[FF8PC-Steam] Hard Mode and Add-on's Launcher (2017-08-25)

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Try changing the delay from 2000 to 7000 in the settings file in  HL_Files, and/or remove 'publish.dll' from HL_Files/DLL_in.  Let me know if that helps!
Sorry for the late reply, I'll give that a go right now as I type this...

No, still giving the same message that Squall is already at maximum HP while at 9999.

I tried changing 2000 delay to 7000 first, it didn't work then - I then tried to remove the publish.dll and that also had no impact.
 
Still using these outdated dll files? :3
Yeah... unfortunately, no one has converted your hex changes into hext to be used with hextlaunch, and since most people use hextlaunch with ff8 mods (for the UV fix), also expecting them to run cheat engine on top of it is a bit much.  For example, I use hextlaunch for the UV fix, Tonberry for texture injection, GeDoSaTo for supersampling, and Reshade for post-processing effects.  Adding cheat engine on top of all that is a headache.  Would be lovely for people to be able to use hextlaunch for these mods still, but switch to the hex changes instead of the dll's.   Do the codes you posted work for all languages?
 
For limitless magic, using FF8_EN.exe, try:

Code: [Select]
Code:
#Battle86B0C = 90 : 2#FieldF3027 = 90 : 2
Note: This assumes global addition +400000 has been set.
 
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Nice hack,will download and try this mod later,thanks for sharing!
 
is there any modding program for the steam version of this game that will allow us to custom the game and make it more easy ? you know i am one of those who like easy life rather than get hysterical wen play videogames , but there isn't still nothing complete and specific to mod final fantasy 8 steam version in a more deep way
 
I love using the FF8_hard_mode mod/launcher... thus i've kept my mods complimentary... USED DOOMTRAIN + DELING +CACTILLIO... for gameplay mods...
(don't say there are no tools for FF8, i love these tools :P )

LVLed up Seifer - (Final of disc 3 version) to LVL 99 from lvl 45 was previous max... for eg...
[url=https://nofile.io/f/xBN3a56G08x/2018-06-30+00_14_57-.jpg]]https://nofile.io/f/xBN3a56G08x/2018-06-30+00_14_57-.jpg]



LVLed up Seifer - (Final of disc 3 version) to LVL 99 from lvl 45 was previous max... for eg...
https://nofile.io/f/xBN3a56G08x/2018-06-30+00_14_57-.jpg

Likewise for this Lady... now lvl 100 for all Phases...
https://nofile.io/f/AMEKMCy7oYB/2018-06-30+17_18_31-FINAL+FANTASY+VIII.jpg
and gave her GRAVIJA a 2/3 Chance to Slow...
https://nofile.io/f/8a2JUrROcEQ/2018-06-30+17_19_25-FINAL+FANTASY+VIII.jpg

and so i've given the GF - Cerberus a few more Status Effects to cast on the party... because using the hard mode, he becomes useless since double + triple are disabled...
so now he CASTS HASTE + REGEN + ANGEL WING (MAGICAL BERSERK x2.25 damage) but i'll probably scale it down to 150% or so, maybe... it'll nerf Rinoa's Angel Wing too if i do that though...
https://nofile.io/f/Eyk8YpKk7Ym/FF8+-+DOOMTRAIN+EDITOR+-+CERBERUS+MOD.jpg thinking it casting protect + shell is little much... but MAD RUSH did cast Protect at least so probs keep SHELL...

LION HEART BUTTON for other people to use it... it skips RENZOKUKEN... Zell for eg is very funny looking during the entire animation while holding no gunblade/sword... oh and since it's using the "BUTTON / SLOT" for DEVOUR it only works on trash mobs and not bosses... anyway this one was mainly for fun...
https://nofile.io/f/sBzx9dtskq0/2018-07-01+20_13_20-___SCREEN+CAPTURES___.jpg

Tweaked DOOM command / ability... gave it more status effects + some attack power instead of 0... need to check if it's too powerful at low lvls
i finally like to use it sometimes now...
https://nofile.io/f/225bSZ1qT2x/2018-07-01+04_28_18-Doomtrain+v1.0.1.jpg

This one is so fun to use now IMO... instead of KAMIKAZE being Physical... it now Casts a single target version of "Great Attractor" one of Ultimecia's Moves before Ejecting the caster from the Battle & KO-ing them...
https://nofile.io/f/5MTObmvnfbt/2018-07-01+04_13_49-Doomtrain+v1.0.1.jpg

one thing i noticed even before adding any extra mods to the OP's... is that i couldn't get the HP de-limiter to function for me... but everything else works as intended, i'm just happy there were ways to buff the specific bosses i finally just got too even more :)
any help with that would be nice... but i've avoided changing any of the moves that are meant to do 9998 fixed dmg... so no forced game over... :)
 
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For those who are having problems loading the dll (like Weisshuf and Skuffless) even having the log loading it properly, heres what happened to me:

The same problem was striking my game, log loading successfully but no mod working. But then I noticed something, when opening the game windowed mode, I could see the log working in parallel with the game and saw the log loading a little bit late than the game. So I've opened the Settings.ini from the HL_Files and changed the Delay from "2000" to "100" (havent tried other values but it worked for me). With that, the log loaded faster than the game and the MODs were working all the time.
 
