M
Mcindus
Guest
Currently, I have upscaled 80% of the world textures using various techniques in photoshop. Also, my Balamb Area upscale via HorizonPack is actually a texture -replacement- using the original as a template, while everything else I've been doing is a true upscale of the original.Any updates as of late?
My question to you guys is - Should I replace the Balamb textures with true upscaled versions of the original and have a 'upscale' world texture package that is seperate from my -replacement- texture pack? If so, why? Or should I just merge the two and release more versions as I replace new areas?
Thanks!