S
Sega Chief
Guest
Found the issue, one of the two Sea Worm entries has Sandstorm listed twice in their animation index instead of the new attack Tidal Wave. All it needs is the 700KB scene.bin patch, so I'll quickly upload that.
So that's how it works. I usually come back to the zolom to get beta from him. No wonder I couldn't fight him with my lvl 22 party. I think I saw a playthrough for version 1.1 where he could be fought earlier. Anyway, thanks for the infoGlad you're liking it, bud. For reasons I'm not quite sure of anymore, I set the Zolom to sweep away the player party if they had any character below Lv.70. The problem is, a level cap was introduced since then for Lv.70. I think the original idea was that this guy was going to carry Zeio nuts or something, but it goes dropped and they're back with the Goblins.
The next time there's a patch, I'll set the level cap down to 60 for him and give him a brand new item to drop. I'll need to give him some extra attacks though, he's not very versatile.
You mean for the vanilla EXP patch? I suppose so, but I'd need to find the hex addresses first.Have you an idea how to create a hext file of this for DLPB's Hext_Launch?
I mean your whole exe patch. Long range physical attacks for enemy's sounds pretty cool. :You mean for the vanilla EXP patch? I suppose so, but I'd need to find the hex addresses first.