[PSX/PC] Save editor - Hyne (1.11.2)

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myst6re

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Hyne is a save file editor for Final Fantasy VIII.

1328372584-hyne.png


Features:

  • Open PC/PS save format
  • Save as many PS & PC save format
  • Edit GF/Character/Triple Triad/Items/Battle/Shops/Worldmap/Game Progression/Chocobo World/Config/Party informations (75% of savemap)
  • Very nice Qt GUI
  • Available in French, English and Japanese!

Known bugs (v1.8.x)

  • Crash on save: remove the "codecs" folder to fix it




Download: Hyne on GitHub

Thanks to sithlord48 to provide Linux and mac versions.



How to use Hyne with PSP or PS3
About Steam version support
FAQ



Screens:
hyne1.png
hyne2.png
hyne3.png
hyne4.png
hyne5.png
TODO:
 - Position editor (worldmap)
 - field editor (more than just current progression)
 - characters & gf exportation/importation

History:

  • v1.0: initial release
  • v1.1:
    • Memory card header editor
    • Open psv format
    • Fix a bug that prevents the opening of saves
    • Tool for restores deleted saves (if possible)
    • Fix a bug with the game time > 100 hours
  • v1.2:
    • Add "Hidden" option in Miscellaneous > Party > Party Order
    • Fix a bug with "character available" option
    • Removing dlls (windows only)
    • Edit memory card header and restores deleted saves now work
  • v1.3:
    • Added "Items/Battle order" section
    • Added "Miscellaneous/Tutorial" section
    • Added "Triple Triad/Rules" section
    • 60% of savemap is now editable
    • Convert PC to PS
    • Many improvements and fixes
    • And more...
  • v1.4:
    • Properties>memory card header now really editable for non-ff8 saves
    • Adding buttons to save icons in Properties>slot header
    • the FPS is detected automatically
    • The main window is resizable
    • Crash in battle order
    • Available checkbox (in characters>status) is splitting into several widgets (locked in 'switch' menu option)
    • Buttons to fill automaticaly the lists (fill all items...) & to sort
    • New Triple Triad/Rules page with more editable fields
    • New Chocobo World page, empty for now ^^'
    • New HexEditor page... (advanced mode only)
  • v1.5:
    • Full support of japanese characters
    • G-F capacities are no longer learned automatically, users can choose
    • Reload file function (F5)
    • Improvements and minor fixes
  • v1.5.1:
    • Three fixes for japanese encoding
    • Editor launch faster
    • Added several translations
  • v1.6:
    • New sub-section! Magazines (Weapons and Timber Maniacs)
    • New section! Shops
    • New section! Draw Points
    • New section! Battle (Stats + Magic known + Enemy Scanned Once)
    • New section! Worldmap (with obel + PuPu quests)
    • New section! Field (game moment + disk number)
    • New information can be edited in Chocobo World section (ID, level, weapons, HP...)
    • 75% of savemap is now editable
    • Adding save icons in select saves dialog
    • "Launch Final Fantasy VIII", "Fullscreen mode" and "Modify the order of saves" new functions
    • New application icon !
    • Hex editor widget updated
    • Some display improvements
  • v1.6.1:
    • Add VM1 support
    • Can export in PSV format (but like VMP, without breaking the protection)
    • Can open a save from raw data
    • Can replace a save icon by another from FF8
    • Can create a new file and create a "new game" save
    • New editor section: "party" with some data from the misc editor and a model position editor
    • Introduction menu
    • Can open a save state from ePSXe (*.000, *.001...) and from pSX (*.psv)
    • It is now possible to Drag & Drop a save to modify the save order or export a save into another instance of Hyne
    • If the language is not detected on your machine, a dialog will allow you to choose your language
    • The save mechanism is modified: the file is saved only if you choose "save" in the menu (or by pressing Ctrl+S, etc...)
    • Fix a bug when convert a save to PlayStation memory card (*.mcr file for example)
    • Some improvements to the ergonomics of the GUI
  • v1.7:
    • [Editor] Adding Duel Auto option for Zell's limit break
    • [Editor] New page editor: Preview editor
    • [Header Editor] Fixed crash when enter to the properties menu
    • [Header Editor] The short description of a save is now editable
    • [Header Editor] Using the current save ID in the identifier list
    • Some changes related to multi-slots saves
    • Hyne uses less of memory
    • [Windows 7+] The current save icon is displayed in overlay of the application icon
    • Doesn't ask for language if there is just one available
    • Hacks for Mac OS version
    • Some internal changes
    • The "new game" save contains character and gf names in french, there are replaced by the translated names
  • v1.8.1:
    • FF8 Steam support
    • Adding "New window" option
    • [Battle Editor] Monster kills value is computed automatically by default
    • Bug: removed ff8 PC save files was not correctly deleted on disk
    • Japanese translation updated
    • Minor changes
  • v1.8.2:
    • [FF8 rerelease] Metadata.xml (Cloud saves) can be updated manually (File > Sign saves for the Cloud...).
    • [FF8 rerelease] Adding error messages when there are errors with metadata.xml (Cloud saves)
    • [FF8 rerelease] Fixing bug: when saving a *.ff8 file, the metadata file is not saved if the selected ff8 installation is not a Steam installation.
    • [FF8 rerelease] Fixing bug: Steam version can be not detected when there are several FF8 installation on the computer.
    • [FF8 rerelease] Hyne now update the metadata file even it is not in an "user_*" directory. Please let me know if it isn't work.
    • Fixing bug: last save path is not saved when exporting a selected save to PC.
    • Change spell count limit to 100 in standard mode.
    • Fixing (old) regression: animate multi-frame icons in save list view (PS memorycard)
  • v1.9.0:
    • [Draw point editor] Adding indication if located in field or worldmap
    • Fixing keyboard shortcut conflicts if more than one main windows was instanciated
    • Improving detection of user's documents directory on Windows
    • Reencode source files to UTF-8
    • Migrate to Qt 5 library
  • v1.10.0:
    • Fixing slot detection on modern Windows (2000 version)
    • Adding uncompressed save format
    • Fixing GF forget ability
    • Adding Queen trade rule, CC quest and BGU TT victory count
    • Adding worldmap position presets
  • v1.11.0:
    • Adding compatibility with Switch saves
    • Improve detection of PC 2013 and PC Remaster editions
    • Fixing format detection algorithm (for PC like saves)
    • Adding VMP (PSP) and PSV (PS3/PSVita) signatures
    • Adding the end of the CC quest
    • Fixing Chocobo World Icon saving
 
