[FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)

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hey storm glad to see ur still working on this...was wondering where uve been
Well, to be honest, except for participating at finding the new name and the hosting the file, I didn't do much for this release.   With all I've go to do for college, I don't really have time for this.  I expect to be able to participate to the project a little this summer... well, I hope...
 
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hey guys...i found another minor issue....idk how common it is, but when i was running thru the begining of the game, the restore materia that sit in the path on the way to first boss...was invisible...idk if all item will be but this one was...i couldnt walk past it and its been so long i forgot it was there lol
 
I just got a good look at the new save point.
You win 10,000 awesome points.
 
yea save points are awesome looking

and an update on the materia...any that lays on the ground is invisible...atleast all that ive found so far is there but invisible

LOVING the mod so far....
 
Hi all, I just found the new patch today, and I'm sure the new models are great BUT I can't get it to work at all.  I have the strange boxy grid issue that has come up a few times with HiRes patch, and then the game crashes within 30 of actually taking control.  I also dislike the new method because it makes it impossible to use any other patches.  This would work ok if the other patches recognized this as an original exe, I really like the idea of having PRP separate so that if there is an update we wont have to completely reinstall (because seriously, who kept a backup copy of the char.lgp).  Anyway, thanks for all your hard work, and hopefully I will soon be able to see the new models I have been waiting for.
 
Hello all, new to these forums, I ordered FF7 a couple of days ago and I was just curious... for those that have experience with it, would you suggest just using the older version of this mod that is compatible with others and known to work, or is this new one worth it?

I'm going to install one of them, but I can't decide.  I would sacrifice being able to use other mods if this new version worked fine, but it seems nearly everyone in this thread has been unable to get it to work properly.  If it does start working fine for everyone, is there enough new models to warrant using this and not being able to safely add other mods?

Basically, this or the .6 version is what I'm asking.
 
Honestly they're both great, but from what I've played so far I prefer the old version. I like Cloud with the sword a lot better, and I didn't notice a significant amount of new NPCs running around. They're definitely there, and they look great, but I don't know. The guards also seemed weird to me. They had the look on the field that Square has been using recently, and they look great. But then you get into battle and they look like the same old thing, so I prefer the older guards. The helicopters seemed sort of funny to me as well.
Since nobody told me how to take a good screenshot while playing, I can't post anything for you. Probably the only thing I've seen so far that's stood out as awesome has been the new save point, which is now looks like the limit break "fire" with the buster sword inside of it. But what I listed above outweight it, in my opinion, so eh. If I could find a way to mix and match models, I'll probably end up doing that. I like the older Cloud too much, and yeah it IS a big deal when you're looking at him 99% of the time.
It all comes down to preference though. I haven't bothered testing the update yet, so maybe some of the problems are fixed. Maybe you'll like what I disliked. But if I magically became you, I'd download v0.6.
 
Thanks for the feedback Tsetra, sounds like you and me think alike (I also love Cloud with the sword on his back  :-D), and seeing how .6 is already fairly stable and known to work with some of the other nice mods out there, I'll be going with that for now. 

Maybe if I become familiar with FF7's files I can start to mix and match models myself, when I first started playing around with mods a lot on a game (Jedi Knight Outcast and Academy) I had no idea what I was doing, but within a few months I was opening up and editing PK3 files myself.

Also a big thanks to everyone who has worked on this and version .6, its people like you that help to keep these older games alive for many of us, I really think modders do not get nearly enough props... Some may do it with the hopes of getting a job in the field one day, but many of you just do it for the satisfaction of improving a game and sharing it with others, and nothing I can say can do justice to how awesome that is.
 
in my case for whatever reason i couldnt get the .6 rcp project to work properly on my comp...i had random freezing that no1 could figure out. and i am running this mod with a bunch of other mods and its working fine...ill explain again how i did that:

install the mod as normal....and then go to the mod folder in your data folder of final fantasy 7 (default is C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\ffprp) and copy the char lgp (for some reason mine was named 00.lgp so rename it if u have to) and paste it into C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\field replacing the original char.lgp (u did make a backup right?)

after yo do this you can run the game on standard game exe or desktop shortcut not the prp shortcut...then u can install whatever other mods you want ( i have not tested the high res patch yet, nor would i install a file that modified the char.lgp-i dont know what that would do to the game) and dont forget to atleast put the 1.02 patch

i know this is not the intended use but it works...as ive said before for some reason my materia (the stuff laying on the ground not the ones in my inventory) is invisible...but it may be the fact of the way i installed, im waiting for an update to try to reinstall the intended way.

