[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Quadra magic: You're talking about Vorpar, Javy, Dones? You're supposed to cast regen on the two crewman.
It's possible that megaflare has a shout element attached to it, did you have some kind of equipment to protect against shout :P, just a possibility  :roll:
 
Uh...I don't think so. I had Cloud loaded up with Strength-increasing equipment. Gigas Armlet and Champion Belt. Oh and Ragnarok for his weapon.

As for using Regen on the crewmembers...I had no idea about that. It never crossed my mind. lol
 
Yeah, the Bahamut summons are Shout-element and because they technically have a status ailment (they have a Debarrier effect) it means the attack will miss instead of dealing 0. Shield is likely what's protecting you there for that; and yeah it nullifies physical elements and drains magical ones.

Mime definitely seems to be kaput; I'll fix that up (I was trying to make it single-level like Underwater Materia so I could distribute more later on as prizes; I forgot to actually check on it). As for the Quadra boss, the two crewmen mention needing a Regen at the start (or they should do, in any case) and casting it on them has them mutiny, you might say. I'll need to shore up the Cave bosses though, they've not really excelled in any version of the mod so it's time they were all fired. I'll leave them until v1.3 though which is a little way away (aiming for Christmas :I).

Now hiring: bosses.
 
Just thought I'd more 'officially' post on my thoughts on the mod so far, I'm just about to get to WinWaker Cosmo Canyon.

+ Charming little in-jokes, like the battery in Midgar and chest in Corel.
+ Extra boss battles; added in liberally, but sensibly.
+ AI/Balance/skin changes to existing bosses. The "Feel" of each original fight is still there, but with new challenges.
+ X-ATM Scorpion. Makes me smile every time.
+ Boss Balance, damn near perfect. Challenging, but not gimmicky like a lot of pure difficulty mods.
+ Dirty Bombs. :P

- Battle Arena version 1 is very unforgiving; requires consumables or really good luck. (EDIT: I have something worked out now which works quite well, requred the Wall ring from the speed square though, 8th battle is still hard though.)
- Learning Big Guard is a bit strange, when you manipulate something and use it it targets the whole party, but only hits one random person, made it tricky to learn.
- Morph at the start of the game didn't seem to be too useful, usually did about 3-4 damage, for average items (At least what I tried it on.) Maybe some initial equips or early weapons with 50-100% morph damage to help out?
- Frog Song MP usage; my way of cheesing my way through the entire battle arena is ruined. Curse you, making me use my brain and stuff. (I'm kidding, it's good, keep it like it is, haha.)

Should be continuing on the weekend, I've been told that Gi Nattak should be an enjoyable experience. \o/
 
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Cheers, Potato; I've been keeping notes based on what I've seen in your Twitch highlights as well. Seems those Dirty Bombs are a tad popular :I

But now I must officially respond to your official feedback D:

Battle Square's the current priority; I'm adding the AI in today, after I get a special field fix done for Nikkolas. The patch will just be 700KB again when it's done, as only the scene.bin needs edited.

Morph is tough to get going because I think the only way to raise it's damage to 100% is through the Conformer's weapon effect (or through an .exe edit maybe) which is a tad stronger than the standard ones. Best use of it I can think of is setting up in an area and spamming Demi+All on a big group (say, five Search Crowns on Mt. Corel) and then picking them off with Morph if their HP falls far enough. Bit slow, but that'd guarantee five Ethers- I mean, 4000+ gil. Some bosses also have a great item to Morph into, like Motorball can be Morphed into a Fire Armlet; I might extend this to more bosses, some don't have a Morph thing right now.

I'll have a look at Big Guard; I likely tried to make it single-target and messed it up somehow.
 
So Sega has been the coolest guy ever and helped me and now I just have a quick question since I'm back on track on making and beating all the extra bosses.

Where is the Red Crystal? Is it an item I get from one of the sidequests?
 
That's a relief it's working now, I guess the variables did get flipped at some point.

