[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Maybe I have missed something but... is the Arranged difficulty available in 1.4 ? When I start a new game, only original difficulty is available.

EDIT: never mind, I just read a few pages before that it will be back in 1.5. I'm still going to play 1.4 and see what the differences are :-)
 
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So I just tried to fight Zangan in the Nibel Reactor for Tifa's Level Four Limit quest, but the game is acting as though the encounter already happened. When I go up to him to talk, he says "Just be careful. Until we meet again!" and nothing else. This is the first time in this playthrough that I have attempted to do this quest, so it's definitely odd that it won't trigger.
 
Yeah, it's bugged; I ran into the same problem. I sorted out the variable logic in it, but I've not done the same in the 1.4 file.
 
Hey Sega, we're the guys MoCheese is watching! Just wanted to drop by and say thanks for making FF7 feel new again! It's been great.

Right now we're in the Dark Cave sidequest, I ended up having to tweak one of my characters health to start with All Lucky 7's to fight the X-ATM Scorpion in the Reactor, as whenever he lowered his tail after raising it, the game would soft lock, it seems like the animation played but the game didn't realize that it was time to move on or something like that.

Another very less disastrous bug, while both Cloud and Cid can properly play the Basketball game in Wonder Square, Tifa ends up standing in T-Pose while shooting! It's funny but also makes it a bit more difficult.

Last thing: Is there a list of known bugs for 1.4?

Love the mod so far and I've heard your sights are set on ff8, so excited to try that out! Keep up the great work!
 
Did putting cache to 1024 fix the issue with 1998 Aali's driver?
I've got it set up, I'll test it now before I forget.

Hey Sega, we're the guys MoCheese is watching! Just wanted to drop by and say thanks for making FF7 feel new again! It's been great.

Right now we're in the Dark Cave sidequest, I ended up having to tweak one of my characters health to start with All Lucky 7's to fight the X-ATM Scorpion in the Reactor, as whenever he lowered his tail after raising it, the game would soft lock, it seems like the animation played but the game didn't realize that it was time to move on or something like that.

Another very less disastrous bug, while both Cloud and Cid can properly play the Basketball game in Wonder Square, Tifa ends up standing in T-Pose while shooting! It's funny but also makes it a bit more difficult.

Last thing: Is there a list of known bugs for 1.4?

Love the mod so far and I've heard your sights are set on ff8, so excited to try that out! Keep up the great work!
Ah, hello! Sorry about the scorp glitch in there, it's been hanging around for a while now. Try the scene hotfix patch (unless it's the 7H version you're playing) and it might fix up some of the problems but dark cave in general is a bugfest. The Wonder Square stuff can be a bit patchy as well like the arm-wrestling and the basketball because I don't have specific animations for some of it but it should all function.

Edit:
Upping the cache to 1024 seems to fix Quake3, but the effect vanishes abruptly before it can 'crumble' like normal.
 
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So I started a new game with the latest 1.4 IRO, and there's a minor bug? I guess? You start off with 54/57 mp.

Edit: Also, can I just say, the scene after Cloud explains Materia to Barret is the single greatest thing I have ever seen. I absolutely loved it.
 
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So I started a new game with the latest 1.4 IRO, and there's a minor bug? I guess? You start off with 54/57 mp.
Probably due to his 3rd Materia; I set starting MP and MaxMP to be equal to the values in his stat chart. I'll change them just now.

Edit: Also, can I just say, the scene after Cloud explains Materia to Barret is the single greatest thing I have ever seen. I absolutely loved it.
See? It wasn't that tough!
 
Excuse me, I'm late to the discussion.

Would somebody please be kind to tell me how does Vincent's and Cloud's Passive/Innate Work?
 
Vincent has a chance to regain HP equal to his current MP after an action has been processed by any actor in-battle; the chance is something like 33% or so.

Cloud's innate activates after he has been brought back from Mideel; when a party member uses a command related to physical attacks or magic attacks, he gains a boost to Strength or Magic respectively.
 
That's is a "bug" (oversight) in the original game (See The Bug Database).  It can be fixed by adding a recovery in the first field before you gain control. Assuming you also want the % deductions additions.
 
Did you change how Limit Levels are gained for Tifa? Cause I'm at Shinra Mansion and she just got her Level 3 Limit, while everyone else is still on Level 1.

Edit: Or am I dumb and it's changed for all characters. I know the Limits were overhauled with some changes, but is the way the levels are gained changed too? Is it just use 8 times for each level now?
 
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Yeah, I tinkered with the rate at which the gauges fill, the number of kills needed to unlock the next tier, and the number of uses needed. That side of things has been adjusted again for 1.5.
 
Ah ok then. I was super confused. I started a new play through with the latest IRO and decided to use different characters and I guess cause Tifa is a powerhouse she just kept getting all the kills and shooting her Limit rate up super fast lol.
 
I think Tifa's Limits were specced originally on the assumption that they were worse than the other ones, so they unlock fast and charge fast. I might just make it so that they all unlock fast and charge fast, with tweaks between them based on how useful they are.
 
That's going to be tough to test; the 1998 game barely works without that driver.
 
I'll test it.  It works fine for me in original 3d mode - aside from some annoying glitches.

edit.

Seems to collapse too early there as well.  I think we can say that Quake 3 collapsing too early is a separate bug.  When it doesn't do that, you get bad textures.  So something is up somewhere.
 
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