Right, I'll get onto recreating some battle sounds. Starting with the playable characters etc etc. thanksGranted i am just one voice, But i can give you some direction where your wonderful skills could be used:
* Element sound effects are terrible, Fire is choppy 8-bit garbage, Thunder is.. questionable at best, Ice isn't so bad, But i'd love to see what you could do to it.
* Obviously the battle effects, specifically bullets and explosions, are dated.
just with those I'd think you'd be busy for a while, Than again, you seem well versed in your craft. So you'll probably have them done in a day haha. Now i'm not sure if you wanted to be provided the sounds or not, You seemed to do a great job picking them yourself. So i left it at that![]()
Okay as soon as I get on my laptop I'll look through them. All I've got today is a room to clean then work in 7 hours so could get a lot done.
I'm on mac so I'm unsure if I can do packaging for the game. I'll look as soon as on laptopI made this a while back for switching sound effects in and out, as long as you save your effects as MS ADPCM you should just be able to repack them. Looping sfx will require a little fiddling.
Is this busy city to include car/vehicle noises? I'm working on that right now. just got back from 2nd anniversairy holiday with gf so been away for a bit. I'll take the initiative and do it with traffic for now. What city did you have in mind? Slums will be interesting.Hey fluffybumthecat,
You have asked for work, haven't you? Well here we go. I need several ambient background sounds: busy city, dirty slum, suspicious black market, temple in the wood, deep forest, what ever you could imagine for the field scenes. This will be a lot of work, but it would be worth the effort.
PS: Your name reminds me on this:
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I have a new version of Ultrasound (don't think I uploaded it yet?) that supports multiple background/ambient sounds, so let me know if you need to test this - it should work fine...This will be a long time project and I think best is to start with the bombing mission, so we will see how well this willlooksound. However only one channel for the ambient sound might not be enough.
If it's OK for you to get an impression then I will go on and make more scenes.![]()
Scene name:
District 1,Station
Denotation:
A scene to introduce the main character in a cool way and involving the player fast into the game.
It is a good start because it directly hands over the control to the player and give him enough freedom to test things.
Suggestion:
This is the upper city of Midgar. The intro shows some traffic, but there is none seen ingame.
So I would suggest that the sound from a distant highway is heard. I would paste the scene to an industrial complex,
where heavy machines are working. Maybe sometimes someone is yelling an 'Eh!' to warn someone else.
Sound Sources:
1. The train machine may make some noise.
2. There is a ventilator in the next scene, so maybe it should be heard too.
That sounds great, but yeah you haven't uploaded it yet.I have a new version of Ultrasound (don't think I uploaded it yet?) that supports multiple background/ambient sounds, so let me know if you need to test this - it should work fine...
Uploaded - see the Ultrasound topic.Can you work with this?If it's OK for you to get an impression then I will go on and make more scenes.
That sounds great, but yeah you haven't uploaded it yet.