The Red Crystal is dropped by a new boss accessed through the Kalm Traveller; instead of Master Materia, he now gives you a one-time boss fight that'll give a potent Enemy Skill at the end:
-) Desert Rose: Dragon Force
-) Earth Harp: Shadow Flare (can be used by others)
-) Guidebook: Pandora's Box

These fights do have a Game Over if you lose, so save before going in. The Earth Harp boss drops a Red Crystal though that's used to unlock an Extra Battle boss (Tyrant, I think). I also recommend taking lots of different types of Greens in for the Desert Rose boss; Chocobos react coldly to people who don't look like they'll give them any Greens.
 
Wait, do I still need to beat Emerald to get the Earth Harp? That...could be trouble. Does he still have 1,000,000 HP?  If that's so i won't be fighting Tyrant any time soon. I still haven't been able to beat the Mammon Machine to get KOTR. (awsome Chrono Trigger reference!) I got it to the part where it summons the little helpers but I have no idea how far I was away from winning. I managed to kill one of them before MM used that combo on my party (Antipode I think and then the other two) and no one had Shield up so we died.

But yeah, I already got Shadow Flare from Ultra Weapon. He uses it on whoever kills him so I had the ES Materia on Cloud and made sure to win with him.

The only EB Bosses I have left are the one I need the White Materia for, Tyrant and the last one. ????? or whatever.

Thanks for the tips on the Greens.

EDIT:

Wait, can you not use the White Materia? You just have to trade it in for the boss?
 
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Emerald and Ruby have much less HP in this mod, essentially because those two were specced originally to (presumably) handle Ultimate Weapons and KOTR. As these aren't really as dangerous as they used to be, these bosses had to be down-tuned a bit. In terms of stat progression, they're behind the Kalm Traveller bosses.

Emerald/Carmine: 230,000HP
Ruby/Viridian: 177,000HP

Some other tweaks in there too, like Ruby not having Ultima anymore. The KOTR boss is stat-wise the toughest in the mod but his AI has a loophole (due to my inexperience when I was scripting it) where it's possible to avoid him summoning the adds and it's maybe also possible to skip Mammon Machine too but not sure. One thing to note there is that using Limit Breaks accelerates the rate at which the Mammon Machine charges so it might be an idea to avoid using anything except the strongest ones like Omnislash (or maybe then, perhaps not at all). It is a race against time though, so you might need to come back when you're beefed up a bit (although there's always Slots :p)

And the White Materia is a key item that's only used for making a new boss, same with the Dark Matter. Normally I'd make them items but at the time I wanted to experiment with making new Key Items and how to make them appear in the menu.
 
Oh, there was something else I was going to ask too, there's a few items I've picked up which don't seem to be use-able, the Cactuar Gun and the Syncher are the ones I can remember, I'm not sure if I'm missing anything, but they don't appear to work with either Item or Throw.
 
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Oh, you're right. I must have tampered with them when I was putting the new items in; I've added it to the next scene.bin patch I'm working on.
 
EDIT:

Okay, I was worried something got screwed up with Vincent's sidequest but I forgot the trigger the "second event" with Lucrecia you have to fight 10 random battles. So all is good and I have all Oversoul Shards now.

EDIT 2:

Okay, a new weird thing is happening. I can't make Tyrant.

It says I need 1 Red Crystal, 3 Megalixirs and 1 Behemoth Horn. I have the Red Crystal from the super-Movers or whatever they were called, I have 11 Megalixirs from all across the game and I have 1 Behemoth Horn from Morphing the Behemoth King in North Crater. (or King Behemoth, whichever it was named)

Is the Red Crystal supposed to be an item or Key Item? It's only an item for me. Maybe I'll try to get an extra Behemoth Horn.
 
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Yeah, I messed up. I reduced the item requirements for most of the monsters, but that particular one slipped the net. The text says 1x Behemoth Horn but the game is still checking for 3. It'll be fixed for the next patch.
 
Ohhhh yeah! Nemesis is toast! All that is left for optional bosses (that I know of) are:
Tyrant
Kalm Traveler boss for the Desert Rose
Mammon Machine

Didn't you say there was a special boss you haven't seen anyone face? Where is he/she? Let me at 'em!

