FF7 Sound Cuts Out at No. 1 Reactor FMV (Windows Vista)

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have the similar problem.
The first reactor blown up(no sound)

when wedge tinker about wiht the bomb to make a hole for them to get out(no sound)

the bomb blown out.( no sound)

after the scene where ya meet aerith is when ya get sound.

Audio Card Realtek HD.


hmmm anybody found a solution?im guessin i cant just use the ALchemy for the creative sound card to use with Realtek.
 
Realtek users can find a potential solution here
http://en.wikipedia.org/wiki/DirectSound
Under the Vista section at the bottom, a Direct Sound remedy for Realtek Vista users is discussed.

Anyways, I am having the same issue. I have a Sound Blaster X-Fi card and downloaded alchemy, but whenever I add the ALchemy files to FF7's root directory the game doesn't even start up anymore. I tried adding them to /data/sound but that didn't work either. Help?
 
ALchemy (And 3D soundback) solves an entirely different problem, related to 3D audio. This is a MIDI problem.

What's happening is that WinXP and earlier were capable of a program controlling MIDI volume separately from main volume. In Vista and later, they eliminated this feature, but added a feature that allows volume to be controlled by the system on a per-program level. What this means is that FF7 is trying to mute MIDI sound, but instead muting ALL sound for the program.

The best solution I've found is to use LoopBe and FF7Music. It's not perfect, but it's worked well enough for me.

Also, this topic is a month and a half old. I don't really know what the limit is before posting is considered necro'ing, but I think you hit it.
 
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