[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
The general premise of it will be a BIG help in battles where the enemy has a lot of HP or things get drawn out for whatever reasons. That said, it's true usefulness will not likely pop up until much later in the game, where-as the usefulness of other character's inates are pretty much set from the second you get them.

So a big help late-game, and kind of helpful with things when a fight gets dragged out for whatever reason.

The prior versions of New Threat didn't even give Cloud an inate ability until after you had claimed him from that resort town (the one that sinks into the lifestream) in disc 2. :shrugs:
I was kinda hardcore into the changing (identity crisis) innate where previous members actions boosted similar actions from Cloud, since it fit so well with what is actually going on with Cloud through out the whole game. Well i got Arrange now atleast so i shouldnt complain, though Cloud will most likely not be in my party ever for end-game content =D.
 
Last edited:
I was kinda hardcore into the changing (identity crisis) innate where previous members actions boosted similar actions from Cloud, since it fit so well with what is actually going on with Cloud through out the whole game. Well i got Arrange now atleast so i shouldnt complain, though Cloud will most likely not be in my party ever for end-game content =D.
I honestly had never seen his Inate actually do that in the previous versions though.

That said, thematically it was amusing and did fit from a story and character perspective, but gameplay wise I had never seen it actually do what it was supposed to do.

It's a pity he couldn't randomly copy one of the inates of the members in the party with him, but that would be potentially too game-breaking (either in terms of causing Cloud to be too powerful, or causing the game to crash lol).
 
I honestly had never seen his Inate actually do that in the previous versions though.

That said, thematically it was amusing and did fit from a story and character perspective, but gameplay wise I had never seen it actually do what it was supposed to do.

It's a pity he couldn't randomly copy one of the inates of the members in the party with him, but that would be potentially too game-breaking (either in terms of causing Cloud to be too powerful, or causing the game to crash lol).
True that, though as it stands now its worth 1 elixir + 1 turn(action) ONCE per battle....so nah Clouds innate is not something to be "whohooing" about like lets say Vincents selfsustain, Cid's Barriers or Nanakis +50 STR/MAG.

I would even go for a flat stat boost (though boring) than Second Wind tbh =D. But hey an innate can be improved, the game balance feels better with Arrange now so i am quite happy!
 
Ok, I encountered a problem. Unbeatable Ghosts in the train graveyard. Sometimes they go invisible (and thus unhittable) and never 'reappear', meaning I end up facing off with an enemy that cannot be hit by anything and that will continue attacking endlessly, forcing me to either flee, die, or turn random battles off in the Train Graveyard when that happens.
 
Last edited:
So I started 1.5 today, Arranged Mode activated, and all I have to say is WOW! This mode is fantastic! Whenever I could bring it up to anyone I would mention just how great this mod was. This was during 1.4 where Arranged wasn't available, but now with it enabled, this mod, which I thought couldn't get any better, somehow managed to. I'm only a few fights in and so far the changes have been subtle in some spots, VERY noticeable in others. The mod is tougher yet Arranged doesn't feel cheap. I've gotta pay my respects to you Sega, you're one hell of a creator for putting this thing together. I thank you!

So far, I've only found one possible bug and one thing that may need to be looked at? Unsure on both. I haven't been able to duplicate the bug, but at the first save point, in the Reactor, I somehow managed to "take the save state" with me anywhere I went. No matter where I went in the Reactor, the game thought I was standing on a Save Point and I could use a Tent. I tried doing it again and I've tried on different Save Points and I can't get it to happen again. I have no clue what I did the first time, nor do I know if it was a bug with the original or the mod, or if it could be done on any save point or just that one. Vague, I know, wish I could say more.

As for the thing that may need to be looked at. It was already mentioned about how in the Beginner's Hall, the guy says it's 1.4, however also in there the Junon Leagues were mentioned. Memory may be serving me wrong here but was that not removed? If it wasn't then no problem here.

One last note, if you want to see a visible feedback of bosses, how they play and the damage they do in relation to the players powerbase, I've started to upload them on the YouTube's. Other then that, I'll try and find more bugs and things that may be unbalanced and give my thought like before.

Thanks again Sega, This guy am sick!
 
True that, though as it stands now its worth 1 elixir + 1 turn(action) ONCE per battle
Now that someone has mentioned it, I've been able to proc the innate more than once per battle. I've had it proc twice in a battle while in the 2nd reactor, goofing around in front of the save point before setting the bomb. This happened again while goofing off vs Eligor. In both cases I could tell because Cloud's MP went back up again despite not taking any action to restore MP.
 
Last edited:
Is there any kind of stats growth in the Arranged mode, or it is designed to be like a difficult ''low level'' mode with higher HP/MP ? I was shocked when I found that the Rank up feature was disabled in Arrange, and I was looking forward to use it in a higher difficulty setting. Just pass through the Mithril Mine and the random encounter start to be a little time/ressource heavy, and with no stats growth to help, I wonder how the game will feel later on. Anyway I'm really grateful of the the work you did wtih this mod , and will continue to follow it in the future.
 
Ok, found an odd graphics glitch on floor 63 of Shinra tower.


DhmMl9C.png


I suspect that it may be an oversized "Mog" due to one of the things sticking up looking somewhat like a tooth, but I admit I may be wrong there with that. Whatever it is though, it's making it difficult to see what is going on on floor 63.