Honestly I probably fought Nemmy in the dumbest way. The only person doing any real damage was Aerith with W-Magic Comet2. Cloud and Yuffie sometimes jumped in with 4xCut but that barely amounted to 4-5,000 a piece so...yeah, Aerith with her 1,500 or so per hit twice every turn was the only way I could have won there. Only used one Megalixiri too so I'm proud of myself for that.

Is Armageddon a "every so many turns" move? I interpreted it as a "you've chippped away so much health" thing but I wasn't really basing that off anything. i just kept thinking "okay, he's used it once, he's 25% dead...okay he used it again, now he's half-way dead..." I guess I just needed that because, you know, I had no idea how outmatched I was or not and if I was actually getting anywhere close to killing him.

I do have to admit though,  Carmine was kinda disappointingly easy. I beat it in about...6 minutes? On my first attempt no less.  I guess Omnislash helped but even still, Cloud's regular physical attacks (with Mastered Elemental Lightning equipped) did about 5K-6K per cut.

I'm feeling really good right now though, hehe.

But since I have to get those two extra Behemoth Horns anyway, I think it's time I start some more AP grinding. I haven't leveled up Qudra Magic or Mastered W-Magic or anything. Definitely going to want at least 2 or 3 of that. W-Item too maybe.

EDIT:

Wait, what's supposed to happen with the Chocobo boss? I waled on it forever and it just ran away... I don't think that was supposed to happen?
 
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Nemesis isn't the best; I basically had this idea to recreate the boss (attacks, AI, etc.) of the same name from FFX's monster arena but it's a bit one-dimensional with it's attack pattern. The stats were originally the same too but I figured I should just drop them if I was putting in a level-cap, etc.

Carmine is probably easier than the original Emerald Weapon because of the reduced stats, save for the Gravity immunity so that's not much surprise. I didn't really make an attempt to start tinkering around with his AI but one of these days I'll sit down and see what I can do with it, maybe make a new variant of it for some new content somewhere. Glad to see you using elements though, that's something I want people to be considering in their set-up, along with statuses.

The Chocobo just starts with high stats but you can adjust those stats by feeding it different types of greens (and it resets a counter for M.A.D Breath whenever it's fed). Why, was he broken or was it just fairly easy to fight through it?
 
Well it was a tough fight in a sense that none of the Greens I tried did a lick of good in terms of hitting the damned thing. I had to just spam magic and when I got Cloud's or Yuffie's Limits up I'd use whichever green lowered its Defense/raised Attack.  Then I'd use the other Green that raised Defense/lowered Attack after I got my Limits off. All I know is I got off two Omnislashes and 2 Doom of the Livings (with Omnislash doing 2K per hit and Doom doing about 600 per hit) plus Aerith's magic must have done....uh, I dunno, 100K? i used a lot of Turbo Ethers on her.

Anyway, was I supposed to be able to kill the thing? How much HP does it have? I didn't think it would run away but I guess the last Greens I threw to it went faster than the others maybe?

Also yeah I saw what you were going for with the mod's Nemesis being like FFX's. I thought it was a pretty cool fight. Armageddon is a helluva move if you aren't healed up and ready for it.  Plus you need  Ribbons to survive Ultra Spark and that makes  it a bit harder since it means you won't have Accessories to boost stats or anything.

Although I forgot to mention - Cait Sith's sidequest? That was both hilarious and awesome. It was also one of the harder optional bosses.
 
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Oh, right; that's normal then. When he dies, he uses the 'run away' animation that Chocobos usually use when they've been hit. I thought you meant he was doing something unusual, like not attacking or something. Each Green will raise a stat, but lower another one so it sounds like his physical defence was quite high but his Magical defence was quite low. At the start (pre-greens) all his stats are generally high.

But it seems like I need to get this next wave of stuff finished. I'll make a second bracket for the Junon Leagues and get this Keystone Disc 3 thing finished. Someone suggested Dark Summons (like FFX's Dark Aeons) on the YT channel so that'll probably take some form soon.
 
Wow the Keystone, Leagues, and Dark Aeons stuff sounds neat.

What's the mammoth machine, is that something new?
 
The Mammon Machine is the boss guarding Knights of the Round. 

