S
Sega Chief
Guest
Like LCP says, some of his playthrough stuff is from 1.1 which had a few differences:
-) No level cap
-) Plus Materia available (HP Plus, etc.)
-) Sources available (actually easier to get)
-) Different Monster strength (some weaker, some stronger)
The goal of 1.2 was to make a challenging curve that holds from the start to the bottom of the Crater, but I also took out the Plus Materia (save for MP Plus) and Sources so I could introduce them later if needed. Same thing with certain pieces of armor; the Shinra Alpha, Ziedrich, Imperial Guard, and Aegis Armlet were pushed back so there'd be something to nab for either NG+ or the lengthier sidequests I want to make.
Here's the drop list for the Extra Battle and some other roulettes; mind that the way item drops work is that it checks each one in ascending order, so the lower down ones are less likely as the items above them have to 'fail' to drop first:
Proud Clod/Asimov
-) Ragnarok (16)
-) God's Hand (16)
-) Spirit Lance (16)
Hojo Lifeform/Calamity
-) Umbrella 8
-) Behemoth Horn 8
-) Starlight Phone 8
-) Oritsuru 8
Variablis
-) Fire Ring (16)
-) Ice Ring (16)
-) Bolt Ring (16)
-) Guardian Ring (16)
Love Buster
-) Curse Ring (16)
-) Reflect Ring (16)
-) Protect Ring (16)
-) Relic Ring (16)
Morph: Pile Banger
Abyss
-) Ribbon (32)
Morph: Oversoul Shard
Nycta Dragon
-) SS-Mine (16)
-) Magic Shuriken (16)
-) Outsider (16)
Morph: Oversoul Shard
Tyrant
-) Gospel Spark (16)
-) Spring Gun Clip (16)
-) Wizard Staff (16)
Morph: Oversoul Shard
Seems like you've killed pretty much everything; there's still the Junon League to try out though, that's accessed from the Beginner's Hall in Junon by talking to the two soldiers in black down there. It's only one bracket and should be fairly easy to sweep through with enough firepower (I think they all only have about roughly 10kHP each), but it rewards some of the new attack items like SS-Mines and Fletch Rockets.
As far as the NG+ goes, I'm going to re-do every enemy in the game with a different colour, name, and move-set but besides that I'm setting up a pared down scenario for progressing through the game that cuts out most of the story; the player starts in the Sector 7 bar, Meteor has been summoned, and you have to get from there to the Crater is the basic gist. The first goal of that would be finding the 'Key to Sector 5' key-item to get out of that door close to the Church and leave Midgar. This would be the last addition to the mod, though; I've a bunch of other stuff to do first. That said, the prototype for Midgar is currently working; maybe a demo soon?
But yeah, for the secret fight all you need is one Hero Medal in the inventory; these'll have a consumable effect in NG+ so having more than one isn't a waste. I'll actually need to set up a save point for AFTER the last boss fight (both versions) so that it transitions easier into the NG+; I think teleporting to a repurposed Debug room might be the key, makes it much easier for the two flevels to pass the baton if the player has to be on one particular field to transition across. That room + save will be in the next update, I'll try and get that done quick.
-) No level cap
-) Plus Materia available (HP Plus, etc.)
-) Sources available (actually easier to get)
-) Different Monster strength (some weaker, some stronger)
The goal of 1.2 was to make a challenging curve that holds from the start to the bottom of the Crater, but I also took out the Plus Materia (save for MP Plus) and Sources so I could introduce them later if needed. Same thing with certain pieces of armor; the Shinra Alpha, Ziedrich, Imperial Guard, and Aegis Armlet were pushed back so there'd be something to nab for either NG+ or the lengthier sidequests I want to make.
Here's the drop list for the Extra Battle and some other roulettes; mind that the way item drops work is that it checks each one in ascending order, so the lower down ones are less likely as the items above them have to 'fail' to drop first:
Proud Clod/Asimov
-) Ragnarok (16)
-) God's Hand (16)
-) Spirit Lance (16)
Hojo Lifeform/Calamity
-) Umbrella 8
-) Behemoth Horn 8
-) Starlight Phone 8
-) Oritsuru 8
Variablis
-) Fire Ring (16)
-) Ice Ring (16)
-) Bolt Ring (16)
-) Guardian Ring (16)
Love Buster
-) Curse Ring (16)
-) Reflect Ring (16)
-) Protect Ring (16)
-) Relic Ring (16)
Morph: Pile Banger
Abyss
-) Ribbon (32)
Morph: Oversoul Shard
Nycta Dragon
-) SS-Mine (16)
-) Magic Shuriken (16)
-) Outsider (16)
Morph: Oversoul Shard
Tyrant
-) Gospel Spark (16)
-) Spring Gun Clip (16)
-) Wizard Staff (16)
Morph: Oversoul Shard
Seems like you've killed pretty much everything; there's still the Junon League to try out though, that's accessed from the Beginner's Hall in Junon by talking to the two soldiers in black down there. It's only one bracket and should be fairly easy to sweep through with enough firepower (I think they all only have about roughly 10kHP each), but it rewards some of the new attack items like SS-Mines and Fletch Rockets.
As far as the NG+ goes, I'm going to re-do every enemy in the game with a different colour, name, and move-set but besides that I'm setting up a pared down scenario for progressing through the game that cuts out most of the story; the player starts in the Sector 7 bar, Meteor has been summoned, and you have to get from there to the Crater is the basic gist. The first goal of that would be finding the 'Key to Sector 5' key-item to get out of that door close to the Church and leave Midgar. This would be the last addition to the mod, though; I've a bunch of other stuff to do first. That said, the prototype for Midgar is currently working; maybe a demo soon?
But yeah, for the secret fight all you need is one Hero Medal in the inventory; these'll have a consumable effect in NG+ so having more than one isn't a waste. I'll actually need to set up a save point for AFTER the last boss fight (both versions) so that it transitions easier into the NG+; I think teleporting to a repurposed Debug room might be the key, makes it much easier for the two flevels to pass the baton if the player has to be on one particular field to transition across. That room + save will be in the next update, I'll try and get that done quick.
Last edited: