FF7 Music (outdated)

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Thanks for the help on this..


OK so I got FF7Music all setup with a Midi input plugin but, how do I route the ingame Midi music through FF7Music?
 
If you want the music that comes with the game running in FF7Music, you'll need to extract it from the datafile that it's in (midi.lgp?)
 
Hello everyone!
I'm falling into a deep depression, because my FF7music program can't handle to select .mp3 soundfiles. :cry:
To be more specific, after I go to files section and choose a song to be changed (e.g aseri), a window appears to let me browse trough my folders. Right after I click on my mp3 folder and open it, the program used to:
a. crash and shut down by giving me the message "FF7music.exe doesn't work anymore."
b. crash and dissapear after 1 sec, without being in the taskbar anymore (so i need to restart FF7music.exe).
And it is always happening again, either it's a or b.

My minipsf files are working though. I can select and play with them without any problems.
I've tried to get it working now for 3 days already by looking for related posts, without any success, so i hope you guys can help me.

First of all some regular informations:
-> My OS is a Windows7x64-bit version (using 4 gb DDR2-800mhz/GT8800 GPU/PhenomII 945 4x3ghz) 
-> FF7 installation path: E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
    it contains: - ficeconsole.dll ver. 1.5.0.0
                    - ficedula.dll ver. 1.5.0.2
                    - in_mp3.dll ver. 3.0
                    - in_psf.dll ver. 1.0.0.1
                    - out_wave.dll ver. 2.0.2a
                    - out_ds.dll ver. 2.2.10
-> Fecidula path:  E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ficedula
    it contains: - mp3 and psf folders
                    - ff7music.exe ver. 1.5.1.1
                    - FF7MUSIC.ini
                    - ff7music.log
                    - plugin.ini

Image link: http://img709.imageshack.us/slideshow/webplayer.php?id=mainx.png
==============================================================================
Now to the Setup of ff7music.ini: I deleted all Profiles to ensure that I will start a new try. 

[Nitrane MPEG Decoder]
allow_sctitles=1
http_buffersize=64
hq=9
http_prebuffer=40
http_prebuffer_underrun=80
priority=32
8bit=0
downmix=0
downsample=0
bufall_k=128
Id3FormatString=%1 - %2
extension_list=mp3;mp2;mp1
eq_mode=0
http_save_dir=

[Dsound output driver]
panrev=0
volumeenabled=1
blocklen=16
bufferlen=10

[Setup]
InputPlugin=E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\in_mp3.dll
OutputPlugin=E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\out_wave.dll
Volume=255
Pan=0
Profile=
Paths="E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ficedula\mp3"
ProfileList=
Loop=1
Remember=2
ResumeAfter=aseri2,bat,chu,chu2,fan2,
AutoVol=0
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2,
CustomFadeIn=0
CustomFadeOut=0
MidiFadeIn=0
MidiFadeOut=0
ObeyStop=1
LoopFudge=2000
PassThru=1
MidiDevice=0
MuteMidi=1
MaxMidi=0
EmulateRamp=1
StopDelay=0

...followed by the general midi id's, cdtitles and filenamesonly.
last lines are:
[out_ds]
cfg_hw_mix=1
======================================================================
Ok lets give it another try to work (I'm pissed of allready :|)!
Double-click on the ff7music.exe and the Text shows:

DataPath is E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently E:\Program
Files
(x86)\Square
Soft,
Inc\Final
Fantasy
VII\ficedula\mp3
E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   E:\Program\
   Files\
   (x86)\Square\
   Soft,\
   Inc\Final\
   Fantasy\
   VII\ficedula\mp3\
   E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------

Hmm looks like there are alot of spaces between the lines...oh well.

Now I hit "configure" 

Setup shows:
=====================================================
Input Plugin (Winamp compatible)

E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\in_mp3.dll

Nullsoft MPEG AUDIO Decoder 3.0

Output Plugin (Winamp compatible)

E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\out_wave.dll

waveOut output v.2.0.2a
=====================================================
I change to Playback Options:
Loop is Active
Resuming = Selective
Midi device = Microsoft GS Wavetable
Mute midi = on
Emulate ramps=on
======================================================
and now my favorite part: FILES

No profile exists, so I push "add" and call it "mp3r".

Thats the part I like most: I draw my courser to "aseri" in the Song list and double-click.
A window shows up to let me choose a folder, so I browse from FF7 main directory to the ficedula and finally point my courser @ the mp3 folder.
I just double-click the mp3 folder and guess what happens?
FF7music.exe vanished. :o :o :o :o :o :o
Gone! It just shut down with no sign of life left in the taskbar or the Task-Manager, not even leaving a crash report or something.
All I can do now is restart the ff7music.exe and retry.
Same old thing.
I can enter the psf folder without any problem, add the file, save and leave. But it wont let me go into the mp3 folder.
Now I try to delet all mp3 files, leaving only aseri2 left (by the way, the files are from the Final_Fantasy_VII_Remix_v2.4 patch).
Nothing changes!
Now before I select the mp3 folder again i past in the path below:
E:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ficedula\mp3\
Nothing changed! Still shuts down.

Here I stand in dispair without any hope left for me to hear those great remastered songs Ingame.
What should I do? ???

Thank you for reading this post although it became a bit long!  :cry:
 
Last edited:
FF7Music throws a tantrum if the music directory has spaces in it. The program itself can have them, but your MP3s need to be in a directory without.

I advise reading this tutorial I wrote up a while back, it addresses this problem, as well as others that people running newer versions or 64-bit versions of Windows frequently encounter.
 
I have a problem that's been bugging me for days now. After using the dolphin in Junon to get to the upper level, the Highwind FMV plays but then half way through the music suddenly stops. I have found that turning off "Obey stops" fixes the issue but of course I want to leave that on! I So far up to the end of the first disk that is the only part where the problem occurs... Any ideas?

Windows 7 64bit
Aali's Driver (newest)
FF7music (1.5)
All of team Avalanches patches
Phoenix Rejuvenation
APZ Cloud
Timu Sumisu's Barret
Millenia's custom swords
 
Unfortunately, this is a problem with FF7Music. Unless Ficedula decides to come out of hiding and release a new version, or somebody makes a new program to replace it, there's nothing that can be done about it.
 
I remember in the psx version the music becomes faint at that point... So my thinking is that FF7music is misinterpreting the command to do so as stop. Can any of the editors modify things such as stops and ramps, etc.?
 
Thanks for the help on this..


OK so I got FF7Music all setup with a Midi input plugin but, how do I route the ingame Midi music through FF7Music?
You should be able to find them all online then it's a matter of getting all of them named properly and put into the right directory.
They question I have is WHY you'd ever want to do something like that.  If you want to use the midis at least use the games midis that way they'll play stably and come in when they're supposed to and stop when they're supposed to and never crash or create errors or headaches.

Say didn't someone say a while ago people were working on redoing ff7music?  No small venture, is that dead now?
 
Just wanted to thank you all for this very cool program.Ficedula TwilightFantasy Covarr and FinalfanTim among others .. this has reawakened an old favorite. THANLS A MILLION I LOVE IT!!
 
Oh, awesome!  Maybe you didn't notice the (OUTDATED) moniker.   Well... this is outdated... and ... wait for it...

KAZAM!
 
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