sorry if any of that is hard to follow...i just got up lol and now i have to go to work... :|
 
I like both versions the exe is nice the sp is nice, but i may just try combining the models in 0.6 with this one to update then and use the 0.6 stuff to work it
 
As a-lot of you are having problem if i cant fix them in 8 to 9 weeks then i will use the old patches system
Remember that this one was   HIGHLY Experimental
Hello Ice.  This is so, so cool, a new release!
I have a lot of questions, and I'm sure most of these people are wondering the same.

Why is it so experimental?

Did you add on to your old releases or did you mostly add work onto models that were available in the last release?  From the two screenshots that I've seen, it seems you've stayed true to your original intention.  Yes!!!!!

How many new models have been completed since your last release?

I see your project has a different name, but why is it v0.1?  What I mean is, how many models are there and how many are completed?  I'm sure you're further along than 10%, right?

Do you think we should branch off of this forum for graphic designers?  I remember you saying that you'll never be able to complete this without some help.  Is that entirely true? :(
(I'm kind of nervous about doing that actually, for fear of getting heat from Square.)

Could you post screenshots of the new models you're most proud of?

I just wanted to say a few things to the NPC reconstruction team.

Ice
Borde
Storm

The feedback that people give you on a forum can't describe how appreciative everyone is that you're doing this for us.  As for me personally, as I get older the more I see that I like the things that I grew up with.  This new Crisis Core game that's come out looks so lame it's beyond words.  So I keep going back to my old favorites.  With this patch that you're creating for us, it's making my favorite game tower higher above the rest.

I'm also sure that a lot of people that download your patch only post when it's not working, so you're reaching a lot more people than what you can see from the posts.

PS: Don't listen to the others, Cloud without the sword on his back is much better.  He looks very awkward with it on his back.
 
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No offense Changling, but that stuff was posted for a reason, and if people like Cloud with the sword on his back, that's our opinion - potential users might agree with us and would want to be advised of the change. It Ice's project now, so he can do with it what he likes. If anyone thinks I'm being critical, it's only because I like this project. If I didn't care about it, I wouldn't waste my time writing. To me, this is the best mod for FF7 thats out there. To think any of us are trying to bash ice_cold is insane. Nobody expects him to make everyone happy, that's impossible. I'm merely stating my own, personal thoughts.
Furthermore, you say such things and it's apparent you didn't even read a lot of it. Because this is considered an entirely new project now, and hence it's version 0.1 to represent that new "rebirth". It's experimental because if you bothered to look at the file, you'd see it uses an entirely new system that doesn't overwrite and of the data files at all, but rather uses a seperate exe that inserts it's own files as needed. It's a cool concept, just needs some bugs worked out.
Sorry if I sound annoyed, because actually now I am, but I'm pretty sure ice_cold doesn't need to be told how much people appreciate his work when he's been working on it for so long now and had a massive topic closed when it was still the NPC-RP. I'd think the appreciation factor goes without saying.

Edit -
must be annoying getting alot of people whining to you now and then.
:roll:
If anyone thinks I'm being critical, it's only because I like this project. If I didn't care about it, I wouldn't waste my time writing. To me, this is the best mod for FF7 thats out there.
In case "anyone" missed it. Since English apparently doesn't translate into... something? ice_cold, your project is the sh*t, and my personal opinions are my own, I don't think you should change a thing for my or anyone's sake. I trust the quality of your work enough to let you do your own and not even attempt to drop suggestions, cause I know your work is going to turn out ace.
 
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well, unless icecold say otherwise....this mod doesnt work with ultima, most of these mods that ive found being created are for legit copies of FF7 only
Thats not true at all. I have the original ff7 and ultima edition. But i installed the ultima edition as it is less troublesome (I'm lazy)  :-D
Do a full installation, And then delete the ff7.exe and ff7config.

Go download ff7_102 And paste into the ff7 dir. so for ultima edition >>C:\Program Files\Final Fantasy VII Or if your installing, you could change the folders to C:\Program Files\Square Soft, Inc.\Final Fantasy VII\

So my point is. All files are the same and runs the same way. If you use the original ff7102.exe

I downloaded the patch storm uploaded.

Easy, run installation click next on everything (even if you dont have C:\Program Files\Square Soft,\Final Fantasy VII\) folder
It will create one.

