[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Thanks in advance then, I have another question I just noticed the 1.35 level hotfix. What would it change as my game is already started ? It seems you have talked about a wrong HP/MP curve, is it significant ?
 
My understanding is that the further you are through the game (and your Levels) the less benefit you'll get from the patch; that's why it hasn't really been made available like a normal patch (on the main page, etc). Without the patch you'll be using 1.35's current HP/MP curves which don't give you a great deal of either overall (about 3000 or so for HP, which goes down when Materia enters the picture). In 1.4 I've implemented curves closer to the original game; max HP ends at 5500-7000 for that one and enemy strength is going to be much more closely tuned to these arcs.
 
Hey, it's me again :D Gonna bother you again since there's no actual full guide. As my question have a spoiler on an addition of the mod, don't read between the lines if you haven't done it yet.


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According to the databse + from what I've read there is only one MP plus materia which we should get in the crater, yet the ziegfried fight (located in a forest near condor) rewarded me one, is it a random materia and is the fight redoable ?
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And by the way, from what you wrote earlier in the thread you relocated some E. skills because they were too strong when we should only have a lower tier magic. The problem is that you can steal high tier magic to some mobs. For example in mithril mines before the turk fight there is an ark dragon spawning in the northen room. You can keep stealing a flame veil producing Fire 3 while your fire materia is still level 1.
 
Yeah, he's a fairly recent addition and I changed the Materia he drops to an MP Plus; I guess I forgot to update the thing. I've also figured out how to turn off those battles so it won't be repeatable in the future.

Items are slightly different; they're consumable so I put some more of those about the place (the steal rate for items like that should be quite low compared to the other steals they have). I've revised the item lists though for 1.4 so there aren't as many of them available early on.
 
I dunno, every fight would need a variable switch added to it and I'm not sure if there's enough to go round. But I could try making a powerpoint or something that has a pic of every monster + stats/location attached to it?
Sounds like sarcasm, but in the event that it isn't; I'm sure someone would love that, although an updated database-thingy would be just as good. :>
 
Sounds like sarcasm, but in the event that it isn't; I'm sure someone would love that, although an updated database-thingy would be just as good. :>
I was being serious! I can take a screenshot of each enemy individually thanks to the Kimera tool, and probably use a template for each slide to have the important info on the right, maybe some notes on it's AI behaviour/Attacks, with the image on the left ;-;
 
Hey just wanted to give an update on my progress with the game (v1.35 with the HP patch applied).  Been loving all the changes you've done to the game and its really well done.  Given the game a fresh uplift from the base game and I'm having tons of fun playing it.   The HP values post patch seem perfect for the fights.

The brass dragon fight was really well done and much kudo's for it. One fix for that fight though as X can be petrified by the dragon's slow-numb and thus take 0 damage from all of brass's attacks and being petrified doesn't flag him as dead in the dragon's eyes so he doesn't use the full wipe move.  This happened on my 2nd attempt of him (first one didnt know to keep him alive).

Currently level 68-70, 3 limits gotten and only 1 materia cave gotten.  Man these fights are rough.  Aeris Limit fight took 30 mins as she would not keep both the flames locked long enough for me to kill one so I basically osmosed all 9999 mps from each one after i made myself immune to gravity.  The bomb king wasn't too bad after I exploited the fact that the little bombs can be finishing touched out of existence without them blowing up since killing them with demi (they weak to gravity) still causes them to blow up.  Still trying to figure out the other materia cave bosses and how they work but that is what makes it fun. 

I assume things like the Aegis Armlet, Imperial Guard, Warrior Bangle, Fourth Bracelet and Ziedrich come from the extra fights in the battle arena since they are ???? on the list.  I also assume that the 4 magic materia (fullcure, planet,shield,contain) and 4 command materia (double-cut, and the 3 W's) come from them as well since I did chocobo racing to S and didnt see them, they are not part of the GP buys, and dont see them on the battle arena awards list.

Also a question as well regarding master materia.  Mainly the master summon materia (if it is possible to get).  I notice with all the summon materia, even though they only have 1 star they are not showing that they are "Mastered" but just gaining AP.  One did show up as mastered (choco/mog) but the rest like my Bahamut-Zero only gaining AP.  Is this an issue with getting the master materia (or even can you get them)?

But great game and looking forward to v1.4.  You've done an awesome job on the whole thing.
 
I'll add a handler for the Brass Dragon fight to cover Slow-Numb, and I'll add a text that hints at the fight's mechanic.

Full Cure, Planet, Shield, Contain, etc. are all Extra Battle prizes (talk to the NPC in navy blue whenever you kill an Extra Battle monster for the first time), but several Armours weren't implemented into the game yet. There was a plan to save these for the New Game+ portion but I've decided to reintroduce everything for the 1.4 build instead.

