[FF7PC-98] Shalua Rui: A rebalance (0.3)

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I was thinking of a name for a while, and I found one!  Shalua Rui is mostly me trying out to see if I can make a balanced, yet difficult modification that will be well accepted.  Its not going to be hardcore but there will be a good amount of difficulty in parts.  Anyway I am working on this day by day and I will have a soft test release soon.  What I will soon release will be the game up until you leave Midgar.  I want to work on it in parts to see what the community reaction is instead of making a whole game patch that could potentially suck, leaving me a lot more to edit.  Anyone who tries it will be greatly appreciated and their input will drive where the mod will go.


Alright!  I have up to Midgar completed.  The only thing I am missing is the shop part of the patch, which I should be adding soon.


http://www.mediafire.com/?hkmy2z4levz


Its listed in the installer, but changes include:


EVERYONE except for Yuffie starts at level one.(Unless you are insane enough to level Cloud past 65 before you get them lol)

Stats are overhauled; basically it works on 6 set curves for every character that are ranked differently to provide variety and balance.  HP and MP curves are lower as well, something more similar to FF6

To improve the effectiveness of physical attacks especially early in the game some enemies are weak to the physical "elements"(punch, shoot, hit, cut).  This helps the characters with low magic have a strength at their disposal, something that FF7 lacked.

EXP and gold gained are decreased, but not crazy low.  

AP is increased, and AP needed for materia is increased, but at a lower curve.

Minor Equipment  changes

Enemy drop/steal values and items are changed.  Any interesting drops you get could be very useful especially on bosses.   Also, bosses rarely drop sources, and you can steal from them!  Its a rare steal but worth it if you can score the item.


Enemies deal more damage and have more HP.  Enemies use status ailments to put a twist on battle.  Look out for alot of attacks to target the whole party.

Videos!
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Guard Scorpion:

Airbuster:
I am already producing a Rebalance that does this, and more - adding new spells, instituting an elemental and status class system, changing mechanics and limit breaks - which I started in Q3 last year. React as you will.
 
Sounds interesting.  My main goal is not to add alot of new spells to the game, its mostly to take the original game and balance its difficulty.  I think it would be cool to see new spells but I don't think its a rebalance to add a lot of new stuff, that would be more along the lines of a remake. I would also say that what you are doing won't necessarily do what mine does because it seems we have different goals as far as what we consider to be rebalanced. Im interested to see the results though and would definitely play it.  This project is mostly for my enjoyment but I figure I would share it with the community and hope someone else could enjoy it too.  I'm not a really good programmer or anything so I am thankful for all of the great work others have done to help me with what I am doing.
 
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Likewise, I'd be interested to play your mod too. Will it be PSX compatible?
 
I haven't really thought about that aspect yet.  I want to get a finished one first :P  Work is slow as life is busy.
 
I think this mod looks very very promising. You and bosola should form an alliance and work together merge ya mods and make the best HARDCORE MOD EVAH!  :wink:  :o  ;D

 :mrgreen:
 
I think this mod looks very very promising. You and bosola should form an alliance and work together merge ya mods and make the best HARDCORE MOD EVAH!  :wink:  :o  ;D

 :mrgreen:
See: Gjoerulv

I don't think anybody will ever make a harder mod (that's still fun).
 
I think this mod looks very very promising. You and bosola should form an alliance and work together merge ya mods and make the best HARDCORE MOD EVAH!  :wink:  :o  ;D

 :mrgreen:
See: Gjoerulv

I don't think anybody will ever make a harder mod (that's still fun).
Gjoerulv's mod is great I love it too especially the new monsters. however its a bit to much health on monsters. Makes gameplay alot "longer" Otherwise its a really awesome hardcore mod ;)
 
all of these rebalance mods sound interesting, but my i suggest a bit of unification? everyone seems to be doing some things the same and other different, but working against each other. Not to sound condescending, but a bit of Team Avalanche spirit could help all of you. I can think of 3 or 4 mods like this around here now, but not a single one gets it "right", or packages multiple levels in a single installer.

I LOVE these mods, but there are too many that are too similar.
Join forces, together you are more powerful than alone.

ps... i will play this mod no matter what action you take ;)

lee
 
all of these rebalance mods sound interesting, but my i suggest a bit of unification? everyone seems to be doing some things the same and other different, but working against each other. Not to sound condescending, but a bit of Team Avalanche spirit could help all of you. I can think of 3 or 4 mods like this around here now, but not a single one gets it "right", or packages multiple levels in a single installer.

I LOVE these mods, but there are too many that are too similar.
Join forces, together you are more powerful than alone.

ps... i will play this mod no matter what action you take ;)

lee
This is true, but it takes a *lot* of organization to make an AI overhaul like this into a joint project. Not to mention, I speak for myself at the very least when I say that AI editing is fun and satisfying. I can see why people would be reluctant to split up the workload because, to me at least, I don't view it as work. I enjoyed making my mod a lot, and I actually kind of wish I had more to change.
 
pyrozen I'm glad I am not alone with the "Join forces" Part ;) Its great idea!! And also if they do join forces it will be done way faster and it will be even BETTER!  8-)
 
all of these rebalance mods sound interesting, but my i suggest a bit of unification? everyone seems to be doing some things the same and other different, but working against each other. Not to sound condescending, but a bit of Team Avalanche spirit could help all of you. I can think of 3 or 4 mods like this around here now, but not a single one gets it "right", or packages multiple levels in a single installer.

