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puffypez
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Yay palmer boss fight works now! Neat attack Btw! Thank you 
The problem right there is trust; I don't trust anybody :-DHi Sega Chief,
I had an alternate idea for how players could get new spells without having as many materia equipped as possible all the time. The idea of finding materia with ap already on them would work, but requires players to replace their existing materia. So I thought of a way that would allow the player to level up his or her own materia without equipping it when they don't want to use it. You could set up either forced optional events when you think a player should gain a new spell. I'll give an imaginary example because that's easier to communicate:
You decide that before fighting bottomswell is when players should gain bolt 2, and level 2 cover. You put an NPC in Junon that tells you he can upgrade your magic, but you have to do what he says. He tells you to equip your lightning materia and cover materia but remove all the others. Once you do that, you enter a battle with him in which you just cast bolt on him or something and then the battle is over. He gives you the exact amount of AP to level up those 2 materia. Done.
To make it a little more interesting the NPC could be like a Magic Pot enemy and demand that you give him an item. This item could be something that you have to win from a tricky or difficult normal enemy. Maybe buff the Zemzelet a bit and make his drop the item you need to give the NPC. That would make it kind of like a mini-quest to upgrade your materia.
The weakness to this solution would be that it relies on trusting the player to actually remove his or her other materia (a reward of 1500 ap would be hard to pass up). But if players wanted to cheat and make it easy for themselves, I kind of feel that that's up to them. They can choose whether or not to follow the rules and really play NT like it's supposed to be.
Anyways, I think that either solution could work. I hope this latest idea is helpful, and I'm looking forward to seeing what you do with your mod.
There's a lot of possibilities; a theater mode might be the easier thing to do, but it'd be nice to make lots of different things available in Event Square. But what's a PNJ?Gold Saucer's Event Square
The theater for movie and music is good idea!
(can be an issue for original 1998 version since the movie are played on different Disc. but not a real problem I think).
Make a Boss at Disc 2 on this Event Square, like after Junon's Escape before the team know where Cloud is.
Then after defeating this new boss the player unlock the theater and 100 GP or maybe a cool armor/items.
Make movie free to watch but they 're unlocked after seeing them in game. Music could cost GP to unlock but are free to listen.
Also, you can add some PNJ like the one for Boss Rush in the Highwind. Plus why not a save point?
The auction ala FFIX why not
Another suggestion about Event Square:
Would be fun if the player can re-play the date scene but with a "new threat scenario" at Disc 3 before entering North Cavern.
The participation would cost GP (or Gils?), and give a reward depending of the player's choice.
The Dragon could be a new threat enemy too
About Save Point :
A mini-quest that consist to find all the Save Point in the game (except from North Cavern).
It's mostly for the fun of the completion, a reward is not necessary, maybe an useless key-item
In the mythril cave the PNJ give you information and say how many Save Point the player is missing.
Then hide some Save Point in the game and/or make one that attack the player on contact.
Not a hard battle ofc and the fake Save Point become a real one after the fight.
Glad to hear it; sorry for the trouble.Yay palmer boss fight works now! Neat attack Btw! Thank you![]()
If it's possible for the game to check for materia that aren't supposed to be equipped, perhaps the NPC that you fight could eject you from battle like the Zolom does if you equipped materia you aren't supposed to. If he sees you've equipped fire in addition to bolt, he ejects you (or even kills you!). Or possibly, he could have an attack like Emerald Weapons big move that deals damage based on how many materia you have equipped. If you're supposed to equip a bolt and cover on each person, that's a max of 2 materia per person. Maybe his attack could kill anyone equipped with 3 or more materia.In Karifean's Super Boss Rush mod, he tried to set up a field-script check that would look for banned Materia in the player's inventory and remove them but I don't think it worked (the commands seemed to be there, but it was non-functioning or had been interpreted wrong by the tool). So I think the only way to make instanced fights for AP work is to 'trust' the player, but if they make a mistake or keep their other Materia on then it's going to fall apart.
It's on the backburner until the mod's fundamentals are fixed.hey sega chief
how is the ultros boss fight coming along on your mod?
There isn't one; Zara suggested adding Ultros into NT and I had a look into it, but it's complicated because any enemy I make needs to use a pre-existing one as a base. I can change the look, but not the animations (animations can be changed, but it's very time-consuming so I generally try to avoid it outside of small tweaks to unused ones that look a bit jittery).lol ultros?
what battle map is he on, the same one as bottomswell would probably work well for him.
I'm considering setting up both alongside each other because it's a drastic step to remove AP altogether and it'd force players to use what the game gives them, rather than letting them choose which Materia to develop.on the materia thing I think you should just remove AP and chuck it out the window, I'm not sure what the point is in going half way like you are saying about giving people a base amount of materia, and the people that keep materia equipped 24/7 will have more than someone that does not.
The battle AI can't check for Materia (I think) and it doesn't seem like the field script can either, though Makou lists some functions that make it seem like it can. Doing it with a battle = ejecting the player, etc. seems a tad too fiddly and there's that room for mistakes/abuse where they don't get the AP they need or they get it onto other Materia.If it's possible for the game to check for materia that aren't supposed to be equipped, perhaps the NPC that you fight could eject you from battle like the Zolom does if you equipped materia you aren't supposed to. If he sees you've equipped fire in addition to bolt, he ejects you (or even kills you!). Or possibly, he could have an attack like Emerald Weapons big move that deals damage based on how many materia you have equipped. If you're supposed to equip a bolt and cover on each person, that's a max of 2 materia per person. Maybe his attack could kill anyone equipped with 3 or more materia.
Not sure if these ideas are possible but if they are, it could be cool.
Yes.Or would combining the two be a bad idea
I'm pretty sure that already is the case with 2X cut?yeah as mentioned I would make life2 & 2x cut a rare materia you get after defeating a new threat boss, it should be the special materia needed for defeating the last story bosses.
It'll have Arrange mode in it, so that might be worth checking out for a different take on the mod.School holidays soon and no work for 2 months. Looking forward to getting stuck into an updated version!![]()