Sounds rough Osmosing those lanterns down. These can be Berserked which I think prevents them from healing up their group as much. I also forgot about the Finishing Touch thing for the small bombs; I could add a handler onto BK himself to cover it maybe.

I wasn't supposed to leave Master Magic/Command/Summon available (another thing planned for NG+) but at some point Bugenhagen's Observatory was restored back to it's default scripts. I'm going to tinker with a possible Materia Creation system using the Huge Materia and possibly either the player's current Materia inventory or some other value like SP (something to use it for after maxing out the Rank Up system) at some point but details are sketchy until I've explored what's possible. I've fixed the Summon Materia in 1.4 to all drop at Mastered instead of continually accruing useless AP like Underwater Materia (I don't think they affect Missing Score).

Cheers for the feedback, bud; if you run into anything else then let me know.
 
Sure thing.  One thing I forgot to mention.  I kinda locked myself out of Wutai by not doing it on disk 1 or 2 (I forgot :P).  So Id assume the only missables I can't get are the HP and MP absorbs and whatever is in that one chest the lady is blocking.  I did climb the pagoda and got leviathan and got the stuff from the da cho fire cave but wondering if anything other is majorly missable.  Big oops on my part though.
 
I forgot that Wutai 'auto-completes' once you reach Disc 3. I think HP Absorb is available from the Crater, but not sure if MP Absorb is. I'll check and make sure to add it to the Crater as well just in case.
 
The brass dragon fight was really well done and much kudo's for it. One fix for that fight though as X can be petrified by the dragon's slow-numb and thus take 0 damage from all of brass's attacks and being petrified doesn't flag him as dead in the dragon's eyes so he doesn't use the full wipe move.  This happened on my 2nd attempt of him (first one didnt know to keep him alive).
Seeing this made me remember the final boss of the Dark Cave. If memory serves, I think I accidentally petrified it by spamming break, forcing me to use a soft on it, in order to keep damaging it.
Not sure if this is intentional or whatever, but I figured it was worth a mention, in the event that it wasn't.

Also, out of curiosity, will you be adding some superbosses for 1.4 as well? :> Would love some repeatable challenges, much like Nemesis, even if it just rewarded you with a Medal or token of some sort.
 
Would love to see a boss fight akin to the elementals fight in FF4 (my fav ff).  Kinda like how the the hardcore mod has the fight with multiple phases with an killable enemy every phase.
 
Or perhaps the superbosses from FFV or the "elemental guardians" from FF1? :>

Edit: Just encountered a couple of oddities, while doing my 2nd playthrough of NT (with the HP fix this time, for easymode fun!)

Aerith being found in Kalm, while she's supposed to be at the forgotten City, and getting an errormessage upon grabbing Kjata, saying something about having the maximum amount of materia & that I should discard some.

Please use the "Modify" button at the top right of your posts when you need to add something, instead of double-posting. ~Vgr
 
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Would love to see a boss fight akin to the elementals fight in FF4 (my fav ff).  Kinda like how the the hardcore mod has the fight with multiple phases with an killable enemy every phase.
Well, I just got done making a Lich GT for a new event (he turned out quite well, I think). I was going to drop the Barbariccia variant because it's essentially just a palette swap but I could try tinkering with the model if there's time. Although that would mean there'd need to be a Cagnazzo :l

Or perhaps the superbosses from FFV or the "elemental guardians" from FF1? :>

Edit: Just encountered a couple of oddities, while doing my 2nd playthrough of NT (with the HP fix this time, for easymode fun!)

Aerith being found in Kalm, while she's supposed to be at the forgotten City, and getting an errormessage upon grabbing Kjata, saying something about having the maximum amount of materia & that I should discard some.
The Kjata Materia bug was reported a while back, but I think I forgot to provide a fix for it. I'll make sure it's patched for the 1.4 release. And the Aeris thing is an oversight; I'll need to add something like a game moment check to stop that from happening. Good thing you caught that.
 
Does equipping the sneak glove give you a better chance at stealing rare items? If I remember correctly in the vanilla, if you equipped the sneak glove it would be harder to get rare items.
 
Does equipping the sneak glove give you a better chance at stealing rare items? If I remember correctly in the vanilla, if you equipped the sneak glove it would be harder to get rare items.
I believe that in order to get the rare steal, you have to "fail" (?) the common steals or something, like the game rolls for the common ones first, and if those fail you have a shot at the rare one.
And the sneak glove, if memory serves, increases the odds of the common steals, so I doubt it helps at the rare ones. :<
 
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