[FF8PC-Steam] BerryMapper- texture replacement for Tonberry mod (2014-12-15)

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So - just make sure you also change all of the ".png" file names to include se2 as well and not just the objmap.csv hashcodes or else Selphie won't show up.   
I ran into this same issue - and everything would be corrected if we renamed the files to ch_sqhead_13.png, etc.  If we add a suffix beforehand, we can put all of the character folders in the same place and it won't have to interfere with any other mods - this is how I handled filestructures for the worldmap.
Currently, Project Eden takes up the "se" folder and if you merge the folders, it works, but it makes it really messy - as the Selphie textures are then found intermittently in the Project Eden textures folder location.

I have changed all of the objmap codes and my .png's to include the "ch_" title and everything is nice and tidy.

I agree, I don't think you're supposed to be able to chat with them in that scene.

PS.  c*ckpit wasn't dirty until it was censored. ;)  Now it's more fun to say than ever.
Yes, it's the Eden mod who had it I looked it up.

And you guys might be right about it isn't possible in that area, I didn't really had time to check anywhere else. Though you can talk too Quistis actually. When I have more time I will report if there was any error. But it shouldn't be since the appearances changed.

Did I mention I'm loving this? Though, I may have to change my standard party now haha.
 
Any news on how or when we might be able to get textures with smooth transparent edges to show up properly via Tonberry?
 
Guys this looks aboslutely awesome! But unfortunately I get confused in your installation process thing (I'm French so I don't understand everything that you say), is there any way to make a tutorial video on how to install this? I really don't get it, it's so confusing! XD I'm so afraid to mess up my game If I do something wrong :o
anyway your work is awesome! I'm so glad to see people work so hard on FF8 (which is my fav game of all time) :D
 
I installed Tonberry and the character texture replacements for Squall. I attached the hashmaps to the end of the objmap.csv file as instructed in the install instructions. In game at the very beginning of the game Squalls face is blue and looks pretty bad. It appears the face texture is not loading. His clothes however look pretty nice however.  Can you tell me what the problem is. How can I fix this.
 
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I installed Tonberry and the character texture replacements for Squall. I attached the hashmaps to the end of the objmap.csv file as instructed in the install instructions. In game at the very beginning of the game Squalls face is blue and looks pretty bad. It appears the face texture is not loading. His clothes however look pretty nice however.  Can you tell me what the problem is. How can I fix this.
If you've used the objmap codes on the first page, then all it is is that the code that allows Squall to use the Lionheart gunblade shares the same code as the face in the beginning. I've fixed this problem in the codes I've released so far. So, if you want, you can download what I've posted a little while back on here. If you do, just remove the "stars" I've placed before some of them.
 
I finally figured it out, guys this is awesome!! :D although it seems like sometimes the old textures are back ?? but that's okay most of the time it's working! can't wait till the other characters come out :D (especially Linoa ^^) Thank you for this awesome mod!
 
Currently, I have compiled about 25/64 of the enemies, hashed them, and I'm working on upscaling them.  As soon as I have a more complete listing, we will have pretty baddies.  goodnight.
 
Hi All, I'm currently doing a paint over on Shiva from the files Mcindus provided (thanks!). One question though - do I need to stay exactly within the jagged borders of the textures? Like say I smoothed out the lines so the borders are clean, would that create a problem when the texture is applied to the model? This is my first time doing a texture painting so I'm in the dark about all this stuff. Thanks!
 
Hi All, I'm currently doing a paint over on Shiva from the files Mcindus provided (thanks!). One question though - do I need to stay exactly within the jagged borders of the textures? Like say I smoothed out the lines so the borders are clean, would that create a problem when the texture is applied to the model? This is my first time doing a texture painting so I'm in the dark about all this stuff. Thanks!
Actually, it looks like with the models, you don't have to be exact.  If you go "outside the lines" it shouldn't have a detrimental effect except for things that don't wrap around a 3d object, like some hair and other parts.  Just test the model as you go - glacial eyes are good enemies to face because ice heals them and you can cast shiva many times.

I'm a sad panda because my HDD crashed and I lost my Shiva upscale.  She was done.  I was stupid and didn't back it up.  Can't wait to see your progress!
 
