstalled my AV, rebooted and tried again and it worked perfectly. Thanks a lot for your help and all your hard work on the mod!Run file validation to have Steam reset the game to default, then try setting the installer to run as admin and make sure anti-virus isn't obstructing the installer .exe as well.
Seems risky to not have AV at all; can't you place FF7 in its exception lists or something? Or temporarily disable it rather than uninstall the whole thing?Thanks Sega. I kind of assumed my AV wasn't the problem because after a recent update it hasn't been working yet little did I know it was still running some processes in the background. I fully uninstalled my AV, rebooted and tried again and it worked perfectly. Thanks a lot for your help and all your hard work on the mod!
I guess so, the key itself doesn't actually exist; the door opens based on that event being completed, but I suppose game moment might have been added to the trigger as well meaning you'd need to reach the bottom of North Crater and return before it opens. My bad.Lol it was the textures crashing the game after all, for whatever reason. But OMG those old graphics, i was shocked. Got so used to using updated gfx textures, i forgot how blurry the original was!
http://imgur.com/1A8liTz
Thx guys for helping eliminate probable causes.
Edit: so i got team avalanche gui to work, just copied folders from their zip to mods-textures folder and fonts etc is very beautiful. No letters juming out of boxes.
But theres no invisible boxes no lije there was before, dunno if it was ochu working and ir doesn't now or i got some mod todo it. Note to self - write down what you mod next time.
Anyways guys use team avalanche gui it updates menus a lot. If you cant find it ill upload it and send link, i hope that's, um, legal/allowable?
PS it's NOT 7h iro, just to be clear.
Edit: - received Sense Materia. - "Terrific"
Edit2: Midgar Raid loot expectations vs reality - hilarious
EDIT 3: Bug? - so i got to this part:
-) Red XIII's Lv.4 Limit
Visit Bugenhagen while he's dying to get a Key that unlocks the
Cave of the Gi. Head for the back of the cave.
I cant open gi cave door even though i got gi cave and seraph comb from Bugen, do i have to go to North Crater for option to activate/door to open?
PHS is supposed to be disabled for that portion of the game. I'll need to set the Save Points there to not have PHS available.I stumbled upon a little oddity while the playing the mod again the other day. During the Weapon raid at Junon you have the ability to change you're party members at the new save point that you put in right before fighting X-ATM Scorpion again. I went to change Yuffie out for Aeris and I saw Tifa as a choice for the PHS!! I wanted to put her in to see what would happen but I figured it would just soft-lock the game, so I left her out. I'm sure that was just an oversight, though.
I'll check that.This may be a designed change or already mentioned, but Rank Up #4 for Cloud (+5 to all but Luck) still gives me an additional 5 Luck sources, so 10 total for all stats.
Saves will be compatible; I'll need to produce a changelog when it's done.One last question about 1.5 sega what are the big changed between that and 1.4?
And will 1.4 saves be compatible with 1.5?
It's a dodgy label jump; I noticed it in my run and fixed it.I just finished the Mega-Materia mission in Fort Condor, and something strange happened. I was talking to the old man after the mission and my party, comprising of Cid, Yuffie and Aeris, started talking about wanting to go see Cloud and Tifa in Mideel. Yuffie said her line, and then Vincent said something, even though he's not in the party. It seemed like he took Aeris' place for a second, but she eventually said her line in the end. Does Vincent have a hidden talent of voice-throwing?
By the way, was the term Huge Materia changed to Mega Materia for the mod, or is that present in the vanilla version as well?
It eventually evens out, especially with "broken" set ups like Tifa w/ cursed ring & power soul using counters and elemental weaknesses. Early on it's not so great, but I promise you I had to bar myself from using Tifa in my no SP/low randoms test run because she still made the game pretty easy with that setup. You also have to remember that using magic has it's own cost, where as physical is "free" (aside from putting yourself in more danger in the front row). As well as magic having levels which bring that cost up (along with damage per turn) where as physical stays free (and damage even gets lowered depending on set up). Just my thoughts on the matter.So I've been playing through this mod a bit and I recently finished Mt Nibel. One of the things I saw was that you wanted to balance physical attacks with magic since you felt magic was useless in the end game. I think you've went too far the other way. As it stands, there is never a reason for any character to be in the front row and to use physical attacks. I have my Tifa setup as a pure physical damage dealer with +STR/DEX equipment and she still deals less damage than if she simply stood in the back row and cast magic. That seems pretty wrong. There isn't really any point in building anybody as a physical damage dealer right now. If I was going to start over, I would make every character a mage probably. It seems the mod wants you to play with everybody in the back row, with sadness and as a mage. Unless I've missed something completely or that physical damage catches up at some point. A side effect of this, it makes random encounters tedious as well, since you are always having to cast magic. MP isn't even really a constraint either considering you can Osmose it right back or simply melee with Aeris.
Anyway, I was hoping things would be more balanced since you can pick how you want to develop your characters, but I personally don't think that's the case. Maybe it works out in the end, but where I'm at it just doesn't.
Back Row and Sadness in particular slow the game down immensely; the mod doesn't require these unless the following are in play:So I've been playing through this mod a bit and I recently finished Mt Nibel. One of the things I saw was that you wanted to balance physical attacks with magic since you felt magic was useless in the end game. I think you've went too far the other way. As it stands, there is never a reason for any character to be in the front row and to use physical attacks. I have my Tifa setup as a pure physical damage dealer with +STR/DEX equipment and she still deals less damage than if she simply stood in the back row and cast magic. That seems pretty wrong. There isn't really any point in building anybody as a physical damage dealer right now. If I was going to start over, I would make every character a mage probably. It seems the mod wants you to play with everybody in the back row, with sadness and as a mage. Unless I've missed something completely or that physical damage catches up at some point. A side effect of this, it makes random encounters tedious as well, since you are always having to cast magic. MP isn't even really a constraint either considering you can Osmose it right back or simply melee with Aeris.
Anyway, I was hoping things would be more balanced since you can pick how you want to develop your characters, but I personally don't think that's the case. Maybe it works out in the end, but where I'm at it just doesn't.