After. Copy paste all files into C:\Program Files\Final Fantasy VII\data\

Run the ff7-prp.exe. And your up and ready to go.

If it asks for a cd... just mount a image, you can create a empty image thats 0kb and it will run the game. Just set it out as how the disc would be.

step 1 name of CD "FF7DISC1" (no quotation marks and has to be all caps!)
step 2 Only one folder  "ff7"
step 3 within the ff7 folder ---- create 4 folders called

-field
-minigame
-movies
-wm

Burn your image and now your done a 0kb fille which can run your ff7 game. Do the same steps for Disc 2 n 3 and Step 1 change the cd name to what ever disc you want it to be.

Daemon-tools If you mount it on whatever drive...eg F drive and your ff7 runs on e drive.
goto start>run and type in regedit

On the list on the left, expand the folder titled "HKEY_LOCAL_MACHINE".

Expand the folder labled "SOFTWARE"

Scroll down to the folder called "Square Soft, Inc." (or whatever your folder is)

There you'll see "Final Fantasy VII"

And find the datadrive and change that letter to whatever you want.

Ps my regedit window aint working so browse for the datadrive within the square folder if i was wrong. I'm just remembering off head.

After changing the letter drive to what you want. Tada! your done. A 0kb image that works.

Or just go download a no cd crack. (it works with resolution and every other mod) Mines running on a no cd crack.

Or if your lazy you could always just cut paste the 00 and 01 file

"00" rename to char
"01" rename to world_us

and run your normal ff7.exe with your resolution patch. But that beats the whole purpose of Ices mod!

I tested the mod everything works fine for me so far, but thats only visiting towns here and there for 5 minutes, since i have no interest in actually playing the game. But help other users who wanted to install this mod.

Well i think i covered most things, unless i forgot one.

Oh well...

Anyway nice mod ice, Good to see that your still moding for others =] But must be annoying getting alot of people whining to you now and then.

But hey it comes with the job  :lol:
 
I noriced not alot of ppl say they would like to help Ice, I decided to join Ice because i like his work and i do alot of the same so why not? Less work for him and me which means better quality.  So ice hang in there ill be beside you all the way ;P
 
I just followed weeemus' instructions, to use the prp with Ultima Edition (I do own the real thing btw, its just Ultima on laptop)  but when I changed the registry, and created the dummy image for it, it opens up without saying insert disc 1, 2, 3 but then it crashes straight back to desktop before I even see the Eidos logo.
Any suggestions would be appreciated :-)
 
Its either one of your files are missing or renamed wrong. And since nothing came up asking insert disc 1, 2 ,3 means the image works.

Check the files in your data folder if your missing any .lgp files.

Remember to install a full installation. Also check the regedit, your

- AppPath Mines
C:\Program Files\Final Fantasy VII\

and

-DataPath
C:\Program Files\Final Fantasy VII\Data\


But the best way and not as annoying is just find a no cd crack for ff7102.exe
The mods still work if you want to use mods that relates to editing the ff7.exe.

steps for no cd crack.

Apply resolution patch first and then after apply no cd crack patch. done and done.

And any other mod such as  9999+ dmg patch with the ff7.exe works.
 
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Okay, I had a look, and can't seem to find a 1.02 patch, any idea on where I could find one? :-)
 
the way i found out about all of this, i downloaded FINAL FANTASY VII PC - NEAT COMPILATION OF PATCHES AND MODS with my utorrent, u should be able to do a google or a torent search to find them...

this folder contains:
1.02 patch
the saints highres
yamp
high quality cloud by dreakon
ff7pc hand patch mod (doesnt work with rcp so i figure neither does it work with the prp)
npc reconstruction patch (.6)
new spell patch by zero88
advent avatars by aali
laptop keypad patch
play as sephiroth patch by our very own mr ice_cold513 (beta)


it also has before and after pics and a nice readme that tells u how and what order to install the mods....its very nice and im glad i found it, and opened my eyes to the world of ffvii mods...
 
Oh sounds good, I'll do a quick search now, see if I can find it :-)
 
It's experimental because if you bothered to look at the file
Sorry if I sound annoyed, because actually now I am
No need to apologize man.  If that's how you feel then say it.

I didn't bother to look at the file because I wanted to see what I was getting into first.  Relax.

Those questions I posted are generic and it just lets us know how far along they are.
 
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