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Walter253
Guest
It is the case. So ye the fight would be more intensive if we have to fight these guys for hit him with short range attack.yes you could simply change the boss fight so you need to destroy his minions first, that would also solve it, although I was under the impression that he resurrected them if they were destroyed?
Would be crazy to add him a magic counter too but it's sound trash . ;p
I personaly edited this myself to set only 1 level for Enemy Away/Enemy Lure (like Underwater Materia)-) Reduced encounters and disable run away options
I had enemy away, it didn’t make much of a difference I found, only when it was mastered, in which case it made too much of a difference, I think I may request this mod elsewhere as there is a tweak in 7th heaven to switch off encounters, but not reduce.
To remove the AP needed you have to set this at 65535 or more and the Wall Market tool will set it to blank by default if you click on another Materia.
Then remove all Materia Type Modifier expect the 1 and 2 and set the 2 at 100 (assuming it's not in hex i don't know, otherwise 63 should be the right value?).
You should never see any encounter like No-Enc in FF8. To half the encounter rate then set it to 50?
See the screen for the exemple: http://image.noelshack.com/fichiers/2015/19/1430984400-enemylure.png
Not sure if it's work since I only tested with a value at 14 like the original purpose. I have to try it for the sake of knowledge.
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