[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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It was set to Lv.70; I'm going to give the thing an overhaul and a brand new item to drop when I get the next big update finished. He doesn't have Beta anymore, that was moved to Jemnezmy (Temple, one-time encounter) and Stilva (Gaea's Cliff). Pollensalta has it too in the Crater, in case it's missed.
 
Sega, where can I find the second Enemy Materia, I've already started a new run because I thought I had forgot it somewhere aha.
 
I'm afraid there is no second E. Skill Materia, I removed all but the first one as a balance thing. I was going to make the 2nd and 3rd available later as part of extra stuff I'm putting into v1.3 of the mod.
 
are your changes gonna require a game restart at some point?

im 20 hours in and starting to lose interest so i'd like to know
 
I've not heard of there being a Protect Ring in the snowfield area. All the items I know of are:

-) Added Cut (NT Mod, changed to Sneak Attack): From the mountain area, use the top-right path
-) All Materia: Inside cave in the pseudo-world map snow area (the one where landmarks can be used)
-) Safety Bit: Inside central cave of Map, after passing the jumping block puzzle
-) Potion (NT Mod, changed to Ether): Screen before ice floe jumping puzzle
-) Elixir: Far left area of Map, inside a small cave
-) Mind Source (NT Mod, changed to T/S Bomb): Forest area
 
sorry i meant gaea's cliff.

changelog lists it in gaea's cliff but i havent found it
 
I just checked the flevel and it looks like I swapped it out for a Stardust at some point but forgot to update the changelog. I better do a sweep of it to make sure everything's up to date. Sorry about that, bud.
 
so i beat my first extra battle today.

talk about a pain in the ass boss. it's the upgraded sweeper of the one that attacks you when leaving midgar. backrows and  sadness and barriers oh my
 
Yeah, those Extra Battle guys were specced for end-game parties but now that the item requirements are gone for unlocking them, they're pretty much available once the Saucer re-opens. Remember to talk to the security guard for a Materia drop if you haven't already; I think it's Added Cut for beating the first guy.
 
'Ello Chief! Finally got back into playing the mod last night, got to the airship, really enjoyed the new fight at Jenova-Death. \o/

Couple of things to report; a friend of mine has been routinely mastering Exit materias before I've even got my first Transform mastered, it seems it masters at about 7,500 AP despite displaying as 190k. (Haven't got one to 7.5k myself yet though.)

Also I'm trying to breed some chocobos, and the Vlakrados' don't have anything to steal. Am I supposed to get the 500GP reward from the Gold Saucer instead?
 
I'll shut his Exit smuggling ring down so fast his head'll spin.

The Vlakarodos still has Carob nuts, just got to beat his head in and he'll drop it after battle. They can be obtained from the Saucer as well, but it's probably cheaper to just kill a Vlak for it. I watched about 1hr of the broadcast, planning to watch the rest later. Still getting some great notes from your run, just ironing out anything that looks annoying or needs tightening up.  By the by, hope you're feeling a bit more rested and comfortable now from that surgery, bud.
 
Hi Sega, actually im streaming your mod via Steam, if you want some feedback from it you're welcome, i have some minor visuals bugs but just because i'm on the steam version instead of the converter and i've changed some battles/field models.

Another thing it's when i want to upgrade from 1.2 to the hotfix you have on the first post, it makes the models back again in to the originals and it's a bit complicated unpack and pack again all the lgp files ^^.

My Steam Id it's Rukenu, as i said, you're welcome.
 
Hey bud, I tracked down what I think is your Steam Profile but I can't get in to watch this stream of yours (assumong you are streaming, there's a button that says 'watch game' but doesn't seem to do anything).

I'm guessing you're using graphical mods? The patcher I use for the NT Mod has the drawback of overwriting all the files in the .lgp archives rather than just the ones it makes changes to. I don't have a background in computing so I have to rely on pre-made programs like Patchmaker for now. I scouted around a while back for a better alternative but didn't have much luck. If it ever appears on 7H then it'll likely be a lot easier.
 
You were on the stream so i realize that you resolve the problem, for another guys having the same problem, activate the beta mode of steam on the parameters tab.

It will be really good if you can manage the archives what replaces the patcher, anyway i did a backup of my data folder for futures versions o/.

By the way, i forgot that in some points of the early games, i had to play the mod in a vanilla version of the Steam game, without any mod except the yours, for example, in the motorbike minigame, and when i "get" Aeris from a Phoenix Dawn, in this one, i had to able Aeris on my Phs and party via Black Chocobo, i think it's a model problem, there istn any pop up from the error, just the screen turn black or freeze, then i have to stop the application, there is a windows with a "An unknow error has occurred" message, but as i said, i think it's about models problems.
 
Quick bug report; the 3rd Battle Arena has a back-attack in it. I think the 4th fight, looks pretty weird and does some really confusing things to your row, hehe.
 
It will be really good if you can manage the archives what replaces the patcher, anyway i did a backup of my data folder for futures versions o/.

By the way, i forgot that in some points of the early games, i had to play the mod in a vanilla version of the Steam game, without any mod except the yours, for example, in the motorbike minigame, and when i "get" Aeris from a Phoenix Dawn, in this one, i had to able Aeris on my Phs and party via Black Chocobo, i think it's a model problem, there istn any pop up from the error, just the screen turn black or freeze, then i have to stop the application, there is a windows with a "An unknow error has occurred" message, but as i said, i think it's about models problems.
Refining the patching process is definitely on the list, it'd save people who want to use other mods with NT a lot of hassle.

So the mini-bike game and certain scenes only function if you have the NT Mod installed and leave other graphical mods off? I'll check those two things you mentioned just in case they've become broken for any reason but it might be worth trying out those scenes with just the graphical mods installed and no NT Mod; that way you can determine if it's a clash between the mod and the graphical models or if it's a problem isolated to the graphical models themselves.

Quick bug report; the 3rd Battle Arena has a back-attack in it. I think the 4th fight, looks pretty weird and does some really confusing things to your row, hehe.
I must've used the wrong formation; I'll re-check them.

By the way, I noticed that a crash (an unhandled exception, worryingly) happened after the fight for the Alexander summon. That particular event where the party collapses rather than gets a game over if they lose that fight is actually in the default game (except few people see it because the default enemy guarding Alexander is a plain ol' Snow). I'd assumed it was fine because it's default script, but it looks like I need to check in on it.
 
Actually I've had a few crashes recently all after windowing out. So I doubt it's related to the Alexander fight, might be something funny with my install, but yeah, it's only been recently.
 
If it's from windowing out, then it might be something to do with Steam. FF7 Steam is supposed to 'freeze' when you lose focus for the window and only resumes when the window is focused again (whereas in 1998 it just keeps playing; handy for not sitting through an FMV or long automated cut-scene).

As for what might be causing it, I'm not sure. I did some quick searching and found some people are saying that being opted in for the Steam Beta caused issues back when the game released; I imagine you've opted in for the Steam Beta to access Steam streams? It's a long-shot, but if being in the Steam Beta has interfered with the game before then it might be doing it again. I'm in the Beta too, so I'll do some testing with FF7 Steam to make sure it's stable.
 
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