Final Fantasy X/X-2 HD on Steam this thursday

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Topher, this is all I can get directly from EXE:
http://pastebin.com/rGgPK8Ym

Everything else is... harder, because the path is already splitted like:
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Code:
13824_19_0_0_512_256.dds.phyre
(without any path before) or:
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%s/FFX_Data/Icons/WIN32/%s/anm/%s.anm%s/dat00/%s/12288_19.dds.phyre%s/dat00/%s/14080_19.dds.phyre%s/dat12/%s/12288_19.dds.phyre%s/dat12/%s/14080_19.dds.phyre
So... I can't do anything from here...
 
@EDIT: Sorry for post-by-post. My mistake. Can't delete my own posts... :/

The new menu files(ESC menu),  the chocobo that appears on the corner, the pause screen and the SQEX logo are in the .swf format, so they should be easy to mod right ?
Exactly!

Audio files are using the .fev format, i tried opening them with fmod studio but no luck
But the music are .OGG or at least the main menu is..

UPDATE:
I got every possible file extension (there may be more, but those are floating next to each other):
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.PNG.SAV.ahwin32.anm.bdb.cgfx.phyre.chr.dae.dae.phyre.dat.dll.float %f , %f , %f , %f\t// ref,0,0,0.float %f , %f , %f , %f\t// x,y,z,weight\n.float %f , %f , %f , %f\t// theta,phi,len,0.float %f,%f,%f,%f\n.fx.phyre.int %d,0,0,0\n.lPYm.lua.pal.phyre.psc.src
I found no LUA paths, but this:
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!\\lua\\?.lua;!\\lua\\?\\init.lua;!\\?.lua;!\\?\\init.lua;.\\?.lua
DAE.phyre header is:

RYHPT  (Little endian)

AHWIN32 file contains paths to files used by level.
 
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Theres 1 big file with the music files (ffx_music_bank00.fsb) , then theres 2 other files (ffx_music.fev and ffx_music_PS2.fev), one for the arranged another one for the original.

The ffx_music_ps2.fev has strings that suggest that at least the original music is using the wav format (music_bank/2_12_auron_s_theme.wav)
 
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Haven't played FF X since ~2002.  Glad to see everyone working so hard at this already.  If anyone has anything they would like me to try, I'm down (always good to have another person to test shit, no?)
 
See at C:/Users/<your username>/Documents/SquareEnix/Final Fantasy X&X2/Final Fantasy X folder

About your question - yes, it's possible. :)
Just have some time with CheatEngine.
Also, there's LUA command like "AddParty" or something, so you can actually do this via Phyre scripting, but it needs VBF repacking and location of the LUA script that is missing at the moment.
Thanks, I'll give it a go with CheatEngine while you guys with a bit more knowledge on these file formats slave away lol.

It would be interesting to see if one could use their "AddParty" command (or whatever it is) towards other characters as well, if possible.
 
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I'm sorry Tetraspore. There is no LUA scripting in FFX I see... Still I don't know how does the event scripting is parsed on maps.

Also I inspected the dds.phyre format. It's easy:
The DDS texture IS ALWAYS at 0xA4E, and the real filename (.dds) is at: 0x99B.
The DDS texture should be read as normal DDS DXT1 or DXT3. Still can't really find the texture width x height bytes.
However user can using TextureFinder open any texture, see which DXT compression to use at 0xA4A.
At 0xA52 there is uint16 that so far I see is fixed at 2816. Add 4 to it and just display the texture using either 512x512, 1024x1024 or 2048x2048 and shift bytes by 2820.
Example:
AAAAA.jpg


If I could find the the texture width and height then I could code the soft to convert Phyre to DDS and DDS to phyre converter. :3

Topher, create new topic in TOOLS section, so everyone will see it. :)


UPDATE:
You can extract FSB files with:
http://aezay.dk/aezay/fsbextractor/

Working, just tested.


@Back to DDS:
Width: 0x9E7  (DXT1?) / 0x9F0 (DXT5?)
Height: 0x9EB
I'm very close to prepare the DDS. You just need to edit the header, modify it and everything will work as normal DDS.
 
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This could be pretty neat. I succumbed to SE's addicted cycle of repurchasing the same games over and over, and was pleasantly surprised by how damn good this PC port looks. It is by far and away the definitive version of this game. My only complaint is that the game is locked at 30 FPS.
 
Someone is working on a 60 fps mod. Don't know how far they'll get, but it's a work in progress.
 
Kaldaien just updated Untitled Project X to include texture ripping & injection in .dds format.

I'll likely be messing around trying to port various PS2 assets back in.
Turns out most new textures (UI elements & Text in particular) are 4x larger than the original.

Speaking of, does anyone know the name of the font used for subtitles in the original?
I believe I found it. Should be "Consolas".

Someone is working on a 60 fps mod. Don't know how far they'll get, but it's a work in progress.
Yeah, he posted an update the other day, it's looking great!
 
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This might be a nitpick, but, is anyone else annoyed  by the delay in the battle menu when switching characters,opening the skills ,special and magic menu and going to the overdrive tab ?
 
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Looks like I don't need to create a soft for texture replacement then   :). Oh, also remember you can use TexMod! It's unique, always-working texture replacement tool that works for any DirectX9. [I haven't tested it although]

EDIT: Oh, FFX is DirectX11 ?
 
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Looks like I don't need to create a soft for texture replacement then   :). Oh, also remember you can use TexMod! It's unique, always-working texture replacement tool that works for any DirectX9. [I haven't tested it although]

EDIT: Oh, FFX is DirectX11 ?
Yeah, I'm pretty sure it is DirectX11; TexMod wasn't working at least.

Did you make any success with converting those .phyre files?
Now that proper means of texture injection exist, I'm imagining the next "big thing" will be editting models and the like.

Particularly, I've noticed the demand to revert the party's character models back to the originals.
Comparisons: example_article example_img
If you do manage to figure that out, there's a number of PS2 models already ripped being hosted on the Models Resource.

Regardless, I'm very impressed how quickly things have been happening.
Thanks to all of you!
 
Oh god that change from PS2 is AWFUL!  Which retard was in charge of doing the models or overseeing the change?  Update the models, but don't change the structure.  That's like a totally different character on some of those pics!
 
They were probably shooting for a slightly more western look when adding more polys
 
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