C
CloudStrife668
Guest
can someone send me a clean flevel.lgp please I can install the mod without one
For legal reasons, we cannot send unmodified game files from the original game. This is copyrighted data.can someone send me a clean flevel.lgp please I can install the mod without one
If Sega made a Fort Condor runner, I'd buy him tickets for a Distant Worlds show and buy him a couple of drinks :mrgreen:
- Fort Condor is still a pain to get back to. Are there any plans to add in a way to reach the mini game expediently? Like via a Fort Condor runner in certain towns?
Thanks for taking the time to prepare that feedback, it's very encouraging that you feel the mod is as tight as FF5; I remember that game's fights challenging me the most in the FF series. I try to make everything useful and keep innate weaknesses in the enemies to exploit; there are still improvements to make but I'm going to keep at it until it's perfect.@Sega Chief
I've been having a lot of fun with this mod so far. The emphasis on party roles, mobs, early materia access, unique armor/weapon properties, combat consumables, and scaling boss tactics bring back the nostalgia for me. It reminds me of the tight design decisions present in FF5, but at an even higher level thanks to normalizing values (equipment by tier, element overhaul, etc). Thank you for all your hard work. You rock.![]()
Consider it done, I'll make an NPC or perhaps assign a party member to handle Fort Condor return trips. Talk to them in town, and they'll transport you there. Expect that in v1.3, maybe a repeatable mini-game for Gold Saucer assuming it's all handled through the flevel.If Sega made a Fort Condor runner, I'd buy him tickets for a Distant Worlds show and buy him a couple of drinks :mrgreen:
I'd forgotten that was an issue, I think it's because the field uses a separate 'Young Cloud' group during the flashback which is visually identical to 'real' Cloud (the current piano looks for party leader in the NT Mod, but Young Cloud likely doesn't have a handler added when he's 'party leader'; I'll repair it if that's the case).Just thought I'd post this in the event it hasn't been taken care of yet or not, but in Cloud's flashback I can't play the piano. I read that it was a problem in 1.0, but I'm using version 1.2 and having the same issue. Is there a way around this or a way to fix it?
Every time I make the pilgrimage back to Fort Condor, I buy Striking Staff x9 and steal every Boomerang I can along the way as a sort of pick-me-up.It's interesting that you've been using Throw, it doesn't seem to be used very often but it has a lot of potential. I've seen a lot of different strategies being used in tackling this mod's fights which makes me happy; I randomized the drops from bosses fought from Disc 1 to the beginning of Disc 2 as well so that different playthroughs might go differently based on what equipment a player got.
Personally, I like having access to armor that has slots with no materia growth. I do NOT want certain materia to reach the next level at the point I'm at (screw Mug). In fact, I bought an extra steal materia thinking I'd need the spare just in case one leveled up.-) For Gigas Armlet, I forgot to set the Armor slots to visually reflect the AP growth. Thing is, I can't remember if it's supposed to be None or changed to 1x. It'll be fixed for 1.3, I'll likely just give it AP growth.
That explains everything. Cloud hit 40 just before Great Glacier. I had been cycling through the other party members, spending time to make sure I had stolen from and morphed every enemy at least once before abusing Exit (now with Sneak Attack) or the Summoner build to quickly take care of mobs, and everyone besides Cloud is 38 or below. I definitely like it now that I know what it is. There should be no issue with this fail-safe as I feel that many players that experiment with your mod know how to appreciate it. I do wish for something like adding a star next to the level (Chrono Trigger style) to denote a plateau in overall power, though I don't know how feasible that would be considering other menu mods. It would let players know what they've achieved while feeling like a pat on the back for players that have never encountered this system or are unfamiliar with how to interpret it. Additionally, having an NPC in the Respectable Inn explain these things would help round out the level of polish.-) If EXP given has become 0, then it might be that you've hit Lv.40; regular enemies were set up with AI recently that will set EXP given to 0 if any characters present in the battle are Lv.40 or above. Certain repeatable bosses and the like will continue to give EXP up until lv.50-70 depending on how strong they are; it was a fail-safe added recently to help end-game stuff stay on a curve. If it proves unpopular, it'll be patched out but it should keep things interesting for thorough players who like to 100% the game.
Thanks for giving the mod a shot, mind to save the game often though. Every boss has a new trick or two up their sleeve, the random enemies too.Hey bro just streamed your mod and got through to sector 5 reactor. The scorpion boss just took me by surprise with the tail attack. Can't wait to see what you have in store next.
I guess a Zero growth armor needs to be in there somewhere. Gigas will be 0x then, like the original.Personally, I like having access to armor that has slots with no materia growth. I do NOT want certain materia to reach the next level at the point I'm at (screw Mug). In fact, I bought an extra steal materia thinking I'd need the spare just in case one leveled up.
A lot of the materia I wanted to improve have already sat in the double growth slots anyway, and there are plenty of those.
That explains everything. Cloud hit 40 just before Great Glacier. I had been cycling through the other party members, spending time to make sure I had stolen from and morphed every enemy at least once before abusing Exit (now with Sneak Attack) or the Summoner build to quickly take care of mobs, and everyone besides Cloud is 38 or below. I definitely like it now that I know what it is. There should be no issue with this fail-safe as I feel that many players that experiment with your mod know how to appreciate it. I do wish for something like adding a star next to the level (Chrono Trigger style) to denote a plateau in overall power, though I don't know how feasible that would be considering other menu mods. It would let players know what they've achieved while feeling like a pat on the back for players that have never encountered this system or are unfamiliar with how to interpret it. Additionally, having an NPC in the Respectable Inn explain these things would help round out the level of polish.
please no. please please please no.I guess a Zero growth armor needs to be in there somewhere. Gigas will be 0x then, like the original.
1x for Gigas it is then. I'll see what I can do for early weapons, but the physical formula is like a see-saw.please no. please please please no.
pick something else. tifa desperately needs that gigas bracelet to stay relevant. other than cheesing powersoul+ death sentence, which i hate doing because it's cheap as all fern, physicals at the time you get that are still dragging ass considerably, (limits notwithstanding)
@seliusplease no. please please please no.
pick something else. tifa desperately needs that gigas bracelet to stay relevant. other than cheesing powersoul+ death sentence, which i hate doing because it's cheap as all fern, physicals at the time you get that are still dragging ass considerably, (limits notwithstanding)
I guess so. Unless you mean the one that appeared in FF7 Dirge; that might be a bit...big. But you never know.hey, would it be poissable for you to add in omega weapon in this game
because gigas has linked slots and edincoat doesnt. that 10 extra str counts for a lot. everything you're saying to do is something i've already tested.@selius
Why does Tifa need growth on Gigas to be relevant???