I just kicked its ass too. Thank God I decided to go and finish up the Extra Battle bosses first. I got a Wizard Staff from Tyrant that allowed Aerith to get 2K per hit in Comet2. She was dealing 36K per turn. So awesome. I used up a few of my Megalixirs but oh well, I still have 4 more, plus 20 regular Elixirs. With W-Item now, that should be more than enough. I was worried there at the end of the fight when it said it was approaching limit since I assumed it would do some crazy damage technique that we could not survive, even with Wall or Shield. I was going to use my two Gospel Sparks but then Aerith was kind enough to win the fight before it could use the limit.

BTW, does Tyrant give any more rewards? First fight I got Red's Magic +30 weapon, second fight I got Gospel Spark and third fight was the Wizard Staff. Fought him about four or five more times and got nothing else. Was hoping to get a Magic +30 weapon for Cloud or Yuffie.

Speaking of KOTR though...um, is it supposed to kill me? I tried to use it on the Midgar Zolom because every fight up to this point the thing has just immediately ended the fight by ejecting my party.  I wanted to try and kill it at last. Only I killed myself with my Sneak Attack KOTR.

Anyway, I too would love Dark Aeons. Hell, I'd love just a New Game + feature. That woud give me more incentive to keep playing the mod even after I beat the game.

So I think that does it for optional bosses, right?
Viridian Weapon - Beaten
Carmine Weapon - Beaten
All Extra Battle Bosses - Beaten
Al Kalm Traveler Bosses - Beaten
All Materia Cave Bosses - Beaten

All that's left is the final bosses, right? I'm pumped!!!

EDIT:

Wait, was it the Hero Medal you said earlier that I needed for the "secret ending"? You advised me to get a couple of them right? For NG+? I could probably do that. Be easier now with W-Item and stuff.

EDIT 2:

I now have 2 Hero Medals. I might go for a third but I can't see me doing any more than that. Don't be too hard on yourself - Nemesis is no pushover as a superboss for this mod. The fight is long and intense and you constantly need to watch out. Even with Ultra Spark's status ailments gone thanks to Ribbon, it will bring you down to just too little HP to survive Armageddon.

The new equipment I got from the Mammon Machine is helping a lot though. Mystile or something like that? Whatever it is, a lot of Nemesis' attacks miss now. The Minerva Band also seems to help Yuffie dodge it on occasion. Cloud though, he always gets hit and even if all he ot hit by was one Ultra Spark, it takes him to 100 Hp too little to survive Armageddon.

It's a pretty awesome fight. You have to keep on your toes.

EDIT 3:

Looking at this video

He seems to do way more damage. That Cannon move only does like 2K or so on me, maybe 3.  Then again, the fight seems to go way quicker for the LP'er than it does for me.  Plus he has like, thousands more HP than I do. lol

EDIT 4:

Do you know if Nemesis gets stronger each time you fight him? Because holy hell, he will not stop killing Cloud now. I have not changed Cloud's equipment at all that I know of... Maybe one or two Materia I removed made all the difference but before Cloud could survive Armageddon, now he cannot. I'll have to look into this. I was trying to make my own video but it ended up being just an epically long failure.

EDIT 5:

Got my 3rd Hero Medal and made a video of it! A half-an-hour long! 6 GB! And that was half-sized in Fraps.... But yeah, long fight. I guess that just means I really suck. I don't know what made Cloud die easier on my third attempt but I remedied the situation by saying screw it to the Gigas Armlet. I didn't want to get rid of it because it had Str + 30 but I wanted to test out the Escort Guard. Well, no longer was Armageddon doing 6600 to Cloud. Now it only did 4900 or so. Plus losing 30 points of Str didn't hurt as much as I thought it would. Cloud only did like, 100 less damage per slash. So...yeah, gonna stick with the EG from now on.
 
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Those youtube videos that I uploaded were from the older version 1.1, that's why my party had tons of HP until Sega put in the curve. Sounds like you made awesome progress :> . If you have the hero medal(s) in your inventory, you should be able to save right after the Safer boss fight, that's when you know you triggered the "ending".
 
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