I began playing this mod after hearing a recommendation elsewhere. I just got to Nibelheim and things have been pretty smooth so far, I've only lost to that agitated mother bird on Mt. Corel. Overall, I think it's really good and is a very fresh take on an old game. Some thoughts:
- Some of the bosses just kind of go on forever. I realize that's probably what you were going for, Sega Chief, but at times it feels a little bit excessive. Much of the time it's not bad at all and feels just right, but fights like Jenova Vector, the third Guard Scorpion fight and the new Shinra guys in front of the Shinra mansion just seem excessively long. With Jenova, I understand that it's thematically appropriate given that it's supposed to be a big deal, but it took me about 20 minutes to kill the thing. It was fairly challenging and well thought out, but it just kind of went on so long that it became a bit old. Ditto with the Shinra guys I mentioned. Cave of the Gi boss took me about 30 minutes since I couldn't seem to kill either flame fast enough to avoid their healing. Probably could have done so if I approached it differently though.
- Random encounters on the other hand are almost universally good. Some actually seem to be a bit toned down from the previous game (weird little plant guys in the Junon forests) and when they're more challenging than before, it's never to excess. I really like how the more standardized elemental weaknesses makes coming up with strategies for specific monster formations both intuitive and satisfying.
- I really like the rebalanced magic and E. Skill. It's kind of amazing having Demi and Quake in particular actually be worth using. Same with the earlier summons too, really gives them some much need umph. I had a bit of trouble getting to level 2 spells (didn't get any until the end of the Corel prison sequence) but once I gained access to them things have been very smooth. Am I right in assuming that the AP inflation for materia leveling matters less the further in I get? I kind of assumed it was done to create a power curve, like what you did with EXP.
- Motor Drive's description of "Gotta go fast" is inspired.
- Just thinking ahead here: is Remove really worth going for? I completely forgot Exit materia is even a thing that exists in the game, so when I saw Yuffie had it I marveled at the 140000 or AP needed to learn it. I can't even recall it being good in the original game, did it get buffed in some way?
- Finally, is the game balanced around having up barriers at all times? In fights like the Shinra dudes at Nibelheim, it seems to be almost a straight-up requirement. Thinking about it, I imagine barriers really make this game a pain in the ass to balance given how effective they are.
Beyond that, I look forward to what comes ahead!