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I updated my download for my progress and textures a little. Firstly, I corrected a few names(if people are using them) that I messed up on. I was in a rush. Secondly, I put Devina's Squall in the SeeD uniform for battle and the high poly areas. Thirdly, I added a new folder for Tonberry 1.6(for those who are using it) where the characters have their own specific hash files. I also forgot to mention one particular bug regarding Quistis. The one code for her body I have canceled out will cause her chain whip to take on the red scorpion texture. If you take away the red scorpion texture on her body, then the red scorpion will then go invisible but fixes the chain whip. The code is used only for one scene. If you used the hashmap codes, then the problem isn't there. I also forgot to mention that I did find two more codes for the world map. Which I just added to the end of both the normal and transparent map codes but forgot to bring it up. Again, I was in a rush. I believe that's it.

I'll just repost the download here for people who don't feel like finding it or are new.

https://www.dropbox.com/s/hzna8rzvwicle8j/Texture Replacement Progress.zip?dl=0

*Update*

New version here:

https://www.dropbox.com/s/thpfgrw618n0yse/Texture Replacement (Alpha).zip?dl=0

Also, I did upload a few videos showing the textures in action. Just for people curious on how it looks.


I plan to start working on this again soon now that I'm out of my funk.
 
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Also, I did upload a few videos showing the textures in action. Just for people curious on how it looks.


I plan to start working on this again soon now that I'm out of my funk.
Wow, great work. I think I fell in love with that Ultimecia <3
 
Wow, great work. I think I fell in love with that Ultimecia <3
Yeah... I really like Mago's Ultimecia, too.

On a side note, I'm trying to fix my test Seifer to something suitable. :-D

BZdjOIt.jpg


I've also fixed Irvine's face as well.

WOp2cVc.jpg


Doubt I'll figure out how to fix Quistis. But I'm hoping Mortael will eventually release the one he's been working on.
 
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Cool! Don't delete the debugging textures so we can rehash them in case Tonberry algorithm is remade...
 
Thirdly, I added a new folder for Tonberry 1.6(for those who are using it) where the characters have their own specific hash files.
Are the Tonberry 1.6 hashes working for anyone else? I disabled all other mods and tested them out but it seems like the hashmap organization is a bit off. If I use the character-specific .csv's, only the Selphie texture loads. If I only use the objmap.csv, all characters except Selphie load. I have to use both the objmap.csv and all character-specific .csv's to get all the textures to load. Irvine's texture doesn't seem to load regardless.

They look amazing in game though!

character-specific .csv's only:
7y8HfSu.png


objmap.csv only:
LqKm9d5.png


both together:
l7zi8nV.png
 
Are the Tonberry 1.6 hashes working for anyone else? I disabled all other mods and tested them out but it seems like the hashmap organization is a bit off. If I use the character-specific .csv's, only the Selphie texture loads. If I only use the objmap.csv, all characters except Selphie load. I have to use both the objmap.csv and all character-specific .csv's to get all the textures to load. Irvine's texture doesn't seem to load regardless.

They look amazing in game though!

character-specific .csv's only:
7y8HfSu.png


objmap.csv only:
LqKm9d5.png


both together:
l7zi8nV.png
The reason is probably that the hashes aren't completely done, yet. The main things that won't disappear with these are the battlers and high poly characters. The low poly characters will take a lot of time to gather all of the codes. But if you use the objmap by itself, yeah, the characters won't revert because all the low poly codes are found for that. Things will just disappear or glitch at times.

Though, I am surprised that Irvine doesn't load... Maybe something is misplaced or named wrong somewhere?
 
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The reason is probably that the hashes aren't completely done, yet. The main things that won't disappear with these are the battlers and high poly characters. The low poly characters will take a lot of time to gather all of the codes. But if you use the objmap by itself, yeah, the characters won't revert because all the low poly codes are found for that. Things will just disappear or glitch at times.
Cool, well thanks for all your work, really really awesome to be have such an active community for this game!
 
Cool, well thanks for all your work, really really awesome to be have such an active community for this game!
No problem. Thanks. I probably have a lot more free time compared to others here. But you said Irvine doesn't load no matter which one you use? He should be using his new textures in that spot regardless of which one you use.
 
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