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Yup fire up your game and look at it, or use palmer.Any chance to see the original scene for comparison?![]()
I think it's the other way around, I took my avatar off the punching bag (as can be found in the original thread where this came from).I laughed when I saw your avatar on the punching bag Spoox. These shots look great. Nice work![]()
I use 7Mimic for that, but only if you have the psx version.Yup fire up your game and look at it, or use palmer.
Mean!Yup fire up your game and look at it, or use palmer.
So now I'm a crazy genius.....[evil laugh]Mowhaha![/evil laugh] :evil:Very impressive stuff, anaho!
Spoox, being the crazy genius that he is, managed to reverse engineer the field files, and load walkmesh and camera data into 3DSMax via Maxscript. This basically means he can get 100% accurate camera angles right from the get-go. If I recall correctly, he can get a script for any field, but you'd have to get Max to use it, unless of course he or somebody else can convert it to python or similar so that it can be used in blender.
#----------------------------------------------------------# BLINELE.py#----------------------------------------------------------import bpy def createMesh(name, verts, edges, faces): # Create mesh and object me = bpy.data.meshes.new(name+'Mesh') ob = bpy.data.objects.new(name, me) ob.show_name = True # Link object to scene bpy.context.scene.objects.link(ob) # Create mesh from given verts, edges, faces. Either edges or # faces should be [], or you ask for problems me.from_pydata(verts, edges, faces) # Update mesh with new data me.update(calc_edges=True) return obdef run(): # Verts verts1 = ( (-128.0,1.0,0.0), (-128.0,99.0,0.0), (-84.0,97.0,0.0), (2.0,28.0,0.0), (-33.0,108.0,0.0), (-128.0,120.0,0.0), (-127.0,137.0,0.0), (-95.0,138.0,0.0), (51.0,107.0,0.0), (140.0,18.0,0.0), (140.0,108.0,0.0), (0.0,-142.0,0.0), (-128.0,-142.0,0.0), (142.0,-140.0,0.0), (50.0,182.0,0.0), (-33.0,181.0,0.0), (-31.0,310.0,0.0), (-193.0,313.0,0.0), (-193.0,181.0,0.0), (105.0,313.0,0.0), (235.0,182.0,0.0), (235.0,312.0,0.0)) faces1 = ( (0,1,2), (2,3,0), (4,3,2), (5,6,7), (4,8,3), (8,9,3), (10,9,8), (11,0,3), (11,12,0), (9,11,3), (9,13,11), (4,14,8), (15,14,4), (15,16,14), (17,16,15), (18,17,15), (19,14,16), (19,20,14), (21,20,19)) ob1 = createMesh('WalkMesh', verts1, [], faces1) return if __name__ == "__main__": run()