-) Brass Dragon Boss battle:
About 2/3rd way through the battle he stops using his special attacks, an in game battle message pops up saying so, I kind of liked the idea of him not being able to fully defeat brass dragon, an extra dialogue box explaning why he’s there would be cool.
-) Demon’s gates boss battle – FAR TOO HARD:
Well as I said I grinded for 1 hour to level 31, and at level 31 I died at the boss fight after fighting him for half an hour, which is way too long for a boss fight anyway, so something is majorly up, I also had no chance of getting to level 32+ as the EXP requirements from 31 to 32 were huge, but going from 30 to 31 wasn’t soo bad.
As mentioned before there may have been an issue with the magic vs. physical attack attributes, I was dealing only 100 on melee attacks and 500 on magic attacks, something like that may also be the cause of the difficulty.
-) Side attack targeting for offensive magic
Yeah maybe you would have to do some hack to make it work, maybe even put both the demons gate targeting in the left side of the screen, even though visually they are on both sides, although it may not look nice when targeting it’s better than trying to deal equal damage to each boss by alternating attacks between the two, and I think that is the best strategy to beat this boss, if something doesn’t get done about this I will likely not bother trying to defeat him that way and just kill one demons gate first, just because alternating attacks is so frustrating.
-) Jenova DECAY Boss in forgotten city:
What do you mean by blind, is that like darkness, whatever it is is there not some curative item you should have for it by then, as far as the boss fight coming before long cutscene, that is a huge problem with all boses in FF7, I have a fix request for that which I will share at the end of this post, if you implement that it will make this a non-issue, also as it is rollerball has the worst case for dyeing and repeating content as you need to go through the whole motorbike mini game again, I will be suggesting to make a save promt after the bike mini game but before the roller ball boss in a later post.
With these things in mind I still think adding maybe a slow or stop attack here and there would bring more challenge to the boss.
-) Remove ‘Insert Disc 2’ Message
That would be great, and yeah FF8 on steam is the same as well, but I don’t think it prompts you to insert a disc, I think for FF8 changing ‘disc 2’ to ‘chapter 2’ would fare much better, as I recall the game would say things like ‘end of disc 1’ and it would say ‘disc 2’ on the save files, anyway if your looking into FF8 that might be a cool thing to add as well, if you can’t remove the prompts for final fantasy VII then changing ‘disc’ to ‘chapter’ might be a decent solution, it at least sounds better.
-) No good weapons for Aerith:
Ah I see I Didn’t pay attention to that drop, I simply looked at the stores and it said they had no new weapons and aerith was stuck using 4 slots, if I attempted to equip her I would have seen I could have used that weapon which has a decent amount of slots for that part of the game, what about armour though, is there any reason why she can’t just use the same type of armour that another party member can use, maybe she can, I don’t know I can’t load up my FF7 installation at the moment.
Slots will matter less if you implement that auto all on most magic feature, bringing final fantasy VII more in line with final fantasy dimensions.
-) Turks Boss Fight Icicle Town
Hmm…I didn’t really bring anything special along, I just waited for her shield to wear off and she was an easy defeat once that happened, I think she and her comrades were all weak to poison so once I threw a dirty bomb it was a case of waiting to win.
-) Gaea's Cliff Crystal Fights x4:
Okay I look forward to playing through the newer revision with this section being reworked.
-) Schizo boss fight:
Ah okay as long as you are aware that one of the animations doesn’t match up with what’s been done.
-) Sephiroth/Jenova battle whirlwind maze:
Yes I think it was good, but for Sephiroth I wouldn’t want anyone to have demi2 yet, as long as that can’t be done everything would be good.
-) what does relic ring do?
Lol could you be more specific, what stats does it boost, what immunities, I did notice that healing actually harmed the wearer, but I didn’t try items, when I equipped it I kind of forgot about it and I wondered why curing was dealing damage to that party member, I thought maybe somehow the zombie status crept into your mod!
-) Escaping junon text add to know where to go/ Cait Sith Airport
That would be great, seriously almost every player would go the wrong way at that point.
-) Extra boss fight Tifa vs. Scarlet.
Yeah if you were thinking on adding a new boss that would fit into the script there would be the likely place.
-) Game tells you where to go next – mideel/Where to go next? > Game Script
Okay thanks, this happens about 4 times in this game, when you first get the tiny bronco, I’m pretty sure the game doesn’t tell you at all to go to the gold saucer, maybe someone in Wutai might tell you, but I’m not sure, most people end up going to Wutai as the next logical step in the game world, however that is far from the truth, some text pointing the gamer in the right direction would be nice.
The second time is the explanation of the temple of the ancients location, its completely not explained that you are supposed to navigate through the small rivers of the west continent in order to be able to reach that, I was thinking an explanation on the world map which would also show the gamer how the camera button shows a bird’s eye view of the area as that view is the best way to navigate through that section.
The third time is when returning to Midgar at the end of ‘chapter 2’, I believe the game doesn’t tell you to head north and fight the turks, if you head south you end up going down 10+ empty repetitive corridors with nothing useful at the end.
The Fourth time is the one I mentioned before.