A
aquecoucou
Guest
Thanks in advance then, I have another question I just noticed the 1.35 level hotfix. What would it change as my game is already started ? It seems you have talked about a wrong HP/MP curve, is it significant ?
Sounds like sarcasm, but in the event that it isn't; I'm sure someone would love that, although an updated database-thingy would be just as good. :>I dunno, every fight would need a variable switch added to it and I'm not sure if there's enough to go round. But I could try making a powerpoint or something that has a pic of every monster + stats/location attached to it?
I was being serious! I can take a screenshot of each enemy individually thanks to the Kimera tool, and probably use a template for each slide to have the important info on the right, maybe some notes on it's AI behaviour/Attacks, with the image on the left ;-;Sounds like sarcasm, but in the event that it isn't; I'm sure someone would love that, although an updated database-thingy would be just as good. :>
Seeing this made me remember the final boss of the Dark Cave. If memory serves, I think I accidentally petrified it by spamming break, forcing me to use a soft on it, in order to keep damaging it.The brass dragon fight was really well done and much kudo's for it. One fix for that fight though as X can be petrified by the dragon's slow-numb and thus take 0 damage from all of brass's attacks and being petrified doesn't flag him as dead in the dragon's eyes so he doesn't use the full wipe move. This happened on my 2nd attempt of him (first one didnt know to keep him alive).
Well, I just got done making a Lich GT for a new event (he turned out quite well, I think). I was going to drop the Barbariccia variant because it's essentially just a palette swap but I could try tinkering with the model if there's time. Although that would mean there'd need to be a Cagnazzo :lWould love to see a boss fight akin to the elementals fight in FF4 (my fav ff). Kinda like how the the hardcore mod has the fight with multiple phases with an killable enemy every phase.
The Kjata Materia bug was reported a while back, but I think I forgot to provide a fix for it. I'll make sure it's patched for the 1.4 release. And the Aeris thing is an oversight; I'll need to add something like a game moment check to stop that from happening. Good thing you caught that.Or perhaps the superbosses from FFV or the "elemental guardians" from FF1? :>
Edit: Just encountered a couple of oddities, while doing my 2nd playthrough of NT (with the HP fix this time, for easymode fun!)
Aerith being found in Kalm, while she's supposed to be at the forgotten City, and getting an errormessage upon grabbing Kjata, saying something about having the maximum amount of materia & that I should discard some.
I believe that in order to get the rare steal, you have to "fail" (?) the common steals or something, like the game rolls for the common ones first, and if those fail you have a shot at the rare one.Does equipping the sneak glove give you a better chance at stealing rare items? If I remember correctly in the vanilla, if you equipped the sneak glove it would be harder to get rare items.