G
gaaasstly
Guest
Still using these outdated dll files? :3
Sorry for the late reply, I'll give that a go right now as I type this...Try changing the delay from 2000 to 7000 in the settings file in HL_Files, and/or remove 'publish.dll' from HL_Files/DLL_in. Let me know if that helps!
Yeah... unfortunately, no one has converted your hex changes into hext to be used with hextlaunch, and since most people use hextlaunch with ff8 mods (for the UV fix), also expecting them to run cheat engine on top of it is a bit much. For example, I use hextlaunch for the UV fix, Tonberry for texture injection, GeDoSaTo for supersampling, and Reshade for post-processing effects. Adding cheat engine on top of all that is a headache. Would be lovely for people to be able to use hextlaunch for these mods still, but switch to the hex changes instead of the dll's. Do the codes you posted work for all languages?Still using these outdated dll files? :3
https://drive.google.com/open?id=1UXfWNBMR7SJ7gQH9x-xSN-ifDiaCVxUFPost the hext file so I can look at the syntax.
#Battle86B0C = 90 : 2#FieldF3027 = 90 : 2
I tried this solution but didn't work for meFor those who are having problems loading the dll (like Weisshuf and Skuffless) even having the log loading it properly, heres what happened to me:
The same problem was striking my game, log loading successfully but no mod working. But then I noticed something, when opening the game windowed mode, I could see the log working in parallel with the game and saw the log loading a little bit late than the game. So I've opened the Settings.ini from the HL_Files and changed the Delay from "2000" to "100" (havent tried other values but it worked for me). With that, the log loaded faster than the game and the MODs were working all the time.
Strange, its still working fine with me putting "100", but about the HP...EDIT:
I made some more tests, and if I change the value to "1000" seems the HP.dll mod works although I get errors and the HP is not correctly displayed until I check the status:
I can look like a noob asking this LOL but which paste you put these hext txt?is my file correct? format txt
#Offset all addresses
+400000
#Break HP Limit GF
95E6D = 81 FA 0F 27 00 00
95E75 = BA 0F 27 00 00
#Break HP Limit Party
95A1A = 81 FA 0F 27 00 00
95A22 = BA 0F 27 00 00
#Break Damage Limit
91137 = 81 C1 0F 27 00 00
#Limitless Magic Battle
86B0C = 90:2
#Limitless Magic Field
F3027 = 90:2
I just created some .txt files with botiks and gaaasstly's hext codes and it looks like they inject without errors. We'll see if they actually work, now!is my file correct? format txt
#Offset all addresses
+400000
#Break HP Limit GF
95E6D = 81 FA 0F 27 00 00
95E75 = BA 0F 27 00 00
#Break HP Limit Party
95A1A = 81 FA 0F 27 00 00
95A22 = BA 0F 27 00 00
#Break Damage Limit
91137 = 81 C1 0F 27 00 00
#Limitless Magic Battle
86B0C = 90:2
#Limitless Magic Field
F3027 = 90:2
Have you tried to run the cap breaker with the hard.dll running? I believe there is something in the hard.dll that the cap breaker 'points' to... but I don't know if it works yet myself.Using latest Raw.
FINAL FANTASY VIII\RaW\GLOBAL\Hext
FF8_CapBreak_EN does not work.
FF8_KeepMagic_EN works fine.
Hm. It's probably due to the nature of the .exe and how it handles application injection etc. -- it's basically the same backend as RaW (and was created by DLPB as well) so you shouldn't have any issues running it.I tried to install the hard mod for the german steam version of ff8 and my bitdefender anti virus software blocked it and recognized it (the hardlauncher.exe) as malware. Is this normal? Roses and whine and the controller buttons worked finde without messages from the AVS.