Q
qmodder
Guest
How do I find out the model ID for a certain enemy I'm looking for? I mean the AAAA or AABB models, is there a list?
I've an idea about it, I've to try it now but there is :A fourth category exists however that will always appear at the bottom regardless of sorting. I've tried configuring that before but it resulted in missing spells. As for hiding/showing certain spells, that's not happening.
Like if there is Cloud A/Cloud B/Cloud C. The cursor start on Cloud A. So if you change Cloud A by Sephiroth, the cursor start on him. Thats it? The row position definetly not change the initial cursor. You can make Cloud A/Sephiroth row 3 or whatever it 'll always be the first targeted. It's just about the position of the enemy in the formation.Memory for targeting:
Memory is out of my hands, but I can shuffle enemies in certain fights so that important targets are the initial placement for the cursor. I'm not sure if his Row position will affect this though, so no promises.
Heh the accessory Cat's bell already do this. We don't need to have this all the time, do we?-) HP regenerates by walking
Interesting idea; I think it can be done but again some strategies depend on low HP like Powersoul/Masterfist.
Actually it's a little weird to have the fanfare when at the start of the game we choose the field battle music. The weird thing is that the fanfare don't come all the time.-) Victory fanfare only at boss fights
This might be a good option to give people especially if we make the victory screen a one screen entry.
You can still do it with Makou, it's not hard at all to do. Just add a simple commande like this :-) heal HP/MP at save points ala FFX
Okay that’s fine, I might request this mod elsewhere, maybe it will work with NT.
Hell I wish it was that easy. Here is crash course on how they work. Each model has their own set of parts and bones. This is why it is really hard to just add parts or swap animations. They share the animation bone just like field ones except those can share parts and bones which is why Cloud and Zack field can work with just about any basic animation with just about any pack. Also for the hp and mp like FF10 that is easy just very tedious as there are a lot. I believe I set it on talk or maybe on contact or after the save text. Shouldn't matter though I was planning to come out with something on that along with my battle sim on the high wind and plan to maybe be like a source grind like in KH2.5.So replacing the master file isn't enough? I was hoping it was like field models; oh well.