[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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It's better to install NT first; it overwrites files rather than just inserts them. Then patch Reunion on top of it, and hope for the best.
 
@ManuBBXX
Whenever R02 comes out, it'll be packaged with its own difficulty mod, so you'll have to be mindful of that as that will alter the battle.lgp file in a way that will most likely conflict with NT.
 
Thanks Sega chief, I installed Reunion after NT and it appears to be ok.
I just fought the first 2 shinra soldiers, but is it normal they hit at 7 and die with just one sword hit ?
So okay, I used to playhardcore mod, but it seems as easy as original game.  :o
 
The Reunion and New Threat both alter the flevel.lgp, so I image there's going to be issues using installers regardless of the order they are installed. You may have fought one battle, but perhaps it's because one of the mods didn't alter that scene so it'll turn out okay. I can't image you'll run through the entire game without hitting any scenes that aren't altered by both.

If you wind up with problems later on, using 7H for at least one of them will be the only option since it's able to chunk the flevel into separate parts that won't interfere with each other.
 
Thank you EQ2Alyza !
So if i run Reunion, and then play NT mod loaded by 7H it's gonna be ok ?
For the yarlson field textures, can I put them in mod/Reunion/field folder, or I have to load it with 7H too ?
 
The very first enemies in the game are 'MP Trainees'; they're identical to the MP enemy encountered everywhere else in the Reactor but have less HP so that they die in one-hit. Damage-wise, they hit for 23 on a front row character, and about 12 on a back row character, maybe a little less with their baton attack. This mod was specced so that hanging back in the back row with Sadness on isn't (hopefully) required. Because of that, you can hit harder with physical attacks, use Limits more often, and play more aggressively which makes play a fair bit faster.

But like Alyza said, there'll be clashes sooner or later; 7H is a safe way to combine mods and avoid those clashes. And like Bowser said, there's also going to be a difficulty mod attached to Reunion at some point which will definitely be incompatible with other mods that alter the scene and/or kernel.
 
Thank you EQ2Alyza !
So if i run Reunion, and then play NT mod loaded by 7H it's gonna be ok ?
For the yarlson field textures, can I put them in mod/Reunion/field folder, or I have to load it with 7H too ?
For 7H we have come to the agreement to call the folder for textures simply 'Textures'. All the abstract names has ended into manual editing anyway. So Dan hasn't made his opinion on it I think he will still change the path to Reunion in the next release. Rename it simply to Textures and place all your files you want in it. I prefer to have them installed directly there instead to use them through 7H.
 
Okay, so if I understand well( and I'm not sure cause my bad english comprehension ^^ ), when I installed Reunion, I rename Reunino folder to textures( the same as configured for 7H ), and all my battlr, field, magic, world... folders come in Textures folder, like before in Reunion.
And too, I can simply install and activate NT mod from 7H and play both NT and reunion
 
The retranslation wont work together with NT. Sega has to make an update for it. But the rest will work.
 
Thanks Kaldarasha.
So with NT mod level of difficulty, there is no need to make a strategy of use a lot of magic / summon for beating ennemies ?
We can stay in front line instead of back line / sadness like we have to in hardcore mod
 
I have only played an early version of the mod and then only the bombing mission, but as much I have seen and read about it I would say it starts easy and the gets harder and harder without to become to unfair.

A small question by me is it possible to add an purple aura (like regen) on the character as long as a limit is executed?
 
Okay, so if I understand well( and I'm not sure cause my bad english comprehension ^^ ), when I installed Reunion, I rename Reunino folder to textures( the same as configured for 7H ), and all my battlr, field, magic, world... folders come in Textures folder, like before in Reunion.
And too, I can simply install and activate NT mod from 7H and play both NT and reunion
Close. When you use the Game Converter from STEP 1 of the 7H tutorial, it creates a mods\Textures folder. So when you install Reunion, move everything from mods\Reunion to mods\Textures. Be sure to have the Aali Modpath pointing to mods\Textures when you setup the Workshop -> Settings, which I have written in the 7H tutorial as well.
 
Thanks Kaldarasha.
So with NT mod level of difficulty, there is no need to make a strategy of use a lot of magic / summon for beating ennemies ?
We can stay in front line instead of back line / sadness like we have to in hardcore mod
Random fights were specced to be facing a front row party (no barriers) and to last only 1-2 minutes, max. Boss fights I aimed for about 8-12 minutes, against a front row team using Barriers. If you run into trouble, a back-row sadness team might fare better but there are certain bosses where this set-up could actually hinder you. The mod was built around being aggressive; most enemies have an elemental weakness or two and will be vulnerable to status ailments.
 
Ookay, so it's just a little more difficult than normal game, but it aims to be played agressively and quickly.
 
This is sounding more like 7H trouble than NT trouble. It's maybe the size of the download that's causing trouble, it's the biggest one at 6.8GB. As for movies, that might be something to do with the conversion process.
 
This is a very common problem if someone had bootleg installed first, so did your friend have bootleg installed first?

If one mod doesn't work in 7H it will cause nearly all of them not to work and the FLevel will go out of sync, easy way to check this is to do the first battle and see if the text is messed up or it isn't the first two soldiers but something crazy... And trust me I have seen some crazy things in my time.

also I tend to find uninstalling final fantasy doesn't help as other registry keys always get left. you need to uninstall and delete everything. Then open registry editor and search your registry for any mention of final fantasy and delete it... then install it all over again from scratch and your problems will usually be fixed
 
Sega do you have a public twitter or a steam I can contact you on for regular bug checks? I've found some real oddities I haven't always posted and am planning a second play through once I figure out how to beat the ?????? boss and the 2 weapons

current questions: Is junon league currently just limited to the 2 brackets? Why is Tifa so overpowered with her HP steal weapon? At least Cloud's hp steal sword has weak attack and few materia. Lastly did I miss any items by forgetting to do the Turtles Paradise sidequest? You said sources were currently removed.
 
I'm not on Twitter, but I do have a Steam account under 'Sega Chief'. The more bugs you let me know about, the more I can get ironed out for 1.3's release; feel free to add me on there.

The Junon Leagues is currently only two brackets, I'm adding a third to 1.3. I'll give the HP Steal weapons a look over. And from the Turtle's Paradise sidequest, you get the following: Megalixir, Light Curtain, Lunar Curtain, Sun Curtain, Astral Curtain, SS Mine, and a Gospel Spark. All these items are available elsewhere so they're not missable.
 
loving this new mod dude its giving me a new take on this game so far no problem as of yet
 
Cheers, bud; I've got the update for it coming soon so if you spot any problems or have suggestions let me know.
 
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