S
Sega Chief
Guest
Alright, that's a relief. I guess the Morph Materia is trickier to see because the colour of it blends into the dirt now. You don't need it to win, it was just another option besides Steal.Do you mean where the optional miniboss is right before the screen with Dyne? Yeah there was a Save point there.
I think i just missed Morph because I'm a dumbass. I remember searching the garden but I didn't notice it. Well then I am probably screwed. The earliest you can get back into Midgar is middle of Disc 2. I just hope the game isn't impossible without it....
I will miss all those Ethers...
No real trick, it's just best to deal with the Flames first because they'll heal any damage done to Nattak; best thing to do is go with a quick mini-nuke strategy. Let your character's ATB gauges fill and then wait for the remaining Flame (the other one is usually sent away by Take Over on Nattak's first turn) to cast Demi3 on itself; then hit it with a bunch of high-powered spells like Summons or Limit Breaks before it's turn comes around again. The Demi3 heal is based on current HP so even if the Flame doesn't die, it won't be able to heal itself enough to cover the damage you dealt (assuming it doesn't die outright) and you can finish it off on the next turn. When the second Flame returns, it's rinse and repeat; once both flames are gone, Nattak himself isn't too tanky with his HP but he can cast Reflect when his HP has fallen far enough. I've got a vid of the strategy in action here:EDIT 2:
Okay, I lied, I went and did most of the GI Cave but now I'm stuck on Gi Nattak. I cannot for the life of me figure out the solution to this puzzle since it has to be a puzzle boss, right? The little things heal him for about 5K with their Demi3 and obviously there is no way I can deal with that kind of recovery. So there has to be a trick to beating him that I'm just not seeing.
EDIT 3:
So was the answer "just outlast them"? Because that's what I ended up doing. Once they expended all their MP they couldn't do crap anymore and then it was a relatively simple matter of killing the main boss with plain old physical attacks.
But because this is a fairly early story-boss fight, to prevent people getting stuck there's the fail-safe of MP. Demi3 costs a tonne to cast and either Flame can only cast roughly the same number of times as the original Flames could cast Fire2. Once their MP is fried, it's a relatively simple fight as you said.
Loseless has a good suggestion there; if MP is a problem, then consider swapping party members in and out to make use of their fresh MP. Some characters are better suited to certain roles than others but anyone can make do as a caster in a pinch. I think the best way to restore MP is with Tents or Inns, preserving Ethers for boss fights.