Well I have been looking about with new tests and that's when I went back to Genuine Fractals. The results are even better when I use it, but that means exporting every frame in every movie. The quality difference is such that I can't really ignore the possibility that I may have to encode these files by extracting every single frame and then applying vegas encoder later. Not to mention that there is a Super Resolution plugin somewhere
which could possibly also increase quality.
The issue is that a video editor enlarges the video from 320*224 with a simple algorithm... It does not try to keep the information whereas fractals does.
The following is the sephiroth video with flames again, this time after fractals + enhancement. It is the best I think is possible tbh. The process is as follows:
1. Use PsxJ to decode the movie from the PSX game
2. Extract every frame with virtualdub to PNG/BMP
3. Use Genuine Fractals on every frame
4. Use virtualdub to place files back into a video file (at 15 fps) with lossless encoder lagarith
5. Place new video file into Sony Vegas and add a detail enhancer filter I have to it.
6. Place original audio to the video
7. Output vegas file with h.264+AAC encoder.
As you can see this is a sh*t load of messing about. Not to mention harddrive and CPU resources.
An example of resulting quality is below:
https://docs.google.com/leaf?id=0B1...NGM2YzhlYjgyNjdl&sort=name&layout=list&num=50
Well, looks like fractals option is by far the best of all. Better than any other method. Sadly it is also the hardest of all.
-----------edit
This is the FIRST video to be replaced with new method. And the beginning of this project:
https://docs.google.com/leaf?id=0B1...MjVkZDc1OWMzNjcz&sort=name&layout=list&num=50
Go to junon and test the airfield elevator out (Upwards) and then try downwards and see the difference. At 800*600 window mode, these fmvs are now better than the prerendered backgrounds.