[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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The curves used have a little variation going through but on the whole they end up where they were intended. I checked Barret's Magic curve against Cloud and Tifa; he actually keeps pace with Cloud all the way until Lv.20+ (even though his maximum possible Magic is only 45 compared to Cloud's 85). What I might do is swap Tifa and Barret's Mag curve; gives her that option to use Magic a little better early in the game when her limits and attacks aren't standing out as much (whereas Barret has long range weapons).
i'd rather see a boost to physical damage early than have yet another magic user. magic is just so overpowered early game that physical attacks outside of limits are almost pointless.
 
i've always had tifa as the ex-skill user , cloud magic swordsman, aerith healer( swaped with vincnet or cid depending on how i fell)
I always looked at Tifa as a special damage-dealer because of Powersoul and Master Fist myself; great in challenge runs, speedruns, or difficulty mods.

Thanks for pulling out the patcher for the old exp rate so fast but im not able to patch the game with it. It always says that there are no files to patch even if I installed the mods even a second time.
I'll fix that up, it might be that I've made a mistake when putting the patcher together or that the files being patched are too similar to 0EXP ones (that's happened before; the patching tool is a bit basic). I'll make a new patcher tonight and test it out a few extra times to make sure.

i'd rather see a boost to physical damage early than have yet another magic user. magic is just so overpowered early game that physical attacks outside of limits are almost pointless.
I could have a shot at finding a better STR curve that gives a little more early on for Tifa. It's tough to get physical hits dealing more damage that early in the game though because of the way Level factors into the damage formula for physical hits. I'll see what's there.
 
during the nibelheim flashback in kalm... sephiroth doesn't do anything lol

dragon owned my face in, too

i wanted to see what happens if you lose and it didnt take long with no healing spells and those silly hp totals

talking to the npc in the house 2 houses below cloud's house also bugged the game out.
 
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You should have control of Sephiroth in the flashback. Was there something up with their HP as well? It should be at least a few thousand; Seph's default was set to 7000 to account for the Materia he had.

I'll check that NPC too, it's probably a crossed variable somewhere.

Edit: I'm not sure what's happened with your game. While Seph's HP was lower than I intended, both characters were invincible through their AI which means something's not right with your kernel if that dragon was able to actually kill your flashback party (either it's a really old NT kernel or it got bugged somehow). The NPC two houses down from Cloud's house (the woman in green with the two kids?) didn't cause any problems either that I could find. I gotta know if you have other mods installed or if you downloaded the NT Mod a while ago (or if you got it from an older version of 7H or something; the NT Mod in that one was ancient).

I'd recommend giving the scene hotfix patch a whirl (700kb) just to be on the safe side, and maybe the flevel hotfix patch as well (110MB). When that NPC bugged out, what happened exactly? Did the game just soft-lock when you talked to her or did something else happen?
 
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yeah... nevermind. it was because of ochu. i restarted with ochu turned off and sephy is controllable.

and the scene didnt crash either.
 
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Oh, so that's what it was. No worries, it turned up the problem of Seph not having enough MaxHP in any case; I'll adjust the Materia he has.
 
Not sure, it's odd that the flags making Sephiroth invincible would be gone too. Maybe it's just a clash between the trainer and the mod?
 
holy ferning crap dont go on the beach near junon

these mobs have got to be bugged..? i hacked my defenses to 255 and they still do 400 damage

all that hassle for a carbon bangle -_-
 
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hmm that does sound odd  :o iv'e been having trouble with the first jenova fight XD it's a damn pain

 you can steal a carbon bangle from an enemy in the shinra tower ..i think.
 
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i mean i went through all the hassle of doing 1 damage at a time for like 30 turns because i didnt have anybody that could do less than that lol

just to find out all you get for morphing one is a carbon bangle
 
hmm i'm not sure then, that is loads of damage from a random encounter  :-o i only really have trouble with the bosses

when you hacked the game did you put up your magic defense as well ?
 
The new enemy near Junon, Bludown, was bugged; it's stats seem to have reset to 255 (which is what a blank enemy has for default) after editing. I've fixed it up for the next patch and changed it's morph to a Four Slots. I'll be putting up the patch later today.
 
That's the files updated. The scene hotfix repairs the Bludown enemy but I'd recommend giving the field hotfix patch a whirl too; I restructured some of the variables used later in the game.
 
Nothing at the moment; I might add a Wall + Haste effect to it for now (the only effect they have at present is to trigger AI in certain enemies). The original Hero Drinks are going into the mod at some point, but not until the NG+ is put in.
 
hahahaha at the fortune telling machine in gold saucer

also im at the prison and i seem to remember usually having 2 enemy skill materias at this point. did i miss it or did you change its location

oh wow. i shoulda spent more time looking for rare encounters. what a nice morph i wish i knew existed 3 or 4 hours ago lol (crystal bangle)

finally got a stat source. i was wondering if you had removed all of them since i hadnt found any yet. or maybe the luck source you get in nibel is one you forgot to remove?

is the safe boss supposed to just end the battle with no results screen or did i mess something up
 
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Someone finally found the fortune teller joke.

I removed all but one of the Enemy Skill Materia as a way of balancing them out.

Not all the Morphs are that good (for regular enemies it just tends to be either their item drop or steal) but some are worthwhile.

Yeah, I was supposed to remove all the sources from the game. I want to use them for team progression when the player hits max level in the New Game + campaign, dishing them out from enemies and the like.

And yeah, the Mansion Safe boss has a thing where he respawns if killed before he can transform. The only way to end the battle is to make him transform first then kill him. Both forms have different weapons to steal if I remember right.
 
.. ah damn. i never tried stealing when it was in its last form. was too busy trying to not die.

i noticed the fort condor prizes changed and now im kicking myself for missing 2 of em. i bet you get some nice strawberries from it

when does the zolom stop flushing you away? im level 33 and still cant fight it
 
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