[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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This may or may not be doable, but the biggest issue I had with the original game was the lack of a wind and water materia. The only way to add those elements to an attack is with summon materia. Usually you'll want those elements on a melee character so equipping a summon materia go gain those elements will weaken your melee characters where as just a normal magic materia wouldn't.

One the flip side, I love how you made Gravity, Sense, and Morph actually usable.
What I could do is put those two elements onto some of the remaining Magic Materia; they aren't an exact fit considering the spell roster on them but it would at least give those options. If Independent Materia can correctly display an attributed element then that's another option; Underwater Materia could carry Water, and something else could take Wind. I'll take a look at it anyway.
 
Speaking of having materia display stuff, I don't know if this is a bug or simply a technical limitation, but Master Magic doesn't state any stat-increases/decreases.
 
Oh, are you using the .EXE? Those three Materia don't display stat gains for some reason, but I think it's to do with whether or not the Materia has a listed effect or not. If it doesn't, then no text is shown in their box. I should probably either remove the stat modifiers from them or find a work-around.
 
It should be in Alyza's catalogue under the gameplay category, but I'm not sure what version it is. I have an IRO for 1.35 though: http://www.mediafire.com/download/s5rfpk9s5xpr6fo/NT_1.35_September.iro

So what you'd do is open 7H, go to the Library tab and then click 'Import'. Select 'From IRO archive' and you should be able to load this iro into the mod loader to be used with whatever else you select from the catalog.

Unless you meant the .EXE? I think you can just patch it as normal (make a back-up first) but may be wrong; I've not actually tried it.
 
Hey quick question.  Love the mod and all the changes.  I'm thinking of attempting a speed run to do before the 1.4 version comes out.  I've see the issues of people talking about the HP issues.  Is it a problem in the current 1.35 version where I need to add the patch from september to correct or it is fixed in the current 1.35 version.  This is for a fresh install.  Thanks and thanks for making the mod.
 
I don't have those :(. I was having trouble in the battle arena.
If this is still the case, buy a crap-ton of Ethers and head to the Northern Cave and start power-farming Movers & magic pots to improve your setup (While using that shiny x3 AP gear, mind you).
You'll find that materia such as Added Effect is immensely helpful in this mod. :)
 
Hey quick question.  Love the mod and all the changes.  I'm thinking of attempting a speed run to do before the 1.4 version comes out.  I've see the issues of people talking about the HP issues.  Is it a problem in the current 1.35 version where I need to add the patch from september to correct or it is fixed in the current 1.35 version.  This is for a fresh install.  Thanks and thanks for making the mod.
The HP patch I made for it a while back will work, the problem was that it didn't help people who had already started like I thought it would (HP/MP doesn't auto-correct to a new curve like the other stats do): http://www.mediafire.com/download/n1ald6c47hsd335/NT_Mod_HotFix_Scene_-_24th_September_2015.zip

Apply that before starting a new game and the HP/MP should be updated to the 1.4 values. As far as a speedrun goes, the Midgar Raid skip with Hojo was fixed but I think that was the only one. The rest of the speedrun tricks should still work, including Yuffie Warping.

I don't have those :(. I was having trouble in the battle arena.
I think it's best to focus on the earlier Materia Caves + some of the Battle Square fights before going for the Yellow or Red Cave. Ultima is won from Love Buster, and Quadra Magic is found in the blue cave.
 
hey sega chief

yuffie warping won't work on your mod because you get yuffie right away now after kalm flashback remember
 
I think it's best to focus on the earlier Materia Caves + some of the Battle Square fights before going for the Yellow or Red Cave. Ultima is won from Love Buster, and Quadra Magic is found in the blue cave.
Thanks! I'll go that route.
 
hey sega chief

yuffie warping won't work on your mod because you get yuffie right away now after kalm flashback remember
It'll still work because the warp is related to the Battle ID, rather than the actual enemy itself. When the game loads any of the 12 or so Mystery ninja formations it jumps you to a field screen; it's this jump that makes the warp possible. I actually found the cause for mystery ninja battles still appearing after getting Yuffie into your party (the trigger was in Mythril Mines) but seeing as I've already made a new miniboss for the area I don't feel like disabling them, even if it does make Yuffie Warps possible.
 
Is Beacause automatically included with New Threat? Because i seem to have a different translation even though I never installed Beacause/Reunion. Or maybe it's some other 7th Heaven IRO, not sure.
 
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Nope; if the text seems different it'll be a combination of the PC version having slightly different text to the PS1 version + some on the fly revisions I made here and there. I don't know how much was changed in 1.35, I've been slowly reworking the text and fixing the text boxes intermittently for a while now.
 
Nope; if the text seems different it'll be a combination of the PC version having slightly different text to the PS1 version + some on the fly revisions I made here and there. I don't know how much was changed in 1.35, I've been slowly reworking the text and fixing the text boxes intermittently for a while now.
Just little things like that I've been noticing, since I've played the games so many times. I don't mind, I just wasn't sure how it happened.

EDIT: Okay so the ps1 script says Biggs-"Think how many of our people risked their lives, just for this code...". I just replayed the beginning and it says "Wasn't easy getting these codes. Had to risk our lives to get 'em." I can't find a copy of the PC script so I don't know if this is a PC change or what.
 
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I actually can't remember either; I guess we'll never know :I

Unless somebody finds out :l
 
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