Last edited:
Next update soon... Edit: NOW UPDATED!

Changelog 1.3 version :

  • Added "Items/Battle order" section
  • Added "Miscellaneous/Tutorial" section
  • Added "Triple Triad/Rules" section
  • 60% of savemap is now editable
  • Convert PC to PS
  • Many improvements and fixes.
  • And more...


Look at the first post to download the lastest version.
 
Last edited:
Download seems to be broken, gets to 100% then stops without actually finishing citing the connection to the severs has been reset, any chance of a re-upload or a Mediafire/RapidShare/somewhere else upload?
 
Hi Tekkie,

I used a download manager to get it, not sure if MegaUpload has something wrong.

Anyway, I uploaded it on my web hosting in case of someone hase troubles with MU : Hyne v1.3

Great job myst6re ;)
 
Amazing work ! Thank you very much for this great contribution :D
 
i will have links for 1.3 for linux64 and mac os in a little while..
 
I've been toying around with Hyne tonight, and it really is magnificent. I have a couple suggestions, though :

- in the cards tab, you can check the boxes in front of the characters' cards (like Squall card, Laguna card, etc), but it doesn't give you one in-game. Is there any way to add a character card to one's inventory, without having to find the person holding it and win a card game from him/her ?

- also, if you want to get all cards or all items, it can be a pain to check all the boxes and type 100 next to each one. Would it be possible to add two buttons : one to get one of each item / card, and another to get 100 of each item / card ?

Aside from those two points, this utility is perfect IMO !  :D
 
- in the cards tab, you can check the boxes in front of the characters' cards (like Squall card, Laguna card, etc), but it doesn't give you one in-game. Is there any way to add a character card to one's inventory, without having to find the person holding it and win a card game from him/her ?
After you check the box, you have to look right of the name, select 'Squall' from the drop down box and then it will be in your inventory!
 
And i also do have one more thing to say. I was checking out the source code, great work! Everything is flawless!
 
- also, if you want to get all cards or all items, it can be a pain to check all the boxes and type 100 next to each one. Would it be possible to add two buttons : one to get one of each item / card, and another to get 100 of each item / card ?
Yeah, I already thought of that, I'll see what I can do.

And i also do have one more thing to say. I was checking out the source code, great work! Everything is flawless!
Thanks, and sorry for the function/variables/comments in French ;D.
 
Been a while since french class. i do believe that translates to 'quite alright' yes?
 
Well thats close enough for me lol. Oh well, point being, job well done.
 
I was wondering if there was anyway to change the names of the other characters in the game (Quistis, Zell, Irvine, or anybody other then Squall and Rinoa for that matter) I feel as though if i could get my hands on the source code for FF8 it would be quite simple, The fact that you cannot change the names tells me its not a variable, its a constant and therefore, it should just be a matter of finding where the constant is ( 'cstr_char3' or 'cstr_zell' for example) which should be quite easy, as you should declare all constants in the beginning of your code. That leads me to believe it would be as simple as changing what that constant is set to, correct?
 
Last edited:
- in the cards tab, you can check the boxes in front of the characters' cards (like Squall card, Laguna card, etc), but it doesn't give you one in-game. Is there any way to add a character card to one's inventory, without having to find the person holding it and win a card game from him/her ?
After you check the box, you have to look right of the name, select 'Squall' from the drop down box and then it will be in your inventory!
Oh lawl. I'm stupid. Thank you for the info :)
 
- in the cards tab, you can check the boxes in front of the characters' cards (like Squall card, Laguna card, etc), but it doesn't give you one in-game. Is there any way to add a character card to one's inventory, without having to find the person holding it and win a card game from him/her ?
After you check the box, you have to look right of the name, select 'Squall' from the drop down box and then it will be in your inventory!
Oh lawl. I'm stupid. Thank you for the info :)
Now i have a running theory, if anyone can confirm or deny that would be great, but I am going to test it late on tonight. I am curious as to whether or not when you change the drop down box next to the character or GF card, if it changes who you win the card from..? For example, Edea has her own card, but she is near impossible to beat at times because she is a great card player, and also has all those rules. Now if you check the Edea card box, and you click the drop down box and select anything but Squall or Edea's House, lets say i choose, B-Garden Headmasters office. Then would somebody in the Cid's office then have procession of the card? Or would you still have to go win the card from Edea?
 
Oh my goodness, it's just a fantastic work Myst6ere !!

Les menus sont clairs et beaux. But the big thing, that I don't see any but at all for the moment !

What a pleasure to play with Seifer and with Squall in his Seed outfit ! ;)
 
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