For those who are having problems loading the dll (like Weisshuf and Skuffless) even having the log loading it properly, heres what happened to me:

The same problem was striking my game, log loading successfully but no mod working. But then I noticed something, when opening the game windowed mode, I could see the log working in parallel with the game and saw the log loading a little bit late than the game. So I've opened the Settings.ini from the HL_Files and changed the Delay from "2000" to "100" (havent tried other values but it worked for me). With that, the log loaded faster than the game and the MODs were working all the time.
I tried this solution but didn't work for me :( I also have the Lunatic Pack and have tried different values for the Setting.ini, if I left it at "100" I get errors and none of the mods work, if I leave it at "5000" or "6000" the Magic.dll works at least, I think the Hard.dll and Damage.dll does as well but not very sure, haven't been able yet to reach 9999 of Damage yet during my tests, but the HP.dll definitely doesn't work with any combination I have tried so far.

Here's an image of how the Launcher
19ssV9U.png


Any other suggestions? :(
BTW thanks for all the great mods :P

EDIT:
I made some more tests, and if I change the value to "1000" seems the HP.dll mod works although I get errors and the HP is not correctly displayed until I check the status:
ybOuxm4.png


3jWH0yv.png
 
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is my file correct? format txt

#Offset all addresses
+400000
#Break HP Limit GF
95E6D = 81 FA 0F 27 00 00
95E75 = BA 0F 27 00 00
#Break HP Limit Party
95A1A = 81 FA 0F 27 00 00
95A22 = BA 0F 27 00 00
#Break Damage Limit
91137 = 81 C1 0F 27 00 00
#Limitless Magic Battle
86B0C = 90:2
#Limitless Magic Field
F3027 = 90:2
 
EDIT:
I made some more tests, and if I change the value to "1000" seems the HP.dll mod works although I get errors and the HP is not correctly displayed until I check the status:
Strange, its still working fine with me putting "100", but about the HP...
Yeah, the problem is: the developers did not programmed the HP number texture to acknowledge ten thousand and beyond, so it wont even show a hundred and thousand for not knowing the tens of thousands. Visually speaking, 11500 HP will show as 1500 in-battle and menu (until you check status). When you have 20085 HP it will show 85 HP. But its only visual, the game still recognize the rest of the value.

If only a Messiah show up for us and solve this visual problem...
 
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is my file correct? format txt

#Offset all addresses
+400000
#Break HP Limit GF
95E6D = 81 FA 0F 27 00 00
95E75 = BA 0F 27 00 00
#Break HP Limit Party
95A1A = 81 FA 0F 27 00 00
95A22 = BA 0F 27 00 00
#Break Damage Limit
91137 = 81 C1 0F 27 00 00
#Limitless Magic Battle
86B0C = 90:2
#Limitless Magic Field
F3027 = 90:2
I can look like a noob asking this LOL but which paste you put these hext txt?
 
is my file correct? format txt

#Offset all addresses
+400000
#Break HP Limit GF
95E6D = 81 FA 0F 27 00 00
95E75 = BA 0F 27 00 00
#Break HP Limit Party
95A1A = 81 FA 0F 27 00 00
95A22 = BA 0F 27 00 00
#Break Damage Limit
91137 = 81 C1 0F 27 00 00
#Limitless Magic Battle
86B0C = 90:2
#Limitless Magic Field
F3027 = 90:2
I just created some .txt files with botiks and gaaasstly's hext codes and it looks like they inject without errors.  We'll see if they actually work, now!

Here they are for people who want to test them:
DMG/HP Cap Breaker Hext
Limitless Magic Hext


Put these files in /FINAL FANTASY VIII/HL_Files/Hext_in/
Make sure you remove HP.dll, Magic.dll, Damage.dll, and Publish.dll if you use these!

Also - if you're using the UV injector, it has to be loaded first in the order, so I renamed mine with a "1_" prefix.
Make sure you set your timer to 7000 to make sure the UVInjector loads properly in conjunction with these other hext files!
 
Do you have those files for other language? French for exemple?  ;D
 
Using latest Raw.
FINAL FANTASY VIII\RaW\GLOBAL\Hext
FF8_CapBreak_EN does not work.
FF8_KeepMagic_EN works fine.
 
I tried to install the hard mod for the german steam version of ff8 and my bitdefender anti virus software blocked it and recognized it (the hardlauncher.exe) as malware. Is this normal? Roses and whine and the controller buttons worked finde without messages from the AVS.
 
Using latest Raw.
FINAL FANTASY VIII\RaW\GLOBAL\Hext
FF8_CapBreak_EN does not work.
FF8_KeepMagic_EN works fine.
Have you tried to run the cap breaker with the hard.dll running?  I believe there is something in the hard.dll that the cap breaker 'points' to... but I don't know if it works yet myself.
RaW has issues running certain .dll's so you still have to use HextLaunch for the Hard.dll

I tried to install the hard mod for the german steam version of ff8 and my bitdefender anti virus software blocked it and recognized it (the hardlauncher.exe) as malware. Is this normal? Roses and whine and the controller buttons worked finde without messages from the AVS.
Hm.  It's probably due to the nature of the .exe and how it handles application injection etc. -- it's basically the same backend as RaW (and was created by DLPB as well) so you shouldn't have any issues running it.
 
They are independent of each other but they are meant for the non-Steam version. It would be best to just create new dlls with the new addresses I provided.
 
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