I LOVE these mods, but there are too many that are too similar.
Join forces, together you are more powerful than alone.

ps... i will play this mod no matter what action you take ;)

lee

I don't think joining forces is a bad idea but I don't think it would work.  The reason being is that the mods themselves are different and the mod makers are different as well as far as their goals of what they want.  With Hay's mod it is more of just an edit on the monsters to make the game reasonably difficult.    Gjoerulv's mod is really(I mean really) hardcore difficulty with new monsters and bosses.  Bosola is working on new mechanics and spells while also adjusting the difficulty.  For my mod in particular I am not adding any new monsters, spells, or items.  I am changing monster stats, drops, attacks, and changing materia and spells.  There will be the same spells just altered to rebalance them.  A good example would be Beta which will become a Fire/Gravity elemental spell.  This will help curve its overpower and also make sense with its animation.  I want to stay true to the game but also rebalance it, thats why I don't want to add new stuff to it.  I also want to make it interesting and make you incorporate new strategies.  I am making the bosses with strategies to go along with them that you will have to figure out.  I want the boss encounters especially to be memorable because they are just that: bosses.  My hope is that when you play it that it doesn't feel like the same battles you have already been through, but you know that it is still the game you know and love.


Basically what I am saying is that I am always willing to collaborate but I think its good to have different mods because someone may be looking for different things when they look for a mod.


Also, I added patching for FF7.exe to alter the shop prices!  This is another important part of the mod as shops are pretty different.  This will patch any FF7.exe but it will revert it to just a plain 1.02 patch with the new items/prices.  Just use YAMP again to put whatever patches you want, it should work fine.


http://www.mediafire.com/?om22mwja3mj
 
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Two new videos up!!!

Aps

Bottomswell


I am pretty much done up to Jenova BIRTH, so I will have that video and a playable version soon.
 
Two new videos up!!!

Aps

Bottomswell


I am pretty much done up to Jenova BIRTH, so I will have that video and a playable version soon.
Thanks for the update Aura, looks like it's coming along nicely.

Also I dunno how you are encoding your videos, but it looks very strange.
Give Avidemux a try, with x264/AAC/MP4 settings http://fixounet.free.fr/avidemux/
 
Two new videos up!!!

Aps

Bottomswell


I am pretty much done up to Jenova BIRTH, so I will have that video and a playable version soon.
Thanks for the update Aura, looks like it's coming along nicely.

Also I dunno how you are encoding your videos, but it looks very strange.
Give Avidemux a try, with x264/AAC/MP4 settings http://fixounet.free.fr/avidemux/


Thanks, I'll give it a try.  I'm using camstudio right now, kind of sucks because it records slower than real time.  I am using windows media maker to add in the song, basically just with the default encoding settings.
 
I am also going to make a difficulty mod :)  And maybe we can share ideas at a later date
 
Looking nice.
In this last run i've been making i've found myself killing bosses almost like regular mobs (until i got the buggy, that is, after that i grinded a bit) so this mod interests me. For starters to the game it might be too much but for veterans it might be fresh new air, since everyone can see people soloing with cloud Ruby weapon (without any materia!!!).

Anyway, it would be nice to add more optional bosses, crystal weapon or pearl weapon for example, with an higher grade of difficulty, but that would demand also a graphic designer and maybe some guy who was able to do some coding to spawn these new mobs in certain areas in a certain time.
 
Anyway, it would be nice to add more optional bosses, crystal weapon or pearl weapon for example, with an higher grade of difficulty, but that would demand also a graphic designer and maybe some guy who was able to do some coding to spawn these new mobs in certain areas in a certain time.
Meteor can already do this.  And if you're a hex editing guru (gjoerulv) then it's also possible to do this
 
Looking nice.
In this last run i've been making i've found myself killing bosses almost like regular mobs (until i got the buggy, that is, after that i grinded a bit) so this mod interests me. For starters to the game it might be too much but for veterans it might be fresh new air, since everyone can see people soloing with cloud Ruby weapon (without any materia!!!).

Anyway, it would be nice to add more optional bosses, crystal weapon or pearl weapon for example, with an higher grade of difficulty, but that would demand also a graphic designer and maybe some guy who was able to do some coding to spawn these new mobs in certain areas in a certain time.

At least right now my goal for this is not to create new monsters.  Basically I am trying to keep the game the way it is, but balance things around to make all of the things you come across actually useful, and increase the difficulty curve but not crazy high.  A good example of what I have most recently done is try to make Throw more useful by making 4-point shurikens a buyable item at a lower price.  I always thought that throw really wasn't helpful, especially because weapon prices were a bit high.  I wouldn't want to spend forever trying to steal Atomic Scissors either lol.  I actually decreased all weapon prices, but materia and item prices are generally higher and you don't get as much gil from enemies.  Also there is a good variety of combat items you can get at certain shops.  

Of course all of this is subject to change based on testing, so that is where you all come in :P

Meteor can already do this.  And if you're a hex editing guru (gjoerulv) then it's also possible to do this

His hex skills amaze me.  Nightmarish, you should check out his mod, it is a lot of fun and hard, with all the kinds of things you were talking about.


I am also going to make a difficulty mod :)  And maybe we can share ideas at a later date
Just let me know :)
 
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Also if the HP limit of 9999 is removed in your mod (or you plan to add it to other mods that remove it), there should be more bosses doing over 9000 (!!!) dmg, 1 hit ko, etc.
 
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