Is there any kind of stats growth in the Arranged mode, or it is designed to be like a difficult ''low level'' mode with higher HP/MP ? I was shocked when I found that the Rank up feature was disabled in Arrange, and I was looking forward to use it in a higher difficulty setting. Just pass through the Mithril Mine and the random encounter start to be a little time/ressource heavy, and with no stats growth to help, I wonder how the game will feel later on. Anyway I'm really grateful of the the work you did wtih this mod , and will continue to follow it in the future.
That sounds like a glitch. Arrange is supposed to have Rank Up features just like 'Normal'.
 
I have not encountered the floor 63 glitch that Robo Jesus has.

EDIT: I don't know if this is intended and/or if it's just me, but the two commandos at the Respectable Inn both use Cid's model.
 
Last edited:
Ok, found an odd graphics glitch on floor 63 of Shinra tower.


DhmMl9C.png


I suspect that it may be an oversized "Mog" due to one of the things sticking up looking somewhat like a tooth, but I admit I may be wrong there with that. Whatever it is though, it's making it difficult to see what is going on on floor 63.
That sounds like a glitch. Arrange is supposed to have Rank Up features just like 'Normal'.
I have not encountered the floor 63 glitch that Robo Jesus has.
I also did not have this glitch, might be hard to reproduce.
 
Is there any kind of stats growth in the Arranged mode, or it is designed to be like a difficult ''low level'' mode with higher HP/MP ? I was shocked when I found that the Rank up feature was disabled in Arrange, and I was looking forward to use it in a higher difficulty setting. Just pass through the Mithril Mine and the random encounter start to be a little time/ressource heavy, and with no stats growth to help, I wonder how the game will feel later on. Anyway I'm really grateful of the the work you did wtih this mod , and will continue to follow it in the future.
Can anyone confirm there is rank ups in arrange ? Seems a bit weird that there would be none.

CHALLENGE ACCEPTED
 
Hmm, during the Shinra HQ Elevator fight, Barret got hit with something that gave both Silence and Darkness, but the Echo Drops don't cure his Darkness.
 
Ok, found an odd graphics glitch on floor 63 of Shinra tower.


DhmMl9C.png


I suspect that it may be an oversized "Mog" due to one of the things sticking up looking somewhat like a tooth, but I admit I may be wrong there with that. Whatever it is though, it's making it difficult to see what is going on on floor 63.
My money is on one of the "item bags" model being blown up for some reason or another. Looks just like one to me and they are on that floor. Could be a corrupted patch possibly? Or some weird rendering issue.
 
Hmm, during the Shinra HQ Elevator fight, Barret got hit with something that gave both Silence and Darkness, but the Echo Drops don't cure his Darkness.
Already a patch for that on the main post. Check it out !
 
I have not encountered the floor 63 glitch that Robo Jesus has.
I also did not have this glitch, might be hard to reproduce.
If it helps any for helping repeat and/or identifying what happened, that glitch only popped up once I went up to the machine to start the coupon side-quest. It disappeared after I had exchanged the coupons. :shrugs:

I have no other mods on my game save for the "Always run" mod (which reverses walking and running, and nothing else). :shrugs again:


My money is on one of the "item bags" model being blown up for some reason or another. Looks just like one to me and they are on that floor. Could be a corrupted patch possibly? Or some weird rendering issue.
Ohh, that could possibly fit for what I saw there with that. I'm having no other problems or issues to make me think any of the downloads were corrupted though.


Hmm, during the Shinra HQ Elevator fight, Barret got hit with something that gave both Silence and Darkness, but the Echo Drops don't cure his Darkness.
Yeah, that got brought up a page or so earlier. The current patch Sega put up fixed that problem (along with fixing the targetting of the MegaAll materia, making one of the other battle items reusable again, etc.). Go patch your game already. :P
 
Last edited:
Goddamn I'm so overlvld spend so much time morphing and stealing.

I killed Jenova-VECTOR so fast, it didn't spawn the nodes to morph, had to reload just to get them  :mrgreen:
Def. need to check out arrange sometime :D
 
Goddamn I'm so overlvld spend so much time morphing and stealing.

I killed Jenova-VECTOR so fast, it didn't spawn the nodes to morph, had to reload just to get them  :mrgreen:
Def. need to check out arrange sometime :D
Arrange has tougher enemies (increased HP and stats, better AI, etc.) and more battle 'surprises' (such as expecting to fight one boss, and ending up fighting two. Or one of the characters being 'knocked out' due to a fall and fighting against a boss with only two characters instead of three, among many other things).

Beyond that, Arrange and Normal are the same. :shrugs:
 
Hmm, during the Shinra HQ Elevator fight, Barret got hit with something that gave both Silence and Darkness, but the Echo Drops don't cure his Darkness.
The echo-drops issue was already brought up. SC's already working on it.
 
Ok, found another negative oddity. It's not a 'problem' per se, but it does stand out when compared to the other characters.

Tifa's Limit Breaks ALL have the same description. That description? "C-", but without the quotation marks.

That's it. "C-".

I get the feeling that Sega was trying to make a joke or reference one word at a time, but accidentally screwed up with that. Given that there are 'seven' limit breaks total, that would make the word seven letters long. http://www.morewords.com/wordsbylength/7c/

Obviously the secret word that Sega Chief meant to make us suss out must be "Cabbage". :P
 
Status
Not open for further replies.
Back
Top